Galaxy script is same shit like galaxy GUI, after 5 years of pure jass coding not able to do anything with new GUI.
Currently i am trying to make 3d camera mouse, sadly, but this is near impossible in GUI, vectoring and 3d polars not included, custom script not allow me get native function names, native list not included, soo i must waste a lot of time to setup notepad for this.
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this comes from warcraft 3, where you can prevent any unit from death by such trigger. (check dota, every shield ability have this trigger)
note: dota is not "open source" but you can extact its code with any MPQ editor, there is many things to learn.
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tutorial name is missleading, "how to make X with Y, do it in Z and import to X"
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there is multiple maps in archive, just reverse engineer them.
http://www.sc2mapster.com/maps/
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хорошая команда есть на ХGMdotRU вот только там модераторы удаки
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my fail...
anyway, direct code input was allowed right from the start.
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Blizzard shoud not abbadon warcraft 3 experience, ever ROC allowed custom script section and direct code input (7 years ago!).
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Galaxy script is same shit like galaxy GUI, after 5 years of pure jass coding not able to do anything with new GUI.
Currently i am trying to make 3d camera mouse, sadly, but this is near impossible in GUI, vectoring and 3d polars not included, custom script not allow me get native function names, native list not included, soo i must waste a lot of time to setup notepad for this.
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1) Copy entire code just select everything 2) Delete original 3) Paste 4) Save 5) Fixed
Game try to make maps multylanguage by default, this shoud be disabled (or at least let peoples disable this)
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I just checked US vs GB version byte by byte, there is difference in 3 files, this files refer to language ID only, data is completely same.
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GUI is ok, but, i found no way to input code directly, there is no way to convert trigger\function into raw data, this shoud be fixed.