P.S. Don't want to say anything too definite, but if you have some spare time throw together some projectiles that fly out in real time that don't require a target (like bullets in those real time top down action games that pop up here and there but make 'em awesome rockets or lasers). Don't worry about damage or anything. Got a couple guys on the team but we could always use more dedicated members.
PM me if you have any questions about the request, or don't if this isn't your kind of thing, no worries!
Anyone know the best locations to store textures and filepaths for unit materials so you don't get blue units when other people download your map? the assets are there they just turn blue and SC doesn't know how to associate them correctly.
I wouldn't worry about it too much guys, it was a beta. We all know the custom map stuff was rushed a bit, particularly the hosting system. I'm sure come release, or near release, these issues will be addressed in some shape or form.
So here's my problem, I'm trying to get pheonix's and other units to attack the player, but they don't fly close enough to the player to attack, instead they very slowly ease into attack range and THEN attack, which makes them horribly slow at actually engaging the player. I've messed with various attributes of these units but regardless of what i adjust, they're still easing into attack range and making the game really easy.
Anyone know of a fix?
Edit: Lemme add more info
Right now they're simply being told to attack the players main unit, so they fly directly for the player, what i'd like them to do exactly is stay in attack mode by try to come at rest to continue firing after they've flown well within their attack range. Right now they're coming to rest to attack waaay at the border and it's taking them forever to take shots at the player.
Tried some quick animations but they didn't work (just a quick 360 barrel roll for a spaceship), does this exporter only accept IK bone animations? or will it also take simple rotations/ scaling and such?
Any way of adjusting functional behavior values through triggers or upgrades? I've figured out how to adjust duration but not the important bits. I have a reduce damage behavior but i can't figure out how to modify it to be stronger, outside of simply replacing it with another stronger behavior.
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Bump bump, anyone know by now?
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Joining teams is for losers ;)
P.S. Don't want to say anything too definite, but if you have some spare time throw together some projectiles that fly out in real time that don't require a target (like bullets in those real time top down action games that pop up here and there but make 'em awesome rockets or lasers). Don't worry about damage or anything. Got a couple guys on the team but we could always use more dedicated members.
PM me if you have any questions about the request, or don't if this isn't your kind of thing, no worries!
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ZOMG, I'm famous, thanks 12 :D
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I'm going to go out on a limb here and say it's tied to owning retarded forum icons.
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Thanks for the replys guys, this certainly helps.
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Anyone know the best locations to store textures and filepaths for unit materials so you don't get blue units when other people download your map? the assets are there they just turn blue and SC doesn't know how to associate them correctly.
Thanks in advance!
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Finally got it, thanks for the idea Mokse but unfortunately that didn't solve it :/
What did solve the issue was setting the deceleration of phoenixs stupid high, put it at 100.
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@crazyfingers619: Go
bump
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I wouldn't worry about it too much guys, it was a beta. We all know the custom map stuff was rushed a bit, particularly the hosting system. I'm sure come release, or near release, these issues will be addressed in some shape or form.
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So here's my problem, I'm trying to get pheonix's and other units to attack the player, but they don't fly close enough to the player to attack, instead they very slowly ease into attack range and THEN attack, which makes them horribly slow at actually engaging the player. I've messed with various attributes of these units but regardless of what i adjust, they're still easing into attack range and making the game really easy.
Anyone know of a fix?
Edit: Lemme add more info Right now they're simply being told to attack the players main unit, so they fly directly for the player, what i'd like them to do exactly is stay in attack mode by try to come at rest to continue firing after they've flown well within their attack range. Right now they're coming to rest to attack waaay at the border and it's taking them forever to take shots at the player.
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Tried some quick animations but they didn't work (just a quick 360 barrel roll for a spaceship), does this exporter only accept IK bone animations? or will it also take simple rotations/ scaling and such?
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@TheSecretArts: Go
Post a pic dude, can't critique it if we can't see it.
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My first model was a tank too!
I spent like 4 months on it though :P
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@bobo9696: Go
scale, under actor
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Any way of adjusting functional behavior values through triggers or upgrades? I've figured out how to adjust duration but not the important bits. I have a reduce damage behavior but i can't figure out how to modify it to be stronger, outside of simply replacing it with another stronger behavior.
Help is appreciated!