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    posted a message on Changing Minerals?

    How the feck do I change the model the mineral field uses? Actor model changes the preview, but no matter what I do, the mineral field is still a mineral field.

    Also, how do I add creep?

    Posted in: Miscellaneous Development
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    posted a message on Smoother WoSMovement

    I tested the movement just for fun and realized that the "Move Unit Instantly" trigger makes faster movement impossible if you want it to be smooth. I just put in a constantly refreshing pointer and issued an order to the unit to move to the pointer instead of being transported. The unit now moves forward much faster and as smooth as regular movement (because it is regular movement). Unit speed can now be altered easily by increasing its speed in the data editor. I didn't test a lot of speeds, but the current pointer offset seems to work pretty well. Can't do the same thing with backwards walking unless someone wants to try some refreshing unit facing trigger.

    Pretty easy to do. Just posting it in case anyone was using the "Move Instantly" method.

    Link Removed: http://www.mediafire.com/?lzykmyymqj0

    Posted in: Miscellaneous Development
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    posted a message on Events+

    Could someone explain how this works? I have absolutely no idea, and apparently it's an important function.

    Posted in: Miscellaneous Development
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    posted a message on How to make Terratron ?!

    I wouldn't even know where to begin.

    Posted in: Miscellaneous Development
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    posted a message on Campaign Mirror Map

    @Volsky: Go

    It was good! The boss was pretty hard though.

    Posted in: Project Workplace
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