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  • 0

    posted a message on The Texture Shop (request icons and textures)

    Hi,

    i need textures for my terrain like Tron-Style for my map. In Blue and Red. Can u make them for me?

    For the inspiration i have the follow pictures: Picture for Tron Style

    Thanks for all M0rt3

    Posted in: Art Assets
  • 0

    posted a message on Passive Five-Level Ability

    Hi,

    i use the beta 1.5 Editor. Under Behavior - Flags u check the point "refresh stack". Then alle durations of all Stacks get 0 when you add a new stack.

    Greetz M0rt3

    Posted in: Data
  • 0

    posted a message on [Ability] Soul Elution

    Hi,

    i want to make a passive ability who give the attacker percentage life by the dead unit.

    How can i do this without triggers.

    Ty M0rt3

    Posted in: Data
  • 0

    posted a message on Button Tooltip the Name of an other Unit.

    Hi,

    i find in the TextEditor all helps to get the References for specific fields. But how i can link the Name from an other unit? I don't find anything about this.

    Tank you M0rt3

    Posted in: Data
  • 0

    posted a message on Remove a disabled behavior

    Hi,

    ty for the fast answer. I cant remove the behavior with an Effect (Remove Behavior). With trigger is the same Problem. Soon as the behavior is via validator disabled i cant remove them.

    thx

    Posted in: Data
  • 0

    posted a message on Remove a disabled behavior

    Hi,

    how can i remove an behavior which is disabled via validator.

    thx

    Posted in: Data
  • 0

    posted a message on Snipershoot

    Hi tdhsst,

    thank you for your help. But i dont understand what u want to explain for me. Can u please explain specified your approach.

    M0rt3

    Posted in: Data
  • 0

    posted a message on Snipershoot

    Hi Community,

    i need your help. My intention is to make a Ability for sniper-hero.

    The Sniper (Ghost) channel 2 sec and sight his target. In this time a beam show the the target is in sight. Then the missle fly and make with each meter more damage.

    Now i have 2 problems.

    1. My beam in the channelingphase is not working. 2. How can i make the extra damage for each meter with a Maximum Damage. 3. The missle can fly further then my ability range is. How?

    Can u help me plz.

    M0rt3

    Posted in: Data
  • 0

    posted a message on [Library] N's Talent System

    Wow Nerfpl,

    very nice working. I love this System. Can i used it and give u credits for?

    1 Question i have: Can i make a dependency to the current Level of player / unit? I make a button required that he need Level 1 but now i want to make that he required Talent 1 Level 1 and Player Level 3.

    Thanks for help.

    M0rt3

    Posted in: Trigger Libraries & Scripts
  • 0

    posted a message on Save actually game time in a variable.

    Hi,

    im searching for a method to save the actually playtime in a variable. I don't found any options to do this. Can u plz help me?

    Edit: i want to calculate with the timeofday. I found a variable "Time of the Day" but i need is as a real or integer variable that i can make mathic.

    The Format from timeofday its xx:xx:xx; also 00:01:30 convert in int or real 90

    How can i make this? Sorry for my bad english ;-)

    Thanks M0rt3

    Posted in: Triggers
  • 0

    posted a message on [Data, Actor] [Events + Message] Texture Select By ID

    Ah okay.

    And what can i do for one unit whre i have to change body and main (example MarauderSwan)? I need 2 slots for them but i want the same texture...

    Posted in: Tutorials
  • 0

    posted a message on [Data, Actor] [Events + Message] Texture Select By ID

    Hm,

    my problem is not the texture itself. Its the file. Whem i take the same file in other textures too, then it comes this failure. I have no idea. I duplicate the file now and set on the one texture the original file and in the other the copy. Now its okay. But one file has 100-600kb. its to much for my map :-)

    what can i do that i can the same file to more textures and more units.

    Ty

    Failure inganme: BesiegerModel Assets\Units\Terran\MarauderSwann\MarauderSwann.m3; Could not find texture with id Bob_Diffuse_Main and expression 1.

    Posted in: Tutorials
  • 0

    posted a message on [Data, Actor] [Events + Message] Texture Select By ID

    Hi, very awsome! i have one question for this. How i can get the same texture to more units... when i take 2 units with the same texture one units becomes a failure in sc2. (Cant find the texture)

    Thanks for that M0rt3

    Posted in: Tutorials
  • 0

    posted a message on [UI] SC2Layout Files: Override method (Aiurchef method)

    Hi,

    it is possible to change the graphic for the HP, Energy, XP Bar? And it is possible to rotate the bars? That the start ist on the right side and the max value on the left side?

    Ty m0rt3

    Posted in: Tutorials
  • 0

    posted a message on [UI] SC2Layout Files: Override method (Aiurchef method)

    EDIT: i have found the fault. Now is working. TY Helral

    Hi Helral,

    thanks for your answer. But i cant get the code to work oO Here i have the complete xml code with your changes. But still not working!

    With this code SC2 crashes now...

    <Desc>
        <!-- COMMANDPANEL -->
        <Frame type='Frame' name='GameUI/UIContainer/ConsoleUIContainer' file='GameUI'>
    	<Frame type='CommandPanel' name='CommandPanel'>
    		<Anchor side="Bottom" relative="$parent" pos="Max" offset="-180"/>
    		<Anchor side="Right"  relative="$parent" pos="Mid" offset="500"/>
    		<Width  val="1000"/>
    		<Height val="220"/>
    	</Frame>
    		
             <!-- COMMANDBUTTONS -->
             <Frame type="CommandButton" name="CommandButton04">
    		<Anchor side="Top"  relative="$parent/CommandButton00" pos="Max" offset="150"/>
    		<Anchor side="Left" relative="$parent/CommandButton00" pos="Min" offset="0"/>
    		</Frame>
    	  <Frame type="CommandButton" name="CommandButton05">
    		 <Anchor side="Top"  relative="$parent/CommandButton04" pos="Min" offset="0"/>
    		 <Anchor side="Left" relative="$parent/CommandButton04" pos="Max" offset="#CommandButtonGap"/>
    	  </Frame>
    			
    	  <!-- COMMANDPANEL BORDER -->	
    	  <Frame type="Image"   name="CommandPanelBorder">
    		  <Anchor side="Top" relative="$parent/CommandPanel"    pos="Min" offset="0"/>
    		  <Anchor side="Bottom" relative="$parent/CommandPanel" pos="Max" offset="0"/>
    		  <Anchor side="Left" relative="$parent/CommandPanel"   pos="Min" offset="0"/>
    		  <Anchor side="Right" relative="$parent/CommandPanel"  pos="Max" offset="0"/>
    		  <Texture val="@@UI/RevealPanelBorder"/>
    		  <TextureType val="Border"/>
    		  <RenderPriority val="500"/>
    	  </Frame>
        </Frame>
    		
    	<!-- INFOPANEL -->	
    	<Frame type='InfoPanel' name='GameUI/UIContainer/ConsoleUIContainer/InfoPanel' file='GameUI'>
    	    <Anchor side="Left"    relative="$parent" pos="Max" offset="0"/>
            <Anchor side="Bottom"  relative="$parent" pos="Max" offset="0"/>
            <Anchor side="Right"   relative="$this"   pos="Max" offset="0"/>
            <Height val="152"/>
    	</Frame>
    </Desc>
    
    Posted in: Tutorials
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