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    posted a message on Factoring "Spell Damage"

    or any type of damage for that matter...

    What i want to do is make spell damage only affect a % of what it would, i know this kind of hard to understand but say i have 30 spell damage

    I want X to do 50 damage + Spell damage (works fine) and another spell to do 5 damage + 1/10 spell damage per second for 15 seconds (the 1/10 part is the part i need to know). Is this even possible?

    Im also having the same problem with splash damage. Say i set it at a 360 degree arc on two units with 10 and 10 + 25 melee damage. (0.5 fraction) the first will do 5 damage but the second will do (5/2)+25=27.5 rather than (5/2)+(25/2)=14

    Posted in: Data
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    posted a message on Terrain window disappeared

    @Exaken: Go

    -_- discovered that right after i posted this, ty tho.

    Posted in: Terrain
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    posted a message on Terrain window disappeared

    Check pic to understand what i mean.. anyone know how to fix? cant drag from the side

    Posted in: Terrain
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    posted a message on Making an effect also affect the caster

    @Dryeyece: Go

    Thanks! Forgot about that :\

    i still have the second problem (moving while channeling) and also something i accidently did, i misclicked and dragged the left column of terrain editor (where u select terrains, units, points, regions, etc) so far left that i cant see it or drag it back. (i mightve just clicked on an option to hide it but i cant find one).

    Posted in: Data
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    posted a message on Making an effect also affect the caster
    Quote from DrSuperEvil: Go

    Have a Set effect using two Modify Unit effect with one going to target and the other to caster.

    How do i mark which unit the effect goes to?

    e/ damn my JD disappoints me...

    Posted in: Data
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    posted a message on Making an effect also affect the caster

    for example, i can use the "modify unit" effect to give a unit experience but say i want to give both the target and the caster experience.

    also, can i make a channelable ability able to be casted while walking/attacking/etc.

    Posted in: Data
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    posted a message on Variable Damage

    how would i apply a buff for each point of armor..? (also, sentry buffs and whatnot..)

    Posted in: Data
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    posted a message on Variable Damage

    Title. Ive seen it done in maps before (i think i asked back in beta but noone knew how) basically the damage will say

    Damage : 11 - 15

    and it will do damage between 11 HP and 15 HP.

    also, armor reducing % damage

    Posted in: Data
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    posted a message on Map terrain textures invalid

    I dont really know how to explain it, but the textures on the texture pallete are incorrect. A while back i modified them from braxis alpha to mar sara (with an agria grass tile) and ive been editing with those textures since. But now i boot up my map and the original braxis alpha tiles are there. On the terrain are still the mar sara tiles. If i try to paint with the braxis alpha tiles, nothing happens. If i go to modify the tiles, the modify tile menu still shows the mar sara tiles. Can anyone take a look? :O

    Posted in: Data
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    posted a message on Kills = Level Up... Is this possible?

    what hes mentioning is totally unefficient. Theres built in support for veterancy. If you want a little more information about it, check out some of bifuu's tutorials. Theyre from the beginning of the beta, but the info is still applicable.

    http://www.sc2mapster.com/forums/resources/tutorials/431-data-complete-hero-tutorial/

    Posted in: Data
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    posted a message on Repair Beam Tower

    cant u just give it medic's heal ability? it autocasts and is a continuous beam

    Posted in: Data
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    posted a message on Upgrade that adds health

    in the upgrade, select the + menu called "Upgrade Effects". Right click in that area and hit Add Effect. set the "Type" field to Unit. set the "Object" field to whatever your unit is. in the 'Field" field, find "Life Maximum". set operation to "Add" and value to how much health you want to add. You also have to do this for the "Field" field "Life Starting Amount" unless you want your units to be constructed/trained with the previous life amount

    Posted in: Data
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    posted a message on (Solved) Cactor error, 2 units are persistent

    Looks like one or more referenced actors have an invalid model set.

    Be cautious, for when you rename the name of the actor certain fields will be reset to the name of the actor

    for example, if u have a zergling and u change the actor name to hugeling the actor model will be changed to Hugeling (unknown)

    Posted in: Data
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    posted a message on Starcraft 2 Data Manager Discussion

    Does development of this tool continue? I still continually use it for easy and fast unit/hero creation

    Posted in: Data Assets
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    posted a message on Hero Revival and a boss bar issue

    OK so i know the "Hero Prevent Death" method of hero revival but is there a way to let the hero fully die and than ressurect it with full abilities, experience, and whatnot?

    also, im having an issue with a bossbar. The bossbar is staying solid green, even though its value is less. For example, my current bossbar is 255/1000, and its totally green when it should be 1/4 green

    The function im using is

    "Set boss bar X current value to Y (Do refresh the boss bar)"

    Posted in: Triggers
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