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    posted a message on Why July 27th will be awesome [confirmed sc2 date]

    Awwww. add one more day and it'd be my freaking birthday. How's that for awesome? :D
    (I hope it gets delayed a day just so i can say SC2 comes out on my birthday)

    Posted in: General Chat
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    posted a message on Map Protection

    It's possible that once an editor publishes to battle.net, there will be an encrypted part of the file that display their name as the original author of the map no matter how many times it gets re-used. This would solve both problems, as long as no one tries to hack that part of it just to take credit for a map people will obviously see was published earlier than theirs with the same functionality.

    Posted in: General Chat
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    posted a message on Map Protection

    There's a way to make it uneditable by deleting actual lines of code in the map file, but i believe the full version will allow creators to claim full credit for their maps by the blizzard "store" for them.

    Posted in: General Chat
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    posted a message on Maximum units on map

    Awesome. ty for the answer. and i assume because wc3 has no limit on attacking like sc1 did that there's no limit on that either. although i may be wrong because of how weapons work in the editor so far. maybe i'll just have to test it when i get the editor myself.

    Anyways, suggestion. Somebody attach 200+ weapons to a single unit and see what happens :D

    Posted in: General Chat
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    posted a message on Apparently, these forums do not like my wiki. At least, I think...

    I can see the image, and it prompts me for download on click of the file. Seems fine to me

    Posted in: General Chat
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    posted a message on Maximum units on map

    I don't think you understand what I'm trying to get at. I'm talking about something completely unaffected by hardware, it's a game thing. Where there are so many units attacking or moving on the map that the algorithms used to make them move or attack in the code start to break down, resulting in units not moving for several seconds after being issued an order or enough ranged units attacking that the game simply does not register most of them attacking, even though they play their animations.

    Does anyone know what I'm talking about?

    Posted in: General Chat
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    posted a message on Maximum units on map

    Wow. That's kickass. Could you tell if any of the units were having trouble moving? From your description, it seems you found a certain limit to how well the game performs with so many units, but i was wondering if there is a point where adding more units does not effectively increase offensive capability because they've surpassed the limits of the game to provide such capability. It's probably nowhere near as high as 26000 :P

    I think what I'm asking is, is there a point when there are so many units, the units stop moving or attacking? Not necessarily enough to lag out the game, mind you, but enough to cause movement or attack scripts to slow to a crawl or not work as they should?

    Posted in: General Chat
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    posted a message on Maximum units on map

    I was just wondering what the stipulation for maximum units is on an sc2 map? I know in sc1 there was a point where only the most recent units would attack if so many units were trying to and in wc3 they would stutter movement instead of attack animations. Has anyone discovered a theoretical maximum yet?

    I unfortunately cannot test myself (no beta key) but am still very interested to know because i know some of the first maps out there are going to be mass maps, and it'd be nice to know what to look for.

    Posted in: General Chat
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