I made and published an extension mod. When I test it alone, or in a public game after publishing, it's ok.
But if I want to 'Invite a friend' in the game, he gets the message "Dependencies could not be validated" and can't join the game. The same is if the friend is in the same group of host.
I can make the game with the friend if we are already in group and we create the game after, there is no error. Then, even if the friend has downloaded the mod, he still can't be 'invited' in the game. Only solution is to create the game together already in the group.
I use the SwarmMulti.SC2Mod only. Note that before I had Swarm.SC2Mod, and I included SwarmMulti.SC2 and then deleted the Swarm.SC2Mod as SwarmMulti includes Swarm.
But since then I have this warning message in the editor when I open the mod :
XML: GameData\TextureData.xml(1,1) : m_comment == NULL Source: Mods/SwarmMulti.SC2Mod/
Maybe all these are linked together.
I don't know if it's a bug or if it's something I've done wrong in Dependencies, maybe I can do something to correct that ?
I want that the 8 players of my map get each one his own team in the lobby, player 1 = team 1, player 2 = team 2 etc. players can change their team but ONLY if the team's slot is 'open', if the slot is already used, the second player can't 'join' the first one, we can't have more than 1 player in each team.
I could block team slots but players can't change their team too, but they should be able to.