Player 0, regardless of who controls it, is granted active vision of entire map (and I could not figure out how to turn that off).
However, giving active vision of a unit should work.At the beginning do something like, pick every unit in map belonging to sentinel and give vision of picked unit to players 1, 2, 3, 4, 5, 6, 7.And then, whenever new units are created (which I assume is done by a trigger anyway), simply Give vision of last created unit to players 1, 2, 3, 4, 5, 6, 7.Should only be a couple extra actions (but then you know there's always complications...)
Is here a way to directly change visibility modifier of the player 0?
Seems obvious then? Player 0 is 'gaia' and behaves completely different from all other players by default. Simply grab another player (12, 6, 1 for all I care) and use that for your creepiness. I also think that neutral units are automatically 'rescueable' by moving up close to them.
I cant! i am making 7x7 AOS map! its will be the revolution... 14 players aos map...
So i have a problem. On my map (AOS) i have Neutral player (comp) who control creeps,and if i use function "Share Vision with player" players who ally with neutral player (and share vision) SEE ALL MAP WITHOUT FOG OF WAR!
No units placed.
are you sure this isn't done in the player properties? neutral closed and hostile flagged players won't be shown in the lobby
about the 2 teams, way I did it was with setting max team size to 7 in the game type tab. But i have to be fair, i don't understand game variants that well.
well player properties do nothing for me ( setup is correct), game variants is actually for lobby teams display,
and here is a PREMADE for 6v6 but not for 7v7, and "max team size to 7" do nothing...
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Is here a way to directly change visibility modifier of the player 0?
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its already a computer
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WOW! this actually may be a solution!!
Really thx... will try it later...
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I cant! i am making 7x7 AOS map! its will be the revolution... 14 players aos map...
I need some solution.
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-yes
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So i have a problem. On my map (AOS) i have Neutral player (comp) who control creeps,and if i use function "Share Vision with player" players who ally with neutral player (and share vision) SEE ALL MAP WITHOUT FOG OF WAR! No units placed.
This is strange. Nothing like this in WC3.
1. Can some one confirm this?
2. How to fix it?
3. Why this happens?
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FUCK! i know it! stupid Blizzard... force people to make 4v4 AOS maps!!!
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well player properties do nothing for me ( setup is correct), game variants is actually for lobby teams display,
and here is a PREMADE for 6v6 but not for 7v7, and "max team size to 7" do nothing...
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so the problem is that i cant make 7x7 player AOS game, here is always +1 player in first team (in lobby) so its 8x7!
1. I need 14 slots in lobby,2 teams (user controlled)
2. And 2 computer players to control creeps (but they should not appear in lobby slots!)
So can some one post a working example? Or write right here a short-step by step tutorial?
I am talking about right Game Variant Settings BTW...
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In the WE Unlimited here was a half working function to detect in game who is a host! something like "get_host"
I wonder is here in GE - some way to detect in game who is a host?
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how to do this?
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1. some command card buttons by default is black/white textures, but for terrans is tinted to -green, zerg- brown, protoss -blue
2. also color of texts "Damage:" "Armor:" "Atributes" etc - is also tinted with RACE color
3. maybe some other things , near command card i have not spotted
4. oh maybe menu panel with 3 buttons ,upper left , is also tinted , and not painted
so I need to change default RACE color! with my own
BONUS: i suspect that tint color - is a texture with alpha channel, but i am not sure