I set lvl 0 disable ability x, y
lvl 1 disable ability x
When the unit spawns at level 1, it has abilities x and y enabled. Once it levels up to lvl 2, It loses the ability to execute ability y. I want it so that all abilities are disabled at lvl 1. I must be overlooking something.
I have a small issue with a trigger I'm trying to make.
I have a trigger001 to spawn unit001.
I have a trigger002 to spawn stuff from unit001 after trigger001 is triggered.
I want it so that trigger002 is disabled upon the death of unit001. Previously I simply used the "unit dies" event, but since unit001 is created through trigger001, I have no idea how to get it to work. I believe it has something to do with variables?