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    posted a message on Publishing/Testing Problem

    I have the same issue except I had a backup in a different folder on the desktop and it affected the backup too.

    Edit: Sorry my issue was unrelated to yours completely. Triggers work in funny ways.

    Posted in: Melee Development
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    posted a message on Colonial Line Wars review - the tug'o'war we've been waiting for

    @Taintedwisp: Go

    I am already making civ wars. Good progress too :)

    edit: are you taintedwisp from bleeding hollow?

    Posted in: Map Review
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    posted a message on [Solved] Unit will not revive

    Replying to my own post here but I fixed it.

    If you ever make an actor (from scratch) for a unit you plan to revive, do the following:

    1. In the Actor go to
    Event: Events - Send

    2. Create a new event under MsgType Unit Revive
    3. Select your unit for Source Name. Don't do anything for Sub name
    3. Once you do that, a little thing should appear tabbed below your freshly created event. Click on it and set MsgType to create. Don't change anything else

    And you are done! Yay! Your unit will now revive and you can stop messing with the triggers.

    Posted in: Data
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    posted a message on [Solved] Unit will not revive

    I made a simple trigger that would revive a unit upon death. It works perfectly. The game detects the hero dies, moves the camera, leader-board records data and everything is proper. However, one of my units will not revive.

    However, I know it is a data problem because that unit used to revive in the past as a different unit due to an oversight when I copied and pasted the unit from my original hero. Having fixed it (revive type is now the unit), it does not revive at all. Why? Any idea what would cause a unit to not revive? Once again, the game records the hero dying and tries to revive it but something in the data isn't right. All my other heroes revive properly.

    Edit: added the unit map that the new nifty HOTS editor provides :)
    I also wanted to mention I don't know much about actors but I made this one from scratch. Perhaps I overlooked something in the events?

    http://i.imgur.com/oRqqBf2.png

    Posted in: Data
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    posted a message on [Question] How to make units move on water like ships?

    I am trying to make a ship. How would I make it at least visually emulate that it is on water and not hovering over land?

    What I currently did was set the unit height to the same level as water height. Is there a better way?

    Posted in: Data
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    posted a message on [Question] Were there any updates to the Editor in HotS regarding making heroes?

    Those of us who attempted (or successfully made) heroes quickly realize how tedious it is, especially compared to WC3. Were there any updates that make it a bit simpler?

    Posted in: Data
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    posted a message on [Request] Convert WC3 custom models to SC2 format

    [deleted]

    Posted in: Artist Tavern
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    posted a message on [SOLVED][ABILITY] Cooldowns Never Proc

    @Trinseno: Go

    Is the ability by chance multi-level?

    Posted in: Data
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    posted a message on Abilities/behaviors questions

    @TheObeseBeast: Go

    They sound like abilities that need to be triggered, especially #3.

    For #2, do you mean bounty, or additional bounty like 10% more bounty? I saw the % bounty done in Element TD. The #1 has to be triggered.

    Posted in: Data
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    posted a message on Creating a global hero variable [Help]

    I am trying to create a global hero variable.

    I need it so I can get the leader board working properly (only track hero kills/deaths), resurrection working properly, and other hero oriented things.

    Posted in: Triggers
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    posted a message on How to make a hero display more than one weapon?

    I have a hero. All the items in the inventory in screenshot below are weapons. However, only one of the weapons shows. How do I make it so they all show? I already use a UI layout thing for making my inventory resemble that of Auir Chef

    http://i.imgur.com/MJfDq.jpg

    Posted in: UI Development
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    posted a message on (Solved) Behavior type leveling Ability (solution inside)

    @DrSuperEvil: Go

    Yes, solved. Post #9 shows how I did it. I will later look into permanent flags.

    Posted in: Data
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    posted a message on [Question] Weapons not showing up on unit

    @DrSuperEvil: Go

    Hidden flag is not on. How do I make all 3 weapons in my inventory show up on the unit? And why does the weapon that is showing up on the unit continue to fire when the unit is stationary but not the others? When the unit is moving, all 3 fire.

    I want to clarify, there is more than 3 weapons. The weapons can be purchased by the user for a unit to use. They can be in any order or combination. For the purpose of testing, I am using the 3 weapons displayed.

    Would editing InfoPanelHero somehow under UI fix this? I have no idea how to use the UI stuff though.

    EDIT: Changing the backswing to 0 did not fix the issue of only one weapon firing when the unit is stationary, just changed which weapon fired when stationary. However, how do I make it so the weapons are displayed. Or even better, make it so that none of the weapons are displayed on the units info panel (to avoid clutter)! Hidden flag didn't hide them.

    Posted in: Data
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    posted a message on Quick hero leveling question and cool screenshots! No clicking necessary to see them.

    @DrSuperEvil: Go

    Thanks. I addressed the #3 issue in a separate post after I realized the complexity of it. I did add the cool-down to the missile launch ability (now called Fire Main Guns, I am awful at naming things) not the Learn ability (the Learn ability is separate from all my abilities). However, I will take a second look at it and see if I missed something simple.

    Regarding the weapon buff (bunker range) could you please go into a little more detail on that?

    Posted in: Data
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    posted a message on [Question] Weapons not showing up on unit

    @Dragoneles: Go

    But why would that one specific weapon override the others on the unit display?

    I am not very familiar with the weapons or the UI. Overriding the UI to make my inventory show up the way it does was a miracle in itself.

    I also noticed something odd regarding the weapons. I gave them the 360 arc so they can fire while my ship is moving. However, when it becomes stationary, only the dominant weapon showing up on the unit continues to fire. The "dominant" weapon is a modified phoenix weapon (I got lazy and didn't want to mess with the actors). The other weapons are based off of an archons attack and the goliath's anti air attack.

    When I have other weapons equipped by themselves they do fire as they should when stationary. When there is more than one, the "dominant" weapon being displayed takes over. I think there is more than UI going on there.

    Regarding weapon stacking, I am addressing it currently in another post.

    Posted in: Data
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