I am reaaaallly digging your style man. I'm actually currently devloping (okay, still just designing) a Zerg RPG, and I would be so happy that I would get the chnace to get some stuff made by you... eventually... sometime.
Interiors are my GODDAMN PASSION.
I'd kill a man for some form of walkable stair doodad that didn't require dicking with terrain height so much.
Blizzard are really shooting themselves in the foot by not taking advantage of interior terrain sets. Even just interior doodads like those there carpets make a crazy difference.
Map is a campaign rpg style thing meant to resemble a royal sky port. Rest isn't as complete as i'd like.
There is a major issue with the unit's height.
No matter how much I may change the unit's height in the data editor, the created vikings remain at the default height in their journey through the sky.
I am unable to manipulate their height AT ALL.
Your trigger works brilliantly however.
If anyone can assist me with the created unit's height, I would be real greatful.
Korhal Concrete (A waste of a texture spot for this map)
The Haven Grass Rocky, Agria Dirt Rough, and Agria Foliage are the 3 main ones i used on the lower areas.
The lighting is erhm, a muddy kinda poo greeny brown for the ambient colour, the rest of the settings are geared towards making the ground look like its wet.
Oh you have more pictures/terrains laying around? Any chance I could get a link to those post so I could check them out? :D Couldn't find anything on the last couple of pages :(
I'll erh upload another set.
Older work is inferior!
I'm looking to make a flyby of Vikings for ambience in a map.
I am trying to periodically create 2 vikings parallell to each other, order them both to fly in formation out of the player's view whilst playing a loud areoplane noise which I will have to download, then be deleted once their flyby is complete.
I dont want the player to have any influence over them, they just gotta fly, the loud noise has gotta play, and then they gotta disappear and its gotta repeat.
I've read and watched videos but none of the tutorials really allowed me to do the whole formation flying and the sound playing.
I've never released a map in my life :x.
I say playable, but my ability to make triggers and manipulate data is terrible. Stories for maps remain in my head and never really make it beyond the actual enviroment.
I could release my work, but I worry that people will find these fully terrained and doodaded maps with paths and RPG elements completely thought out and throw some triggers, data, and units in, then upload and take credit D:.
Though, i'm probably being silly.
If you want to take a look through a map of mine i'll happily send one for you to trawl through within this week.
You're a moderator and stuff so I trust you.
First set here is a forest map i've been working on, lower heights have the darker muddier greens, upper heights turn into that yellowy moore land kinda thing
All maps I create are playable, in the sense that they are designed for singleplayer, RPG/Campaign play.
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MY WORKS ECLIPSE EVERYONES
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@EchoedRequiem: Go
I guess i should try supply you with something more serious. I dont think there are any copyright issues...
Might be, idk. ITS A COOL SONG THO
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@EchoedRequiem: Go
OKAYOKAYOKAY erhm
?
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Ahahahahaha I appreciate the comments ;>
email is [email protected]
I dont mind discussing things.
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I like this a lot. With the lighting worked a bit it could be used for a crazy cinematic or something.
I dont understand why blizzard hasn't jumped into the potentials of their editor. Campaign looked like balls half the time.
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Interiors are my GODDAMN PASSION. I'd kill a man for some form of walkable stair doodad that didn't require dicking with terrain height so much. Blizzard are really shooting themselves in the foot by not taking advantage of interior terrain sets. Even just interior doodads like those there carpets make a crazy difference.
Map is a campaign rpg style thing meant to resemble a royal sky port. Rest isn't as complete as i'd like.
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@seraphlio: Go
And how does a erh, simple acolyte like myself install these gifts?
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@Ababmer: Go
There is a major issue with the unit's height. No matter how much I may change the unit's height in the data editor, the created vikings remain at the default height in their journey through the sky.
I am unable to manipulate their height AT ALL. Your trigger works brilliantly however.
If anyone can assist me with the created unit's height, I would be real greatful.
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@hawkerhurricane: Go
Agria Dirt Rough
Agria Grass Yellow
Agria Grass Green
Agria Foliage
Haven Grass Rocky (I love this shit)
Korhal Brick
Korhal Tiles
Korhal Concrete (A waste of a texture spot for this map)
The Haven Grass Rocky, Agria Dirt Rough, and Agria Foliage are the 3 main ones i used on the lower areas.
The lighting is erhm, a muddy kinda poo greeny brown for the ambient colour, the rest of the settings are geared towards making the ground look like its wet.
I'll erh upload another set. Older work is inferior!
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I'm looking to make a flyby of Vikings for ambience in a map.
I am trying to periodically create 2 vikings parallell to each other, order them both to fly in formation out of the player's view whilst playing a loud areoplane noise which I will have to download, then be deleted once their flyby is complete.
I dont want the player to have any influence over them, they just gotta fly, the loud noise has gotta play, and then they gotta disappear and its gotta repeat. I've read and watched videos but none of the tutorials really allowed me to do the whole formation flying and the sound playing.
I am a complete noob. How should i begin D:
Here's some pictures if it helps.
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@Mozared: Go
I've never released a map in my life :x. I say playable, but my ability to make triggers and manipulate data is terrible. Stories for maps remain in my head and never really make it beyond the actual enviroment.
I could release my work, but I worry that people will find these fully terrained and doodaded maps with paths and RPG elements completely thought out and throw some triggers, data, and units in, then upload and take credit D:.
Though, i'm probably being silly. If you want to take a look through a map of mine i'll happily send one for you to trawl through within this week. You're a moderator and stuff so I trust you.
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@Victiln: Go
Those videos are great, I watched them in bed. You teach things people should really pick up on and take advantage of.
Would love to see more.
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First set here is a forest map i've been working on, lower heights have the darker muddier greens, upper heights turn into that yellowy moore land kinda thing
All maps I create are playable, in the sense that they are designed for singleplayer, RPG/Campaign play.
Happy to take criticism or anwser questions.
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@Pshyched: Go
Ahahaha thank you sir! Seems the lack of registration was the issue.
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@Mozared: Go
Bahah Hey! Y'know once i figure out how to be posting images on this here forum again i'll be happy to contribute more than my yelling ;>