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    posted a message on Marine Core

    @jangsy:

    True, thats how i learned, however you must be willing to waste your time :] Either way have fun! They really need to rid of the pop system. It will kill off the community sooner or later.

    Posted in: Project Workplace
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    posted a message on Marine Core

    @jangsy:

    Sorry to be a downer bruh, but i think you're wasting time developing this map. Doesn't sound too interesting and i doubt it'll make it past the popularity system. :/

    Posted in: Project Workplace
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    posted a message on Infiltration Wars

    @ResolveHK:

    bump

    Posted in: Project Workplace
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    posted a message on Infiltration Wars

    If anyone would like to play i'm usually in SC2mapster channel, or u can add me Resolve.404

    Posted in: Project Workplace
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    posted a message on Infiltration Wars
    <iframe title="YouTube video player" class="youtube-player" type="text/html" width="640" height="390" src="" frameborder="0" allowFullScreen=""></iframe>

    Sup everyone.

    Watch the gameplay video for a general sense of how it plays.

    It's basically "Capture the Intel" (flag) but every player can capture the intel at the same time. Theres not just one per team. Capturing intel and returning it to your computer gives the player +5 score and +15 minerals(subject to change)

    (Please mind the fact that almost every other player was a new player, and did not understand the basics. Hence my score is +20 points above everyone elses XD)

    I haven't been able to get a 5v5 going, and i'd really like to.

    Class info:

    Medic: Can heal, has high base HP, and can use EMP. Has a fast/weak auto attack.

    Engineer: Has a decent melee attack that can be deadly in certain situations. Can create mines, turrets, healing stations, motion sensors, and more to come!

    Shock Trooper: Main assault unit. Can snipe at far ranges dealing 75 dmg per hit. Can hit multiple targets. Can also throw grenades and sprint.

    Spy: The anti-engineer class. Since the engineer can create a mass amount of structures, the spy is able to cloak and avoid detection by the engineer's structures. Has the best auto attack. Can blink, cloak, and plant C4. C4 destroys ALL buildings in a 4 radius, can be attached to units.(deals 80 dmg to units)

    War Pig: The anti Shock Trooper class. All around decent unit. Has weak/fast auto attack as well as a short ranged skillshot flamethrower. Deals 50 damage. War pig can also sprint, and use Chrono Rift. Chrono Rift puts a green triangle on the ground, and if an enemy unit walks in it, they lose all vision and move slow.

    Detector units: Medic/Engineer/Spy

    Upgrading:
    To upgrade, you walk up to the giant TV, click it, and spend away. Upgrades go away when you die, so stay alive and you'll get stronger!

    There are killstreaks.
    3 kills in a row = UAV Radar
    5 kills = Zeratul

    Posted in: Project Workplace
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    posted a message on Blizzard releases 3/4 Custom BlizzCon Maps

    @JeffQ: Go

    guarantee they make you pay money for blizz dota

    Posted in: General Chat
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    posted a message on Projectile collides with cliff, alternative solution?

    @Kueken531: Go

    bump

    Posted in: Data
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    posted a message on SC2 Dialog Designer (Map) [Beta 3.5]

    @ResolveHK: Go

    Actually, for some reason i can't seem to load any textures.. its c:/starcraft2/Banks right? or is it just /Bank

    Posted in: Project Workplace
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    posted a message on SC2 Dialog Designer (Map) [Beta 3.5]

    @Doubotis: Go

    wow this is AMAZING. you are insane.

    Posted in: Project Workplace
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    posted a message on TagCraft: Ehlna Ruins [Release]

    Played this last night. Very fun game!

    Posted in: Project Workplace
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    posted a message on Top Down Shooter- Gimme your ideas!! (video demo)

    @michaelknives: Go

    are your attacks auto-attacks, abilities, or projectiles? just curious :P

    Posted in: Project Workplace
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    posted a message on [Data] Colliding Projectiles

    @Kueken531: Go

    Ah, true. Didn't think of that.

    Ok, i could use them greatly :D

    Posted in: Tutorials
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    posted a message on [Data] Colliding Projectiles

    @Kueken531: Go

    Well, it could still be a projectile. I could just make the projectile really fast. If you could...i'd like the cliff validator thing :D i need it for my map. :P

    Posted in: Tutorials
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    posted a message on [Data] Colliding Projectiles


    oh ok cool it works. hey, do you think you'd be able to make an ability for the ghost that's an instant straight shot snipe that passes through 1 unit doing full damage and then hits 1 more unit doing 50% damage? And maybe when it hits doodads or walls it kills itself?

    or just edit one of your spells to collide with doodads and/or terrain wall layers

    Posted in: Tutorials
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    posted a message on [Data] Colliding Projectiles

    @RageQit: Go

    when i try to download the map it comes up to this weird ass webpage with crazy characters O_o

    Posted in: Tutorials
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