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    posted a message on Text editor syntax? Aligning image?

    yeah :(

    Thanks for the reply. The height and width parameters are useful! +rep :)

    Posted in: Data
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    posted a message on Text editor syntax? Aligning image?

    Not sure where to post this.

    What syntax is the text editor using? I am trying to figure out how to move my image position a little bit downwards so the text beside it will be in the middle.

    Current situation:

    What I am trying to achieve:

    Posted in: Data
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    posted a message on Disabled behavior still showing..

    And here I thought I can be lazy and get off with 1 buff D: Thanks for the help!

    Posted in: Data
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    posted a message on Disabled behavior still showing..

    Buff disabled by validator on themselves is still showing. Is there a way to hide it when disabled?

    P.S. I know that buff disabled by other buff will be hidden. But I want to know if there is a way to hide it by itself when disabled by own validator.

    Posted in: Data
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    posted a message on Mineral shard pick up value

    Its under the effect linked by the ability.
    1. Go to the ability "Pickup Mineral 100" [Ability] and then look for the effect on the right panel.
    2. You should see "Pickup Mineral Set" [Effect].
    3. Click view and then see the effect of "Pickup Mineral Set" [Effect], you should see "Pickup Mineral 100" and "Pickup Remove Delay". Both are [Effect].
    4. Click on "Pickup Mineral 100" [Effect] and select view, there is where you can change the value under Resource.

    [Words in this bracket means its category]

    Posted in: Data
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    posted a message on Light Data trouble

    I am having a lot of trouble creating a new light data for my day and night cycle. Everytime I add a new light, it doesn't appear to have been added to the light set when i click modify. If the new light do pop up in the light set, it will be buggy and the values reset some time...

    Is there a better way to do day night cycle?

    Posted in: Data
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    posted a message on Launch missile targeting ground

    Thanks for the reply.

    I have tried adding the SOpShadow to the missile actor but it didn't work ]: I added it to "Hosting: Host Site Operation+". Also, I can't seem to find the height settings at the impact site, may I know where is it located?

    EDIT: Solved, under attack actor "Combat: Impact Point Site Operations +", add a SOpHeightLaunch. This must be AFTER/BELOW SOpTargetPoint

    Posted in: Data
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    posted a message on Launch missile targeting ground

    Not sure how to phrase the question. But I will describe my situation..

    When I create an ability that is able to target a point instead of a unit, the missile launched will always shoot towards the floor in terms of height. Is there a way to maintain the missile height the same at all times until it hits a target or point?

    Posted in: Data
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    posted a message on Minimap water, how to disable it?

    For the bridges? Hmm, that actually is a good idea. I will give it a try.

    Posted in: Data
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    posted a message on Minimap water, how to disable it?

    I am not really sure where this belongs, but part of me feels like there are some flags in the data editor to disable this.

    When in game, the minimap will autmatically generate a water ontop of the minimap. The issue is with bridges and custom minimap. When I am using a custom minimap, it shows the bridges and everything else above the water. But in game, it is covered by the water layer. So is there a way to disable water from generating on my minimap when in game?

    Posted in: Data
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    posted a message on Expected a field type inside a structure

    So I manage to "fix" it by removing the constant for all variables. Apparently Starcraft 2 record doesn't like constant inside it.

    Posted in: Triggers
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    posted a message on Expected a field type inside a structure

    I've been getting this error "Expected a field type inside a structure" after creating a record as shown as below: giving me error

    Here is the screenshot when the error pop up while trying to save: bug bug :(

    • The blue highlighted line is highlighted by the error.
    Posted in: Triggers
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    posted a message on Making a beam orange or yellow

    Awesome, thanks for the tips. Is there a way to check if the beam has any emissive color?

    Posted in: Data
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    posted a message on Making a beam orange or yellow

    Beam actor: Add a new event:
    Actor Creation
    ::::: Set Tint Color

    For stalker, it might be the actor named "Stalker Attack Missile".

    Posted in: Data
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    posted a message on Making a beam orange or yellow

    o: that actually looked decent. Thanks! Gonna find some custom texture now to make my life easier :D

    Posted in: Data
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