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    posted a message on [Contest] Cut Scene

    Just a little submission from Gentlemanne Studios Those who have played Pass Defense will recognize the map instantly. Those that haven't need to go try the map xD

    Enjoy!

    Posted in: Project Workplace
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    posted a message on Small heroes issue

    @onisagi:

    Unfortunately not.

    I'm getting the thing to work using the Veterancy + option in a veterancy behavior.

    Maybe I could just say screw the behavior and go with triggering.

    Posted in: Miscellaneous Development
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    posted a message on Small heroes issue

    buuuump

    Posted in: Miscellaneous Development
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    posted a message on Small heroes issue

    I set the hero veterancy thing to

    Level 0: Minimum Exp 80
    Lvl 1: Minimum Exp 120

    I set lvl 0 disable ability x, y
    lvl 1 disable ability x

    When the unit spawns at level 1, it has abilities x and y enabled. Once it levels up to lvl 2, It loses the ability to execute ability y. I want it so that all abilities are disabled at lvl 1. I must be overlooking something.

    Posted in: Miscellaneous Development
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    posted a message on Help with a small trigger

    I have a small issue with a trigger I'm trying to make.

    I have a trigger001 to spawn unit001.
    I have a trigger002 to spawn stuff from unit001 after trigger001 is triggered.

    I want it so that trigger002 is disabled upon the death of unit001. Previously I simply used the "unit dies" event, but since unit001 is created through trigger001, I have no idea how to get it to work. I believe it has something to do with variables?

    I'd appreciate any kind of help.

    Posted in: Miscellaneous Development
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