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    posted a message on Doing damage based on attacker's mana

    If your looking for a purely behavioral solution you might have to make a tiered system of damage upgrades with validators that are based on total mana. Think 5 behaviors that enhance damage by a % and each one is triggered by another % of mana missing by the character.

    Posted in: Miscellaneous Development
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    posted a message on So how are we dealing with the patch?

    Just game developement... not always smooth, though i will admit having no communication channels open with blizzard is a bit annoying but to be expected...

    Here's hoping official art export tools come out soon.

    Posted in: Miscellaneous Development
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    posted a message on Hidden Upgrades

    They could be anything really, previous versions of abilities. Starcraft went through many iterations and many balance adjustments were made to all classes, often times in developement an ability can go back and forth many times so it doesn't make sense to delete previous versions of abilities until the very end. Obviously things are close to the end at this point but artifacts can still remain from prior versions.

    Posted in: Miscellaneous Development
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    posted a message on SCII DotA: Storm of the Imperial Sanctum: Beta Testing

    crazyfingers. 345

    Posted in: Miscellaneous Development
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    posted a message on "the requested published name has unacceptable words"

    @crazyfingers619: Go

    Problem solved thanks to Wacko,

    I simply needed to open up the "map" tab and adjust its info to not be so retardedly default.

    Posted in: Miscellaneous Development
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    posted a message on "the requested published name has unacceptable words"

    Anyone know how to resolve this issue?

    Problem

    Not the texture issue, that's not what i'm worried about, i want this published so i can do MP testing!

    Posted in: Miscellaneous Development
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    posted a message on Blizzard owns our maps.

    When you submit a map, blizzard actually has the right to walk into your front door and sh*t in your kitchen, it's pretty bad. And that's if you submit a good map and they like you.

    Posted in: General Chat
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    posted a message on Starcraft II DotA: Storm of the Imperial Sanctum
    Quote from Eltonbrand: Go

    The biggest deterrent in Dota for new players had nothing to do with the map itself, but the community. Any game you joined you would be kicked from if you had to download the map, and if you picked the wrong item or died too early you were immediately laughed at, or just banned from future games. The community as a whole was totally unwilling to teach new people how to play, and the few that were were hidden behind the mass of elitists that could care less. New players were bombarded with 40+ heroes and over 100 items to choose from, without an idea of what to do.

    Back on topic though, this map sounds very promising.

    Agreed. But a game's community is a reflection of the gameplay. There was a reason why the community was so hardcore, because minor advantages early on were compounded throughout the game. You HAD to play at the top level to be competitive and not "feed" the other team. The gameplay mechanics of the game are why noobs were not welcome, DOTA could have been modified to be more inclusive to new players and not make them such a detriment to their team.

    Posted in: Project Workplace
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    posted a message on Blizzard has lost it

    I was once banned for simply mentioning that i'd had a couple beers on a friday night in the blizzard forums. Part of me is worried about how just stating that could somehow bite me in the arse someday on a professional level. The standards people are creating in HR departments and online are becoming f*cking ridiculous, it's a scary world that's emerging in the facebook era.

    So much has changed, Blizzard used to have such an amazing repertoire with their customers. Remember Bill Roper? That dude used to be a god to me. Blizzard had a face, was personable with their fans. Now it feels as though they think we're all rabbid dogs from 4chan, and there are certainly many fans like that, but not all of them. We're probably making more of a big deal out of this than we need to, just a forum policy, heck my name's in my sig here, I really don't stress about it too much. I'm not condoning Blizzard's actions, but in many ways it was their awesomeness that is leading to their inescapable downfall as a company (not in a profit sense, but a more general one). Blizzard will continue to be more and more profitable, gain more and more fans, some of whom are bound to be troublesome on the boards.

    Maybe the best thing blizzard can do is just get rid of their boards. If they're forced to make them stale, boring, and childproof, the best thing that could happen is to just take 'em down and let a community site host a better forum with less legal implications since they aren't directly involved with the profits of the game. But then again, Blizzard may be trying to build an empire with their real.id system, much like steam and facebook and a large portion of that is the forum and community.

