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    posted a message on Periodic Income Building

    Thanks guys!

    One last problem though (easy one)

    How do i set text to display when you mouse over something?

    hard to explain but easy to do.. like you know if u mouse over an allies unit will say the name of the ally? i want to do that except with custom text

    Posted in: Data
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    posted a message on Periodic Income Building

    Ive been trying to create this for a bit and cant figure it out

    so basically i want a building to produce minerals every 10, 15, etc. seconds and with a progress bar. So theres the progress bar where it usually goes and when its up it restarts itself and theres the blue +1 over the building and you gain a mineral

    and sub question, how do you make it so that a upgrade can only be reaearched once? i asked htis before but i tihnk i forgot the answer. basically for one if my researches i can research ti as many times as i want and it wont disapeer from command card

    Posted in: Data
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    posted a message on Anyone making a hunger games map yet?

    @JademusSreg: Go

    Disturbing...

    @Mozared: Go

    How do you make a meme out of it, besides eating contests which isnt that funny. I always imagined something like a fat guy walks up to a fridge and its empty and it says "LET THE GAMES BEGIN"

    @Neonsz: Go

    The relationship to the movie might, but, if done correctly, theres alot to work with from the books to create an easily first 3 pages map (as i said if done correctly)

    @JademusSreg: Go

    IP?

    but as i said it wouldnt be on the books itd be on the topic

    @SnyderGuy: Go never recall the icecaps melting...

    Posted in: General Chat
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    posted a message on Anyone making a hunger games map yet?

    Seems quite easy to make, someone has "The Hunger Games" and i have "Hunger Games" tho

    Posted in: General Chat
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    posted a message on GetLocalPlayer()

    @Ranakastrasz: Go

    Please try to refrain from hijacking threads......

    And to answer your illegal question, game UI is a file. I suppose there might be a way to import a great many of these files and change them through Game UI Data and Game Attributes., but the current most used method is global

    Quote from Ranakastrasz: Go

    @JademusSreg: Go

    Well, thats just a shame..

    I suppose you cant do local UI changes either, because UI uses trigger, right?

    Please try to refrain from hijacking threads. To answer that question, yes but i havent experimented with it. It would involve making multiple game ui datas and assinging them via game attributes

    Anyway, that tutorial won't give me what i need but its handy.

    Posted in: Galaxy Scripting
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    posted a message on GetLocalPlayer()

    In WC3, what this would do is it would only make a change for a specified player. So if i did something like

    if GetLocalPlayer() = 0 then CreateUnit(blah) endif

    obviously this would cause a desync because its only allocating the handle for the local player, so you would have to do workarounds

    But my question, is there a counterpart in sc2?

    Posted in: Galaxy Scripting
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    posted a message on Is the trial version of WoW a full download

    To rephrase, when you download the trial than purchase the real will you have to download the rest of the game or does it all come with the trial. (i know you cant access the rest but are the assets there for exporting)

    Posted in: Off-Topic
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    posted a message on [Request] Easy Icon

    Sry for the delay, but as long as the neck is yellow.

    Posted in: Requests
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    posted a message on How to make smart attack ignore blockades

    uppp

    Posted in: Data
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    posted a message on How to make smart attack ignore blockades

    @illidans911: Go

    ne1

    Posted in: Data
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    posted a message on How to make smart attack ignore blockades

    @Bilxor: Go

    I didn't play the entire campaign, which mission is that?

    Posted in: Data
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    posted a message on How to make smart attack ignore blockades

    @illidans911: Go

    up

    Posted in: Data
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    posted a message on How to make smart attack ignore blockades

    @Khalanil1: Go

    bump.

    is there a good pathfinder anywhere? if i could find one, i could just order to attack the first one in the path

    Posted in: Data
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    posted a message on How to make smart attack ignore blockades
    Quote from Khalanil1: Go

    @illidans911: Go

    How many attack-move commands are you giving to the waves? Are you using multiple queued commands, or a single command?

    its a single command to attack move to center of a region

    Posted in: Data
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    posted a message on How to make smart attack ignore blockades
    Quote from Kueken531: Go

    So your main problem would be, that barricades can block the entire base? You could check, if there is a possible way from the spawn point of the attacker to the bases of the units and not allow buildings to be built, if they completely block the way.

    Theyre supposed to block the entire base, and the mobs are supposed to attack the barricades to get to the base but when the barricades are built they clummp up at the nearest cliff

    Posted in: Data
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