or any type of damage for that matter...
What i want to do is make spell damage only affect a % of what it would, i know this kind of hard to understand but say i have 30 spell damage
I want X to do 50 damage + Spell damage (works fine) and another spell to do 5 damage + 1/10 spell damage per second for 15 seconds (the 1/10 part is the part i need to know). Is this even possible?
Im also having the same problem with splash damage. Say i set it at a 360 degree arc on two units with 10 and 10 + 25 melee damage. (0.5 fraction) the first will do 5 damage but the second will do (5/2)+25=27.5 rather than (5/2)+(25/2)=14