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    posted a message on 3D FPS Space Shooter

    follow this tutorial: http://forums.sc2mapster.com/development/tutorials/425-trigger-3rd-person-movement/#posts

    and see if you can find a "z" or "height" option

    Posted in: Miscellaneous Development
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    posted a message on Giving a unit cliffwalking at certain times...

    sounds like you want to turn a ghost into a reaper

    why don't you try making the reaper passive ability a command ability?

    Posted in: Miscellaneous Development
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    posted a message on My RPG Map Sofar Updated: 4/25 7:05pm

    upgrade to orbital command

    Posted in: Project Workplace
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    posted a message on Galaxy Editor - Tech Demo Version 1

    very very cool demo! can't wait to check this out in the editor

    thanks ~ :}

    Posted in: Project Workplace
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    posted a message on Guardian Shield

    what are you trying to do? just add the ability to a different unit?

    its not hard, just follow the "add an ability to a unit" tutorial...

    Posted in: Miscellaneous Development
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    posted a message on [XML] How to Uberlisk
    Quote from Flirer: Go

    Hello, can you please explain how do i use this XML files, or better how to do all this in data editor?

    This. A tutorial making (or explaining how to add units to other units) an uberlisk in the galaxy editor would be amazing

    Posted in: Tutorials
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    posted a message on [Misc] Getting Official Maps

    doesn't work for me... I'm running windows 7 64bit though

    Posted in: Tutorials
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    posted a message on [Misc] Beginner Video Tutorial

    Well done m8

    I can honestly say that tutorial was great. You were really easy to understand and showed everything that needed to be showed...

    Don't hesitate to make more tutorials :}

    Posted in: Tutorials
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    posted a message on [Data] Protoss powered buildings without pylon + zerg builds off creep no damage

    I don't have much experience with map making, but pretty everyone is on the same level learning the Galaxy Editor, so I thought I might put down a tutorial on how to...

    • a) Allow protoss buildings powered without the use of a pylon
    • b) Allow zerg buildings not to take damage off the creep

    Buildings without pylon power

    • Okay, first, open a map
    • Go into the data editor (F7)
    • Under Data Type, select Units
    • Then follow this tree until you find the Forge
      • (None) > Melee > Protoss > Structure > Forge
    • Right click on the forge and click on > Modify Object (I think double click works as well)
    • When there, you'll need to find "(None) - Behaviors +"
    • There, you will find a Behavior called "Power User (Queue)"
    • Double click on the field and select power user and click on the red X (delete)
    • And there you have it, repeat to buildings needed

    Q: Another building shows up on the Structure folder, what do I do?
    A: You don't need to do anything, I don't know why it happens but from what I understand, it doesn't effect any forges you'll throw down.

    Zerg buildings off creep don't take damage

    • F7 to get to the data editor
    • Follow the same directions to find a zerg structure (do not select hatch, lair, or hive, as they create creep when put down so they don't have the behavior to take damage off creep)
    • For this, we'll look at the spire
      • Select the Spire, right click > Modify Object
    • Once again, find the field Behaviors (Protip: Use the search function and just search behavior!)
    • Right click > Modify Value
      • Select "Zerg - Behavior Not on Creep", and delete it.

    And there you have it, my first tutorial for something that probably won't be useful until you all come out with wicked sick UMS maps :}

    - Gino

    Posted in: Tutorials
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