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    posted a message on Patch 2.0.10, terrainers rejoice!!

    Ye i'll be happy when they add MORE THAN 8 TEXTURE SUPPORT. Idiot blizzard stopping my creativity

    Posted in: General Chat
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    posted a message on Campaign Project
    Quote from DeltaCadimus: Go

    IMO, I think you got kinda a decent headstart, unlike myself, when I made my first maps. But then, I wasn't that much skilled at terraining at the time, so let's leave it at then.

    I liked pretty much that this was some actual terrain work. The Umojan Terrain is virtually sterile and clean, but it's reasonable, as penthouses are generally clean, and greatly screams sci-fi penthouse by it's look alone. I particularly praise how you did the exteriors for the window corridor on the first screenshot, combining the structures with the vertical wind/light, as well as the scaffolding with the two towers for Drakken Cannons on the last shot, they fit the scene very well, and reminds me of sci-fi animes like Akira and Ghost in the Shell.

    The only thing that actually feels out of place though is that you used the Protoss Decals to make the light stripes for the border walls and bridge. But the particular decal variation is the closest there is to not being alien, so I'll let that one go.

    Other than that, as I said, it's a decent thing you got going. Will keep tuned for more.

    Indeed, the protoss decals are something I began whilst making the docking (last pic) and main reception, (pic 3), I am still undecided on them. Their neon bright-light and slightly exotic appearance kinda lended itself to my idea of a penthouse casino thing, the ship itself I am portraying as a giant mall, maybe imagine a small space'city' capable of docking at planets cities for periods in which inhabitants would pay extensive amounts to go aboard to see the attractions. However they still appear slightly out of place, I might just get rid of them and go for blue lens flares on the docking lights for some more blue.

    Thanks for the constructive posts, I'm always open to any ideas.

    Posted in: Terrain
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    posted a message on Campaign Project

    Why thank you,

    I know what you mean by placement, unfortunately I couldn't capture a sense of it with screenshots. The office embassy I originally had in whites and the same motif as the rest of the building but it didn't feel dominion, it also had way too many colours going on, I had red lights plus bright lens flare blues everywhere as well as the greens, and it looked very christmasy rather than dominion xD so I got rid of a lot of the colours and tried to stick with the greys, reds and very small amounts of green.

    It left it very dark and dirty looking I suppose, although I restrained myself from placing any form of dirt. The lens flare lights you can change colour and manipulate, they're my new favourite thing.

    Im so screwed when I attempt to trigger and data manipulate this shit ._. a basic space ship fly by takes me a day to figure out.

    Posted in: Terrain
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    posted a message on Campaign Project

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    Yeah its a large penthouse/mall ship that is docked above a city. It's got a dominion embassy and will be subject to a power struggle between the very wealthy private owner of the ship and the dominion. In the mean time you play as a team of gutter rats taking advantage of the power struggle to attempt to pull off a robbery of the penthouse safe.

    Still in the making, been looking at it all too long, need other opinions.

    Posted in: Terrain
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    posted a message on coooooooooooooooool

    YYYUYUUURRGGH

    YEAH

    YEAH YUUURGHGHGH

    Posted in: General Chat
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    posted a message on Imported Models; Textures not appearing (Hots)

    Well for a start that old warfield model someone made is doing a fine job of not having textures, so is a variety of wow doodads im usin that used to be fine now they're fucked.

    And by fucked i mean they're blue - missing textures.

    The issue im asking, is if anyone has imported old models into the hots editor for a new project and found that suddently said model's textures dont work. Hence, is this a Hots widespread issue shared by most?

    Posted in: Artist Tavern
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    posted a message on Imported Models; Textures not appearing (Hots)

    Having some issues with a variety of models, I have a hunch this is a hots issue, anyone else having trouble?

    Posted in: Artist Tavern
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    posted a message on New Trailer Vengance revealed Feb 26th

    IT'LL BE A BIG KICK IN THE SPOILER BALLS

    But i cant wait

    Posted in: General Chat
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    posted a message on Where is the Jurassic Park of SC2?

    JURASSIC POOP

    JURASSIC POOP 2

    JURASSIC POOP 3

    I got stuck on not having good dinosaurs :(

    Posted in: Map Suggestions/Requests
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    posted a message on HOTS terrain showcase
    Quote from Telthalion: Go

    High cliffs are easy enough to fake with the new HotS cliff doodads - case in point: the northern border of my new map. As long as you don't want anyone walking around up top at the same time.

    Hell, if you don't mind manually creating every cliff face with doodads you can actually make walkable high cliffs with some data editing.

    Indeed? Nice work, Blizzard's wings of liberty seemed to lack the epic sense of scale within its campaign missions that you and others so quickly provided.

    Posted in: Terrain
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    posted a message on HOTS terrain showcase

    A lot of my creations are just sitting around goin to waste, i'll consider adding to a pool if we do decide to - i kinda figured with HOTS coming out my ideas would be a lot easier if i simply waited.

    And I wish the cliff levels could go that high above ground. I always itch to have units down in those mist filled enclosed valleys.

    Posted in: Terrain
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    posted a message on HOTS terrain showcase

    Im a member of that group. The best member

    Be coming back for hots HARD AND FAST

    Posted in: Terrain
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    posted a message on HoTS Opening Cinematic

    Aaaaaaaaaaaaaahahah

    WE GOT TENSE

    REAL TENSE

    SEE SC2'S SERIOUS BUSINESS

    Posted in: General Chat
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    posted a message on [Model Showcase] Warcraft Units

    Brilliant!

    Posted in: Artist Tavern
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    posted a message on Serious GODDAMN lag post patch.

    Its an absolute joke, im done using their editor.

    Posted in: Galaxy Editor Bugs and Feedback
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