• 0

    posted a message on Leaderboard is bugged on patch 1.1

    So, anyone got a fix for this yet? id really rather not have to remake my board using dialogs =(

    Posted in: General Chat
  • 0

    posted a message on Save Nexus Wars in EU Bnet!!

    Im going to take this opportunity to point at something

    http://www.sc2mapster.com/maps/thrones/forum/10722-welcome/#p1

    keke

    Posted in: General Chat
  • 0

    posted a message on [WIP] Reaver Starcraft 1 Retextured and Redone

    Fantastic job man! cant wait till you release it

    only feedback i have is that it looks a little 'too' polished. Bit shinier then generic models. Care to release a vid preview so we can see the animations?
    Perhaps put it next to some other models like the zealot/immortal so we can easily compare the lighting?

    Posted in: Art Assets
  • 0

    posted a message on Attack actor launch attachment issue.

    http://img517.imageshack.us/gal.php?g=attackactorevents.jpg

    5 virtual dollars and a bajillion kudos to anyone who can get my actor working. Attacking model is a high templar, i want the projectile to fire from his weaponleft however for the sake of getting the projectile to anywhere thats NOT on the ground im happy to use AMFilterHead.

    Hugs.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Seeking Veteran Data Editor for multiple projects

    Yet another shameless bump..

    Map is now in beta testing on SEA servers, if anyone would like to help with balance/bugs/general feedback please hit me up

    ReckeD.384

    want to give it a few more days to iron out a couple more things before it goes public, let me know ^.^

    Posted in: Team Recruitment
  • 0

    posted a message on Weekly Terraining Exercise #4: In the Mountains!

    Wow some awesome terrain work here, i feel guilty because the theme was my suggestion but some recent drama in the family has kept me away from the net for over a week, even tho its a bit late id like to throw something up simply because iv been mentioned =P

    Posted in: Terrain
  • 0

    posted a message on [Recruiting] SmashTV

    I understand the desire to create new and exciting features and using the sc2 engine to its full potential but i think SmashTV was so awesome you could probably replicate it and still get high popularity. Perhaps WASD movement isn't necessary at this stage, no need to scrap an entire project over such a small feature..

    Posted in: Team Recruitment
  • 0

    posted a message on Looking for European, ASIAN publisher.

    Is SEA Asian enough?

    i rock a mad aussie accent to boot!

    Posted in: Team Recruitment
  • 0

    posted a message on [Request] Reaver

    I know nothing of importing/exporting so if anyone would be kind enough to link me to the required files and offer a short explanation on importing id really appreciate it.

    In other news, dark archon, dark immortal, dark probe, etc. models are already in the files, so id say they are a given.

    Posted in: Requests
  • 0

    posted a message on Seeking Veteran Data Editor for multiple projects

    EDIT:

    This project is nearing an alpha release, there are however several units still missing, a dedicated data editor would deffinately help with getting this map online.

    I now also require SEA based alpha testers to report on balance and bug issues.

    Any and all help would be greatly appreciated.

    PST for more infoz

    -ReckeD

    Posted in: Team Recruitment
  • 0

    posted a message on Triggers or behaviors - What works best?

    So, without having published a map yet and with the b.net problems in mind, would you be better off doing most of your work in the data editor or using triggers?

    My question is specifically pertaining to structures training units once completed, but its really a general question about which creates the most stress. If anyone has any information on this id love to find out before i publish on b.net =)

    Cheers -ReckeD

    Posted in: Miscellaneous Development
  • 0

    posted a message on [Terrain] Creating Custom Molded Cliffs, Ramps and Multi-Level Water (video)

    @Redfox777:

    Nice one red, just sent a PM to mozared suggesting a best mountain themed WTE inspired by this
    I hope he runs with it because id love to try my hand at something similar.
    Anyways, GW mate =)

    Posted in: Tutorials
  • 0

    posted a message on Weekly Terraining Exercise #3: These Dead Streets

    @redfox

    I have to agree with what sabulum said, the water, for some reason, is losing its effect. I'm not certain but i think maybe its simply too reflective, perhaps it needs a blue-er hue or something, i don't know =(

    @dracoknight

    Second attempt is just as good as the first imho. Your camera shots again are awesome. Perhaps you should just be a photographer =P

    @Sabulum:

    Thanks for the feedback mate =)
    I liking the layout of yours, most of everything (especially the creep) seems well thought out. I love the skybox (why didn't i think of that? =P) and the mist/fog effects, subtle yet present. I would like to point out that the skybox needs a bit more blending in though. Particularly in the first picture it looks like the structures just stop and then there's skybox =P Id think about extending the area a bit and adding in more doodads in the background to help give your shots more depth. Overall though i love it.

    Edit: perhaps you could think about modifying the height of the terrain also to make it a little more engaging, perhaps a bit of height in the background might help mesh it in also =]

    <3

    Posted in: Terrain
  • 0

    posted a message on [Request] Reaver

    Quote from gurluas:
    @mParfait: Go

    We can look into it later, let us focus on the Reaver for now.
    ----

    Haha agreed, one at a time =P

    Ill try my hand at model editing though id have to be honest and say i haven't the foggiest idea of where to start, this is not my area..

    Posted in: Requests
  • 0

    posted a message on Weekly Terraining Exercise #3: These Dead Streets

    Quote from Zarakk:
    @Reya One thing that came to mind is that you have the creep/webbed colonybuildings, have you tried to put a hidden creep tumour underneath them, and then limiting how wide it spreads with creepblockers? Could add a nice effect.
    ----

    I probably should think about adding in some general creep and i should probably go over the creeper trees also, it doesn't line up well on a few of them after you look closely.

    Quote from Mozared:
    @Reya; There's a bit too much hills, I reckon. Mostly, the thing that's dragging your terrain down, is that you can't seem to decide whether this is a road or a natural environment. What I mean by that is that you've done a little bit of both, which makes the result look more like a fine natural terrain with a completely out of place road through it. I reckon you should either lower the hills quite a lot, add a couple of houses and make the whole thing more citylike, or get rid of most of the streetlights and add rocks and plants, so it truely is a small road through a natural landscape.
    ----

    After taking a long look at the overall design, i can see where your coming from. Original intent was a coastline city, which is why the street lights were there, but the buildings weren't behaving and so i just went crazy with the dead tree doodad which spawned the 'lonely road through the country' for me  =P Ill probably rethink the scenario and make some updates.

    Thanks to both of you for taking the time to write your opinions =)

    @Dracoknight
    Its amazing what a little lightning can do, the greenness is 'a-ok' in my opinion. I can see what Mozared is talking about when he references the theme however. Your camera angels are fantastic *thumbs*

    @Zarakk
    You have a good grasp on detail, however I'm the type of person who struggles to imagine whats going on outside the picture you've painted. I don't get a sense of "aftermath" in this picture, i just see zerg habitat =(

    @debe
    Probably the closest one to nailing it, pretty much everything has been said already. I will add that it reminds of Steven Kings "The Mist" =P

    Posted in: Terrain
  • To post a comment, please or register a new account.