IMO, I think you got kinda a decent headstart, unlike myself, when I made my first maps. But then, I wasn't that much skilled at terraining at the time, so let's leave it at then.
I liked pretty much that this was some actual terrain work. The Umojan Terrain is virtually sterile and clean, but it's reasonable, as penthouses are generally clean, and greatly screams sci-fi penthouse by it's look alone. I particularly praise how you did the exteriors for the window corridor on the first screenshot, combining the structures with the vertical wind/light, as well as the scaffolding with the two towers for Drakken Cannons on the last shot, they fit the scene very well, and reminds me of sci-fi animes like Akira and Ghost in the Shell.
The only thing that actually feels out of place though is that you used the Protoss Decals to make the light stripes for the border walls and bridge. But the particular decal variation is the closest there is to not being alien, so I'll let that one go.
Other than that, as I said, it's a decent thing you got going. Will keep tuned for more.
Indeed, the protoss decals are something I began whilst making the docking (last pic) and main reception, (pic 3), I am still undecided on them. Their neon bright-light and slightly exotic appearance kinda lended itself to my idea of a penthouse casino thing, the ship itself I am portraying as a giant mall, maybe imagine a small space'city' capable of docking at planets cities for periods in which inhabitants would pay extensive amounts to go aboard to see the attractions. However they still appear slightly out of place, I might just get rid of them and go for blue lens flares on the docking lights for some more blue.
Thanks for the constructive posts, I'm always open to any ideas.
I know what you mean by placement, unfortunately I couldn't capture a sense of it with screenshots. The office embassy I originally had in whites and the same motif as the rest of the building but it didn't feel dominion, it also had way too many colours going on, I had red lights plus bright lens flare blues everywhere as well as the greens, and it looked very christmasy rather than dominion xD so I got rid of a lot of the colours and tried to stick with the greys, reds and very small amounts of green.
It left it very dark and dirty looking I suppose, although I restrained myself from placing any form of dirt.
The lens flare lights you can change colour and manipulate, they're my new favourite thing.
Im so screwed when I attempt to trigger and data manipulate this shit ._. a basic space ship fly by takes me a day to figure out.
Yeah its a large penthouse/mall ship that is docked above a city. It's got a dominion embassy and will be subject to a power struggle between the very wealthy private owner of the ship and the dominion. In the mean time you play as a team of gutter rats taking advantage of the power struggle to attempt to pull off a robbery of the penthouse safe.
Still in the making, been looking at it all too long, need other opinions.
Well for a start that old warfield model someone made is doing a fine job of not having textures, so is a variety of wow doodads im usin that used to be fine now they're fucked.
And by fucked i mean they're blue - missing textures.
The issue im asking, is if anyone has imported old models into the hots editor for a new project and found that suddently said model's textures dont work. Hence, is this a Hots widespread issue shared by most?
High cliffs are easy enough to fake with the new HotS cliff doodads - case in point: the northern border of my new map. As long as you don't want anyone walking around up top at the same time.
Hell, if you don't mind manually creating every cliff face with doodads you can actually make walkable high cliffs with some data editing.
Indeed?
Nice work, Blizzard's wings of liberty seemed to lack the epic sense of scale within its campaign missions that you and others so quickly provided.
A lot of my creations are just sitting around goin to waste, i'll consider adding to a pool if we do decide to - i kinda figured with HOTS coming out my ideas would be a lot easier if i simply waited.
And I wish the cliff levels could go that high above ground. I always itch to have units down in those mist filled enclosed valleys.
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Ye i'll be happy when they add MORE THAN 8 TEXTURE SUPPORT. Idiot blizzard stopping my creativity
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Indeed, the protoss decals are something I began whilst making the docking (last pic) and main reception, (pic 3), I am still undecided on them. Their neon bright-light and slightly exotic appearance kinda lended itself to my idea of a penthouse casino thing, the ship itself I am portraying as a giant mall, maybe imagine a small space'city' capable of docking at planets cities for periods in which inhabitants would pay extensive amounts to go aboard to see the attractions. However they still appear slightly out of place, I might just get rid of them and go for blue lens flares on the docking lights for some more blue.
Thanks for the constructive posts, I'm always open to any ideas.
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Why thank you,
I know what you mean by placement, unfortunately I couldn't capture a sense of it with screenshots. The office embassy I originally had in whites and the same motif as the rest of the building but it didn't feel dominion, it also had way too many colours going on, I had red lights plus bright lens flare blues everywhere as well as the greens, and it looked very christmasy rather than dominion xD so I got rid of a lot of the colours and tried to stick with the greys, reds and very small amounts of green.
It left it very dark and dirty looking I suppose, although I restrained myself from placing any form of dirt. The lens flare lights you can change colour and manipulate, they're my new favourite thing.
Im so screwed when I attempt to trigger and data manipulate this shit ._. a basic space ship fly by takes me a day to figure out.
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Yeah its a large penthouse/mall ship that is docked above a city. It's got a dominion embassy and will be subject to a power struggle between the very wealthy private owner of the ship and the dominion. In the mean time you play as a team of gutter rats taking advantage of the power struggle to attempt to pull off a robbery of the penthouse safe.
Still in the making, been looking at it all too long, need other opinions.
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YYYUYUUURRGGH
YEAH
YEAH YUUURGHGHGH
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Well for a start that old warfield model someone made is doing a fine job of not having textures, so is a variety of wow doodads im usin that used to be fine now they're fucked.
And by fucked i mean they're blue - missing textures.
The issue im asking, is if anyone has imported old models into the hots editor for a new project and found that suddently said model's textures dont work. Hence, is this a Hots widespread issue shared by most?
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Having some issues with a variety of models, I have a hunch this is a hots issue, anyone else having trouble?
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IT'LL BE A BIG KICK IN THE SPOILER BALLS
But i cant wait
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I got stuck on not having good dinosaurs :(
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Indeed? Nice work, Blizzard's wings of liberty seemed to lack the epic sense of scale within its campaign missions that you and others so quickly provided.
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A lot of my creations are just sitting around goin to waste, i'll consider adding to a pool if we do decide to - i kinda figured with HOTS coming out my ideas would be a lot easier if i simply waited.
And I wish the cliff levels could go that high above ground. I always itch to have units down in those mist filled enclosed valleys.
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Im a member of that group. The best member
Be coming back for hots HARD AND FAST
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Aaaaaaaaaaaaaahahah
WE GOT TENSE
REAL TENSE
SEE SC2'S SERIOUS BUSINESS
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Brilliant!
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Its an absolute joke, im done using their editor.