• 0

    posted a message on The Texture Shop (request icons and textures)

    Can i ask for the flaming betty's icon's fire turned to red? like laser red?

    can i also get a texture for flaming betty's fire turned to red? lol.

    Posted in: Art Assets
  • 0

    posted a message on Oversized/underzied circle

    Hello, i am using WoW models but they are not the correct scale so i rescaled them but now the circle is too big. How can i resize the circle without the actual unit?

    Posted in: Data
  • 0

    posted a message on Free, easy-to-workwith modeler/animator

    Hey, i was just wondering if anyone knows a free, decently put together, workable model maker / animator for SC2

    Posted in: Artist Tavern
  • 0

    posted a message on Changing Texture for a Unit
    Quote from HELLYAH: Go

    @onisagi: Go

    But the flag texture is separate then that of the texture of the flag so there has to be a way...

    ...

    flag texture is separate then that of the texture of the flag

    Posted in: Data
  • 0

    posted a message on Help finishing off Dark Swarm.

    What model are you using..?

    Posted in: Data
  • 0

    posted a message on Strange submenu bug

    @o3210: Go

    ?

    Posted in: Data
  • 0

    posted a message on Strange submenu bug

    @Jackolas: Go

    meh...

    Posted in: Data
  • 0

    posted a message on Strange submenu bug

    title. My submenus on the unit scientist's monkey (copy of SCV) has the buttons for submenus not showing up ingame.n

    http://www.megaupload.com/?d=YT5ANBK9

    Posted in: Data
  • 0

    posted a message on Instant Item tomes (Spell tomes, Lvlup)
    Quote from PatchOne: Go

    hey guys.

    im actually working on a map that i shoved away every time i tried working on it, due to being scared of that hero/item system. best said, i suck at data editing.

    so now im trying to do something on that map, and im stuck already on instant items.

    what i need is the following: like back in wc3 you probably know these lvlup tomes or stat tomes you could just pick up, and it added x to any attribute or whatever.

    i have my heroes with primary attributes and normal attributes and i want tomes that increase instantly on buy one of these attributes.

    any help on this one? i tried these pickup unit items that add energy or health, but they seem to not being able to change attributes.

    regards

    confused on your post.

    i dont know how to do it instantly on pickup, but if u to behavior - attributes modified (or whatever) - add the behavior (stat type) you are upgrading and amount is how much ur upgrading. sutin like it.. not at editor

    Posted in: Data
  • 0

    posted a message on Overwriting a models animation

    /grr

    Posted in: Data
  • 0

    posted a message on Overwriting a models animation
    Quote from Johnzee: Go

    @illidans911: Go

    Attacking an other abilities are under Event - Events + in the Unit Actor. If you're not familiar with this part of the editor, it's a long list of animations that the model can go through when an event registers on it (such as the unit using an ability) You'll have to add the following to the list of events (right click, then select Add Event):

    Event: Msg Type: Weapon Start Source Name: (Any) Sub Name: AttackStart

    Action: Target: (leave this blank) Msg Type: Animation Bracket Start Name: (create a new name from the Customize button called "Attack", or use the word "Attack if it's already in the drop-down box) Opening: Attack

    (leave the rest the way they are)

    This should make the unit attack when it attacks (unless the model you're working with doesn't have an attack animation, such as the Medic).

    There's also some more events you should add to the actor in the same way I just described in order to make things look smooth - there's too much for me to post here, but you might try taking a look at one of Blizzard's attacking units' Event - Events + tab and seeing what's going on.

    I have tried this, yet the unit does not perform it's run animation after he has attacked

    edit : got it to work by adding an animation bracket stop.

    edit : wtf now the unit only plays his attack animation on one unit

    edit : Z.Z the guy is starting his attack animation right when the effect is applied. Now, is there a way to add a delay (e.g. 1 second) between when the unit uses attack and effect is applied?

    Posted in: Data
  • 0

    posted a message on Overwriting a models animation

    Okay.. so now that works but now i also have a unit that just stands there instead of attacking (ive had this) how do i change it for attack? doesnt seem to be in the same field

    Posted in: Data
  • 0

    posted a message on Overwriting a models animation

    simpel. i have a model that i want to use the "Run" animation instead of "Walk" help?

    Posted in: Data
  • 0

    posted a message on WoW Model-Pack Requests
    Quote from HappyWhaleshark: Go

    I would absolutely love the Quel'dorei Steed! PRETTY UNICORN POWEEERRR TROOOLOLOLOLOLOLOLOLOLOLOLOL

    +1

    and chogall http://www.wowwiki.com/Cho'gall

    Posted in: Art Assets
  • 0

    posted a message on SC2 Dialog Designer (Map) [Beta 3.5]

    uh, you cant actually put anything into the text boxes, only delete numbers..

    Posted in: Project Workplace
  • To post a comment, please or register a new account.