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    posted a message on Making a beam orange or yellow

    Is it possible to tint probe attack beam to become yellow or orange? I tried quite a few combinations of color but I just couldn't get it to be yellow :(

    Posted in: Data
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    posted a message on Left alignment for Highlight tooltip?

    Highlight tooltip is as shown (by Huesy):
    Source:
    http://www.sc2mapster.com/forums/resources/tutorials/9176-data-creating-a-custom-hover-tooltip/
    Image:
    by Huesy

    Currently the default alignment for highlight tooltip is "center". I want to change it to "left".

    I am also trying to find the layout file for the highlight tooltip. Anyone know where is it? I can't seem to find it in the UI editor. Also, after creating a new layout in the UI editor, how do I apply it to the highlight tooltip it self?

    Posted in: UI Development
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    posted a message on In-game UI Editor

    @zeldarules28
    Hm unless my memory is faulty, I am pretty certain I have drag the UI back in beta. Because I still have a map I tested on where the minimap is at the middle of the screen. I also remember there is a video that demonstrates this. But it has been so long, so my memory might be wrong.

    Thanks for the clarification :) Now I just have to wait for the full release!

    @willuwontu
    Yap, I guess for now I will just use the XML UI editor :)

    Posted in: UI Development
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    posted a message on In-game UI Editor

    @willuwontu After enabling it, the UI still can't be dragged.

    @Bibendus Yeap, same here. I wonder what changed Blizzard mind to make disable drag. Or maybe I am just missing something crucial.

    Posted in: UI Development
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    posted a message on In-game UI Editor

    Back in beta, everything was working fine except for a few crashes but nothing too serious. UIs can be dragged around and its so much simpler than editing the XML in the "UI editor in galaxy editor". But right now, nothing can be dragged ]:

    Hopefully someone who knows the video source or solution to it can link it here.

    Posted in: UI Development
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    posted a message on In-game UI Editor

    I am finally giving up searching for this after 2 hours. I remember there was a youtube video on this thing. I also couldn't find anything with google with the in game ui editor. Most threads with this question are unanswered.

    Did blizzard disable it? I can't seem to move any frame at all.

    • Just incase: In game UI editor is accessible by pressing ctrl + alt + F12 when in game or a test document. You can then drag stuff around, however dragging is not working for me.
    Posted in: UI Development
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    posted a message on Few questions regarding multi-level ability

    Thanks for the reply!

    1. My button in the second command page is not showing the [level], however the learned ability will show the [level] by default. I made sure the "Show Level" flag is checked in the button. How do I make it show when learning the ability?

    2. When I checked the Submenu Full Validation. I get 2 extra points. (Suppose to be 5 as that is set in the Learn Ability > Ability Points). Furthermore, after I learnt an ability, it will stay at 5 forever even after i learn another 1. Is this a bug?

    3. On a side note, what does "Best Unit" under Learn Ability flag mean?

    Posted in: Data
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    posted a message on Few questions regarding multi-level ability

    If there is a tutorial out there for my questions below feel free to link me to it.

    I attached a map below for easier reference. 1. Smoke is a 4 level ability. How do I get the "command card level button tooltip" under "Ability > Effect-Instant > Smoke" to show up for the first level? Right now it is showing the default button tooltip for the 1st level and shows the 1st "command card level button tooltip" at level 2.

    2. How do I remove the ability in the command card (2nd page) when it is at max level (a player can't learn it anymore)

    3. How do I gray out the "Learn Ability" at the command card (1st page) when there is no points to spend?

    Thanks

    Posted in: Data
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    posted a message on (Solved) Starting Stack (Behavior Buff)?

    That is actually useful. For people who want to know how I do it now (initial buff stack). I create a buff that expires in 1 second. The expire effect will call apply behavior which uses the behavior count.

    @Mugen245 Sounds like a useful source to be able to see open source sotis. Thanks for info!

    Posted in: Data
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    posted a message on (Solved) Starting Stack (Behavior Buff)?

    Thanks for the help. How I wish there was a way to set the stack amount by default.

    Posted in: Data
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    posted a message on (Solved) Starting Stack (Behavior Buff)?

    Is it possible to set the amount of buff (able to stack to 100) amount at the start to be a value? If so, how do i do it?

    Eg: I want a unit when created, it will have 10 buff stacks on it.

    Posted in: Data
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    posted a message on Game Variants, What bug is this?

    Sad

    Everytime when I setup game variants, it will run fine the first time. If I try to save the map and run it again, the error above will pop up. Because of that, all my settings in battle.net lobby is messed up. I couldn't figure what does the error mean, any help would be appreciated.

    Posted in: Miscellaneous Development
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    posted a message on Record not appearing in Set Variable list

    By default it is set to none which should show all accessible stuff that I created. However, there is no -record in that list. Here is a screenshot. no record ]:

    Edit: I am stupid. I get what you mean now. So much stuff has changed since WoL beta (yeah, that was the last time I made a map). Thanks! +rep

    Posted in: Triggers
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    posted a message on Record not appearing in Set Variable list

    After creating a record with multiple variables inside:

    Game
        Variables
            ActivePlayers = 0 <Integer>
            ActiveGame = False <Boolean>
    

    Nothing seems to appear when I use "Set Variable" in a trigger. How do I access record?

    Posted in: Triggers
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    posted a message on Left click to drop item?

    Is it possible to change an inventory so that when a player Left-click an item will drop the item instead of right click and select a position?

    Posted in: Data
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