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    posted a message on Units lose aggro(solved)

    What event and condition you use?

    Posted in: Data
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    posted a message on Unit not helping each other

    @Siaon: Go

    I think its laggy way. Coz there is going to be tons of units. I actually need some thing like in nexus war, units start moving towards each other on some distance, long time befor they could be in visiable range or attack range. Is there any way to get copy of nexus war to see how things work there?

    Posted in: Miscellaneous Development
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    posted a message on Unit not helping each other

    I prolly change my request, how do i change range at wich unit will start engaging targets? Right now i see that if mariners not in attack range they will ignore enemys, i want them to attack any enemy on sight.

    Posted in: Miscellaneous Development
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    posted a message on Unit not helping each other

    here, btw may be you know how to do same thing with data editor? order unit to attack-move to point and make him uncommandable?

    Posted in: Miscellaneous Development
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    posted a message on Unit not helping each other

    Un my map i have barrack that spawn marines, and triggers that send them to other team base with attack move. but they dont help each other, if one marine start fighting, other can just run forward and doesnt pay attantion that his comrade dying in combat. So how do i fix this kind of issue? I didnt change any fields in marine unit or any thing related to him, except barrecks..

    Posted in: Miscellaneous Development
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    posted a message on [Video Tutorial] Basic UI

    ok, thats really sad :( bad tnx any way!

    Posted in: Tutorials
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    posted a message on working with UI dialog list

    My question is about working with list box and list items.

    here is the triggers: 1) initialize dialog, it creat dialog, and then creat buttons, for each button it also add this button to array. So we have dialog with ButtonsArray[i]

    2) button handler - after event click we check in loop if pressed button belongs to our array. if it is it return button index and knowing it we can handle click.

    So when i use buttons every thing is fine. But i need to use list items. So instead of buttons i use "add list item" action, and in handler i change event from click to "change selection". In this case all items in list return first array item. So looks like it take all list items and put them into ButtonsArray[1]. There is no list items in variables, at last not that i found. So what triggers handle list items events?

    Posted in: Miscellaneous Development
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    posted a message on [Video Tutorial] Basic UI

    Tnx for this tutorial! Based on it i try to creat my dialogs, but use list instead of buttons, and its not run properly. What i want right now - when you click on list item description of unit should apear. Tnx!

    Update: ok so i find why list items didnt react - it was different even option - change selection instead of cliking. but now ive got another problem, looks like all list items have 0 index. no matter on what items i pressed ive got marine discription. Help if any one can...

    Update2:Ok so i manage to clear almost all problems. There is one left, hovewer. Seems like function that check what button was pressed dont work for list items. This function created in part 3 if i remember right. ts just check every button in array, if it was pressed button. Not working with list, this function always return one. Ill post when ill figure out how to check list items.

    Posted in: Tutorials
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    posted a message on Morph Ability and Loading Crash

    funny thing, is actully when i try to add more then 6 ability to my unit its crashing too...

    Posted in: Miscellaneous Development
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    posted a message on Map crash on load

    so you think this is totaly bug and there is not much i can do?

    Posted in: Miscellaneous Development
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    posted a message on Map crash on load

    bump

    Posted in: Miscellaneous Development
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    posted a message on Map crash on load

    Im working on map, and its crashing when i try to load it. Actually i know what you should delete from data editor to make it load, in BasicCell (unit) ability remove IncomeTower1 - map will load. The problem is i cant figure out what is wrong with this ability, coz i got tons of ability like this in map and every thing work perfect...except this litle pain in ass. I spend like 4 hours trying to figure out what is wrong, changing data, recreating things, you can delete IncomeTower1 unit it self, or ability, or you can remove it from basicCell, any of this will make map loadable, but ffs, i need this tower to be able to morph in to my IncomeTower...plz help me some one, coz im not sure what else i can do...

    http://www.sendspace.com/file/x2wunu

    here is the link for map.

    Posted in: Miscellaneous Development
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    posted a message on data editor multi selection feature

    Prolly its just me, but i had no clue that its possiable. So, you actually can select multiply data in Data editor. For me it was far from selfexplained, so i want to share it, so many thing prolly will be easer for thouse who didnt find out this futures yet. You can select many data at the same time, and you can select as many fields as you want, and not only fields of one units, but multiply fields of multiply units. I attached link to screenshot that show what the hell im talking about.

    if this old, and every body actually know, plz delete thread)
    http://img156.imageshack.us/img156/5540/dataeditor.jpg

    Posted in: Miscellaneous Development
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    posted a message on Animations on Death (besides the units own)

    @mrm3fan: Go i guess you better use trigger for this task. can you also explain how you change unit death animation? i tryed to make tower based on photon cannon, change model to cube, but when its die its play photon cannon death animation. i cant find right field... tnx.

    Posted in: Miscellaneous Development
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    posted a message on [Trigger] Attaching unit to each other

    @Zizinstoff: Go

    post your map, ill try to find out what is wrong with it

    Posted in: Tutorials
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