CurseForge and Overwolf are joining forces!
Awesome More Information
  • 0

    posted a message on Mapster Mentoring

    @LucidIguana: Go

    Says the invite has expired!

    Posted in: Tutorials
  • 0

    posted a message on Mapster Mentoring

    Hello! Looking for an experienced map maker who I can chat with. I'm not going to ask you to do anything for me, but having someone resourceful help me out with a few problems would be fantastic. I'm currently attempting to work on a Doomed Earth style map set on another planet.

    Any help would be appreciated.

    Posted in: Tutorials
  • 0

    posted a message on The Final Frontier 2 (video)

    @Hookah604: Go

    I know it's there but I need people to play with!

    Posted in: Project Workplace
  • 0

    posted a message on The Final Frontier 2 (video)

    Anything for US players? I really do want to play this. It's driving me crazy

    Posted in: Project Workplace
  • 0

    posted a message on The Final Frontier 2 (video)

    I want to play this SO BAD BUT NO ONE IS JOINING WHEN I HOST! Let's get a marketing comitee up for this shall we?

    Posted in: Project Workplace
  • 0

    posted a message on Hive Keeper - Dungeon Keeper Mod

    SO! Uh, can I play this? Like now? Pretty sure I asked for it for xmas. :D

    Great work, look forward to seeing more.

    Posted in: Project Workplace
  • 0

    posted a message on Hive Keeper - Dungeon Keeper Mod

    This looks fantastic. If you need a better tester, or suggestions for monsters etc. I would LOVE to help. Dungeon Keeper 2 was one of my all time favourite games and you have a remarkable system at work here, makes me giddy!

    I think i'd enjoy Keeper versus Keeper-Things usually stay more balanced that way.

    Goodluck! I'll check in frequently.

    Posted in: Project Workplace
  • 0

    posted a message on Finding all models?

    @SakiSakurai: Go

    Thanks! Actually I found the Lurker (Terrible looking model) But what the hell they better give me those models, I had big plans for those!

    Again, thanks guys

    Posted in: Miscellaneous Development
  • 0

    posted a message on Finding all models?

    @PiercingGoblin: Go

    Thanks, how would I go about doing that?... :)

    -Edit- Got it, pardon my laziness... Out of curiosity does this include old models like the soul hunter, or the old broodlord? (The flying purple worm that looked awesome)

    Posted in: Miscellaneous Development
  • 0

    posted a message on Finding all models?

    I'm not sure but I can't seem to find certain models...

    Things such as the medic, any mercenary models, the unique protoss heroes.

    Was there a field I left unchecked or something? I can't seem to find all the models.

    Posted in: Miscellaneous Development
  • 0

    posted a message on [Altered Melee] -Empire-

    I've been thinking about this for some time now and thought i'd just vocalize it and see if anyone is interested.

    With the variety of models in game (Alot more then expected, especially Terran) I want to create an empire building map.

    Essentially the storyline is sort of like EVE onlines, colonists come through what is understood as a stable wormhole, which then collapses leaving these colonists to fend for themselves.

    You would build up an economy, linking your buildings together with roads, building housing structures to increase population, providing business options, as well as leisure for them. Then tax them accordingly. There would be three resources in total, Wealth, Basic Materials, Advanced Materials. - Wealth generated from civilians, Basic Materials are just mineral fields scattered, and advanced materials being low quantity deposits that spawn periodically around the map. (Making them contested)

    The map would be as large as I could muster, with units being scaled down for a more epic feel. Vehicles would be more expensive and realistic, infantry numerable and expendable. Unique tech paths which cancel out other tech paths. Unit trading, hopefully some "political" warfare.

    If anyone talented in any sense, whether it be terrain, unit creation, coding (Anyone who finds economy interesting would be greatly appreciated for some triggering) is welcome and encouraged to voice up to join. Looking for help!

    Posted in: Project Workplace
  • 0

    posted a message on Changing unit Color?

    Okay so how would I do it just by default? or do I absolutely have to have a trigger run any time a unit is created? Or hm..... I just need a solid answer :(

    Posted in: Miscellaneous Development
  • 0

    posted a message on Changing unit Color?

    Hey everyone, I just joined the site... You guys look like you have a very active community and I thought i'd join up!

    I've been looking around but on all the color fields none of them seem to change the actual color of the unit model

    Can anyone halp? :(

    Posted in: Miscellaneous Development
  • To post a comment, please or register a new account.