Although this video was made as a joke, it really outlines where I think the editor needs more help.
Basically the interface lag from the galaxy editor, and the horridness of the Custom Script. Syntax highlighting is great but I'd like some IntelliSense functionality. And for it not to lag when you copy and paste into it.
There is mouse hover detection... FPS doesnt lagg so much. There probbly will be but in Wc3 I seen camera can avoid going inside or trough houses/walls/ground...
Mostly, mouse hover.
But I was hoping that SC2 will have more features, not same. There are few more features, that arent that relevant for making original projects.
Are you kidding me? Sc2 is loads more advanced than Wc3.
Mouse hover detection wasn't discovered in Wc3's beta, it took a while for them to figure out how to use trackables in Warcraft 3, if that's even what you're referring to. The same thing is possible in Sc2 anyway with dummy units and the Hover event (which WASN'T in Wc3 btw).
In fact, most of Wc3's features that you see now are bugs that people exploited. The Sc2 editor just hasn't been explored enough. Watch what the community will be producing in 1 years time.
EDIT: Although Sc2 is more advanced, the Galaxy Editor is so god damn clunky and Blizzard made some really bad design choices with the language as well as interface. Don't get me wrong, Sc2 has its problems but what you're saying is far not them.
I only have 1 problem with the GE, and that's it's lag. It's got this 0.5-1s interface lag on most things I do in the trigger editor. Any triggers that are large lag to be loaded, even if it's in the shitty syntax highlighter. Try copy and pasting something in there, it lags as it puts in each character rapidly.
Is there any settings or am I doing something wrong? Is everyone experiencing this?
Suggestions
I have Windows 7 32b, and I run SC2 on Ultra settings so my computer isn't the issue.
I'm trying to find out what the fields for this ability mean, or maybe I'm using the wrong function. I want to be able to get the current cooldown of an ability on a unit.
This function takes a String for some reason, but I'm not sure what I'm supposed to put in that field.
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Although this video was made as a joke, it really outlines where I think the editor needs more help.
Basically the interface lag from the galaxy editor, and the horridness of the Custom Script. Syntax highlighting is great but I'd like some IntelliSense functionality. And for it not to lag when you copy and paste into it.
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@overload119: Go
Delete your Game Variants and it'll work.
I don't know any other bypass so far.
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@Southpaw444: Go
Same error.
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@BrotherLaz: Go
I can get into beta fine on SC2 but I can't publish any maps.
In GE it just stays stuck on 'Connecting to Battle,net"
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Are you kidding me? Sc2 is loads more advanced than Wc3.
Mouse hover detection wasn't discovered in Wc3's beta, it took a while for them to figure out how to use trackables in Warcraft 3, if that's even what you're referring to. The same thing is possible in Sc2 anyway with dummy units and the Hover event (which WASN'T in Wc3 btw).
In fact, most of Wc3's features that you see now are bugs that people exploited. The Sc2 editor just hasn't been explored enough. Watch what the community will be producing in 1 years time.
EDIT: Although Sc2 is more advanced, the Galaxy Editor is so god damn clunky and Blizzard made some really bad design choices with the language as well as interface. Don't get me wrong, Sc2 has its problems but what you're saying is far not them.
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Xil tileset with White ambient lighting kinda looks like snow.
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I only have 1 problem with the GE, and that's it's lag. It's got this 0.5-1s interface lag on most things I do in the trigger editor. Any triggers that are large lag to be loaded, even if it's in the shitty syntax highlighter. Try copy and pasting something in there, it lags as it puts in each character rapidly.
Is there any settings or am I doing something wrong? Is everyone experiencing this? Suggestions
I have Windows 7 32b, and I run SC2 on Ultra settings so my computer isn't the issue.
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Bump for answers?
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No.
It takes 2 strings.
One is the ability name, the other is titled inCooldown when I looked at the actual native behind it.
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I'm trying to find out what the fields for this ability mean, or maybe I'm using the wrong function. I want to be able to get the current cooldown of an ability on a unit.
This function takes a String for some reason, but I'm not sure what I'm supposed to put in that field.
Anyone know?