Showing only created games when joining is really the only solution.
Then again they may be sorted by popularity or creation time or name or players in it etc.
A list with all games(the current system) on the other hand, is still a very good solution when one does want to create a game.
In the end, the only mistake i see is not the popularity system but the game listing every existing map when one wants to join a game.
! New theory: Rodrigo is using his own system to blackmail Bounty!
!!!!!
No s3riously(I like that Eternal :P) just remove you ranking and be happy. It won't hurt you that much I suppose...
Oh and.. making a map too hard on purpose to increase its popularity because of some weird replayability? What's wrong with that? Just do the same and you have your popularity too.
And when people like to play rip-offs then let them play. Also don't see what's wrong with that.
oh goodness, they really want to *^% with us mapmaker... o.O I still think remove the link to abilities is easier to fix than change the code mechanics...
Easier, but it would still be possible to hack custom maps in that case. (As if it would matter)
Well I suppose they should just restrict that sort of access to maps themselves. (If that's even possible. I don't know how the connections between server, client and map work.)
I just started using that If, Then, Else statement. It still creates both units at the same time.
You certainly do it wrong.. First you create a unit a, then you set a variable to 2, then you check if the veriable is 2 and if that is true you create a unit b.
Do you see, what's wrong?
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Showing only created games when joining is really the only solution. Then again they may be sorted by popularity or creation time or name or players in it etc.
A list with all games(the current system) on the other hand, is still a very good solution when one does want to create a game.
In the end, the only mistake i see is not the popularity system but the game listing every existing map when one wants to join a game.
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Your loading screen is a bit messy on a 1280 x 1024 screen.
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! New theory: Rodrigo is using his own system to blackmail Bounty! !!!!!
No s3riously(I like that Eternal :P) just remove you ranking and be happy. It won't hurt you that much I suppose...
Oh and.. making a map too hard on purpose to increase its popularity because of some weird replayability? What's wrong with that? Just do the same and you have your popularity too. And when people like to play rip-offs then let them play. Also don't see what's wrong with that.
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@A52BcE: Go
Well that item is a throw type. Would that do the magic?
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@Meskaling: Go
I suggest you contact some of your favorite authors and ask them for permission to publish some maps on your own.
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Easier, but it would still be possible to hack custom maps in that case. (As if it would matter) Well I suppose they should just restrict that sort of access to maps themselves. (If that's even possible. I don't know how the connections between server, client and map work.)
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@Frightwolf2005: Go
Don't you need a sound file playing in the transmission to make the mouth move? Thought I read something about that in Irc..
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So the US Version is being actively developed?
But well, when we can't contact the author maybe we should create a Nexus Wars Version on our own :P
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@redmarine: Go
sdt files from Dungeon Keeper 2 seem to be archives.
Have you tried using something like the Dragon UnPACKer?
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@voodude2008: Go
Almost. The local variable will be destroyed afterwards.
In other words: A local variable only exists as long as the instance in which it was created in.
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You certainly do it wrong.. First you create a unit a, then you set a variable to 2, then you check if the veriable is 2 and if that is true you create a unit b. Do you see, what's wrong?
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If you want it as a real switch you could set your switch variable to a boolean type.
Afterwards when you spawn a unit you use an if then else action.
If switch == false Then spawn unit a; switch = true Else spawn unit b; switch = false
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Missiles are 'units' with models too, so why not? :P
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The page title overlaps some other information...
Using Firefox 3.6
Seems to be okay in Chromium though.
E: It actually seems to be the same with the 'page title' on every page.
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So more like a Unicode set then, huh. Just wondering how many modules are implemented. :o
Well thanks for the Unicode escape, didn't know about that one and it makes finding every single character quite a bit easier...
E: Hmmm... I think I'd rather forget about creating a string to byte conversion function :x