    F it, i just wont post in their forums.

    Posted in: General Chat
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    posted a message on Blizzard owns our maps.

    Well it is their servers, their game. It is a bit unfortunate though, the new turn blizzard is taking with starcraft. They made so many f*cktons of money with WOW that their business model has completely changed throughout the company. SCII simply wouldn't have been worth making unless they created surefire ways of perpetual income. Manhandleing custom content is one such way to ensure they control what you can play or not, not get anything too good for free. They need to be in control of what you play or people hack the system and play things for free (which was good advertising back in the day but nowadays it eats up potential profit through mass pirating).

    Simply put the times are achangin, in some ways for the good, and in some ways for the bad. As a map designer I'm stoked at the possibility of MAYBE making money off a mod, as a gamer I'm a bit jaded by all corporate BS finding its way into my favorite past-time.

    Posted in: General Chat
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    posted a message on Help for a project

    Good luck with your project, you may also want to check out this forum:

    http://forums.sc2mapster.com/general/team-recruitment/

    I'd recommend splitting up your recruitment. There are plenty of people out there who know how to manipulate a camera in the starcraft editor to create an "interview" in-game and there are also many people who can create a "set" in a 3d program with custom textures, but there aren't nearly as many who can do both.

    Guess what i'm trying to say is divide your project into 2 parts, for now get your set made, if you use custom made assets it's going to be A LOT harder to pull off than if you find a way to creatively put together a set using starcraft 2 assets. Once the set's thrown together you just need to find someone who can manipulate the camera a bit (probably the person who put the set together if you just use standard in-game assets).

    Posted in: Team Recruitment
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    posted a message on How do you guys get motivation ?

    I'll second what others have said.

    Working on a project with others is hugely motivating. No one can stay motivated all the time for months on end. Don't be afraid to take a break for weeks at a time even. When you come back if your team have been working for that week you'll be stoked at the progress they've made and that will fuel you to push further too. You can work through while they recover from modding too.

    You CAN'T stay motivated all the time. Just accept that as a fact, don't draw out periods of being unmotivated by trying to stay motivated the entire time. Rest up, take a breather, and after a bit of time go back at the project hard. Now's the perfect time to recouperate, beta's down, no way of sharing maps encrypted, no way to test multiplayer, just take a break. If you wake up one morning and have an urge to work on some functionality for your mod, do it, but if not don't stress. Stressing about not getting stuff done while you're burned out is the worste thing you can do. And if you're honest with yourself, sometimes you'll realize that the apathy you have towards your map means maybe it wasn't a good idea to begin with, maybe you just need to reimagine it and take it in a new direction that you're comfortable with.

    Posted in: General Chat
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    posted a message on So you might fail.

    Failure is only random if you do not understand the variables at play. It's easy to bury your head in the sand, to simply make the mod you want to make and ignore the world around you that you ultimately want to play your mod.

    Is your game easily accessible? Will someone who's never played hop in and enjoy it? Will they keep coming back for more or is the gameplay thin?

    Does it hit you in the face with production value right off the bat? Well made custom load screen, high quality voice acting, music? Do these all fit together to create a coherent product?

    You may say, "User made mods don't have all these things". Well, maybe that's why you guys think success is so random.

    All that said, at the heart of your mod needs to be a great game, you need that at the core, but it's the small touches modders often neglect that often make the difference of getting on the front page.

    Posted in: General Chat
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    posted a message on Healing specified unit on unit damage

    Hmm, this is turning out to be more work than anticipated, can a fired projectile fire straight out like a unit with a movement command with a behavior to check for enemies in real time (a seek behavior)? The original unit i was spawning is the stereotypical bullet seen in many mods that's a unit that's ordered to run straight out with a seek behavior.

    Posted in: Miscellaneous Development
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    posted a message on Healing specified unit on unit damage

    @RileyStarcraft: Go

    Ahh, that would 'splain it, thanks for the info Riley. Yeah i was using a highly modified baneling as a missile (dumb I know), about time i reconstruct this sucker and try this out, thanks again.

    Posted in: Miscellaneous Development
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