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    posted a message on Anime Girls :D

    I smell vastly different tastes :P

    Uhmmm....

    Saber (Fate Stay Night)
    Revy (Black Lagoon)
    Seras (Hellsing)
    Arcueid (Tsukihime)
    Ciel (Tsukihime)
    Kohaku (Tsukihime ... notice a pattern? xD)

    Not really a fan of "moe" anime gurls. Also not really a fan of moe itself.

    Posted in: Off-Topic
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    posted a message on Data assets section

    Nah, that's OK. People can dl the map, open it and look at everything. Even better: They can hit the start button and see it in action right away.

    Posted in: General Chat
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    posted a message on To everyone expecting Diablo 3

    Gonna get Diablo 3, because I can actually understand it.

    Posted in: Off-Topic
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    posted a message on What kind of things would you imbalance in SC2?

    How about a small-but-cheap Terran ranged ground infantry unit that you can literally spam like Zerglings. It'd deal mad damage and needs some kind of super anabolica that make it super fast. Then we'll give have bunkers, healers and siege equipment to support them!

    In fact, let's the entire remainder of the Terran race an accessory to this unit!

    Posted in: Off-Topic
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    posted a message on This Is Anime Character List

    I am highly pleasured that FS/N got the highest rating at the moment. It by far is the best series. And coincidently it's heroes are just perfect for a fighting map.

    Posted in: Map Suggestions/Requests
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    posted a message on Think of your favorite combat system before coming in

    10 days and no one could think of a fav.?

    I've always loved Oni's combat system. Especially considering how old the game is there was hardly anything comparable at the time.

    It's basically Street Fighter (or similar) as a 3rd person melee combat game (although you can pick ups guns). I love the large number of moves (grabs, throws, blocks, jump attacks, kicks/punches to the back and sides, sweeping kicks, sliding, stuff you can only do while sprinting) and since the enemies can also block your attacks and have their own set of skills you have to quickly chose the right attack or reposition yourself to break their defense and bring the pain.

    And now factor in guns in close combat. And team fights where you are outnumbered 1 to 5 sometimes.

    Hawt.

    Oh God I want Oni 2.

    Posted in: Off-Topic
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    posted a message on Triggering Tuesday- Coming to a computer near you!

    Trigger Thursday on tuesdays? I like it!

    Posted in: General Chat
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    posted a message on max number of trigger threads?

    A few patches ago I ran tests on that and I got to 1024 threads until I couldn't create more.

    However, it could depend on single/multi-player, performance of your pc (only in single-player) or maybe it was just changed.

    Posted in: Triggers
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    posted a message on 3000 Posts

    I've been gone for too long.. can't... keep up... with so much spaaam!

    Congrats anyway.

    Posted in: Off-Topic
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    posted a message on [Blizzcon 2011] Blizzard DOTA Info

    What, no jungling or last-hitting? It really is DotA for dummies then. For the casual masses.

    How is a good player supposed to shine then?

    While we're at it... let's bet on how often they update it (to balance) ;D

    Posted in: General Chat
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    posted a message on Galaxy Script in triggers

    However, all points have numbers which can be used to access the point:

    point p = PointFromId(5); Something like that

    If you created all your points sequentially then they're most probably continuously numbered like 93/94/95/...

    So then you can access them by
    PointFromId( 92 + ImmoVar );

    To find the number id of a point you can make a GUI trigger and put some event/action in it that uses this point. Then you look that up in galaxy script (F11) and you'll find it there.

    Posted in: Galaxy Scripting
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    posted a message on Blizzard Interview: "At the top of the list right now is improving the custom game experience."
    Quote from xSun: Go

    I assume you mean gamescom, not blizzcon?

    Gamescom is over already.

    Posted in: General Chat
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    posted a message on 1.4.0 patch notes

    "Fixed script editor slowdowns related to syntax highlighting."

    yes.
    Yes.
    YES.
    FUCK YEA

    Posted in: General Chat
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    posted a message on Blizzard Presentation @ Gamescom
    Quote from Lonami: Go

    Look at an Application Store
    Control+C
    Control+V

    And they can always check what's uploaded at the store, and slow payments for a week, removing them if people detect their product is lame, and charge you fpr uploading maps to the store.

    The only difference with their D3 AH system is that players can't check what they're buying, which can be fixed by giving trial-time to play the maps or being able to get back the money if the map sucks.

    Now I understand why you suck at triggering, Lon! ;D
    I can assure you that it's nothing like that. You can't just take some remotely-related script from a different game (which isn't even finished!) and expect it not to blow up in your face hard.

    Posted in: General Chat
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    posted a message on Blizzard Presentation @ Gamescom

    Well, so. I was on Gamescom yesterday and man, it's full.
    Diablo III is the best-visited booth of all of them. In average you have to wait like 3 hours to get to play for 15 minutes. Sc2 HotS is still doing pretty good with 1+ hours waiting in line.

    Posted in: General Chat
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