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    posted a message on Amplifying Sounds

    /bump

    Posted in: Miscellaneous Development
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    posted a message on Amplifying Sounds

    Currently in my game, I have imported a couple of announcer sounds for certain events, however these sounds play too low, even though I have set their volumes to 100%. I tried triggering the volumes to play at a higher percentage, like 200%, but to no avail. Does anybody else happen to know a different way to amplify these sounds?

    Posted in: Miscellaneous Development
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    posted a message on [Data] Revive Heroes

    Hmm, I seem to have a lil trouble using this. After the hero dies, I can click on my building (it's a pylon) and click the button to revive the hero. But the thing is, when I click it, all i see is a Revived Hero Complete alert, but no revived hero. What could I be doing wrong?

    Posted in: Tutorials
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    posted a message on Creating Terran Structures Don't Burn

    Hmm, that might actually work, I'll have to give it a try when I get the chance today. Thanks s3rius!

    Posted in: Miscellaneous Development
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    posted a message on Creating Terran Structures Don't Burn

    @s3rius: Go

    I might have misspoke, i meant that I want the burn effect. But the problem is that when it does burn, if it has respawned, the building (when at low hp) will burn, but without the SFX that comes with it.

    Posted in: Miscellaneous Development
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    posted a message on Creating Terran Structures Don't Burn

    I'm having a problem in my map with simple Supply Depots. In my map, they act as self regenerating walls that automatically lower and raise when an ally comes near and they automatically respawn after a set time.

    The problem is that on the first death, the buildings will burn to death if they are low on hp, but if they die a 2nd time after they respawn, they will burn to death, but there's no burning SFX sometimes, which is kinda odd. These Supply Depots are not modified in any way, so I didn't create one from scratch.

    Thank you in advance for whoever can help me.

    Posted in: Miscellaneous Development
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    posted a message on Cursor Effects

    @s3rius: Go

    Yep, that did the trick. Thanks! That was really irking me lol.

    Posted in: Miscellaneous Development
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    posted a message on Cursor Effects

    Hey, I'm having trouble trying to set a cursor effect for an ability I based off of EMP. I duplicated every attribute from the EMP, yet when I test the game, there is no cursor at all. Units become highlighted when they are in range of the ability, but the cursor doesn't appear. Does anyone have any idea what's wrong?

    Posted in: Miscellaneous Development
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    posted a message on Changing unit Color?

    I have the same problem, and I already tried Aegis' idea and it doesn't work. You may be able to say that the color is blue, but it won't change to blue.

    Posted in: Miscellaneous Development
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