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  • _ForgeUser4348178
  • Registered User
  • Member for 10 years, 8 months, and 22 days
    Last active Thu, Feb, 26 2015 17:56:14
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  • 325 Total Posts
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    Feb 11, 2012
    _ForgeUser4348178 posted a message on Lost - spoilers

    Btw, the Man in Black his name is Samuel. Richard crashed on the Black Rock and was a slave on the ship. The first man to greet him was Samuel and Samuel didn't seem excited to see him, eventually Richard met Jacob and Jacob blessed him with the power of immortality and Richard has been around ever since trying to find someone "special" which you will find out what that means in Season 6.

    P.S. Watch out the man in black can assume forms of other beings. (The Black Horse Kate sees, the Black Spider that paralyzes Nikki and Paolo. Etc. keep your eyes out.)

    Posted in: Off-Topic
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    Feb 11, 2012
    _ForgeUser4348178 posted a message on Lost - spoilers

    Ok, so stop asking for spoilers, the series will reveal most of these questions to you by the end of the show, which is 6 seasons.

    Posted in: Off-Topic
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    Feb 3, 2012
    _ForgeUser4348178 posted a message on How to make egg act like in BW?

    You gotta double space to get the list working. ;)

    -Like this.

    -Or this.

    Posted in: Data
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    Dec 3, 2011
    _ForgeUser4348178 posted a message on So I've got 2 Dota 2 Invite

    @EternalWraith: Go

    It's ok Eternal, you can be jelly. ;) BTW: I surf these forums alot but I don't usually post so I don't bother to log in lol

    EDIT: I got the code guys.

    Posted in: Off-Topic
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    Nov 30, 2011
    _ForgeUser4348178 posted a message on So I've got 2 Dota 2 Invite

    I think Dota 2 is a pretty cool guy, ehh killing blow and doesn't afraid of anything.

    I would like one :)

    Posted in: Off-Topic
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    Nov 26, 2011
    _ForgeUser4348178 posted a message on Setting Minerals Fields

    That's because you have to make the mineral patches belong to Neutral Team, and you need to randomize the spawn points.

    Posted in: Miscellaneous Development
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    Sep 11, 2011
    _ForgeUser4348178 posted a message on How to make a new type of Xel'Naga Tower

    Why not the make the Watch Tower also shoot photons at enemies, it would fit right and look normal. :/

    Posted in: Data
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    Aug 31, 2011
    _ForgeUser4348178 posted a message on Ender's Battleroom

    Such a good book.

    Posted in: Project Workplace
  • View _ForgeUser4348178's Profile

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    Jul 17, 2011
    _ForgeUser4348178 posted a message on ZHRPG: Escape Beta v0.8.0 live!

    Get. . . me. . . into. . . THIS BETA NAO!!

    Posted in: Project Workplace
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    Jul 17, 2011
    _ForgeUser4348178 posted a message on European website?

    He's definitely trolling. . .

    If you don't like the fucking website just leave, don't complain like a trolling child. Really, get over it you will have to live your whole life with people you will have to get used to understanding. Don't make a show to everyone that you hate how they have an accent. Jesus.

    Posted in: Off-Topic
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    Jul 17, 2011
    _ForgeUser4348178 posted a message on European website?

    I sense the moisture of baby tears. It digusts me.

    I am on the eastern part of the US and I understand everyone fine! I love this website, I've been here for a long time, since the early beta stages. We are a multi-racial/ethnic community. Live with it you racist pig.

    Posted in: Off-Topic
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    Jun 14, 2011
    _ForgeUser4348178 posted a message on Locking the Camera to a unit

    Nevermind I wasn't using convert unit to unit group, thanks!

    Posted in: Triggers
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    Jun 14, 2011
    _ForgeUser4348178 posted a message on Locking the Camera to a unit

    See, I've tried that but it doesn't do anything. It just leaves the camera the same, and it acts like I never executed anything. It's weird.

    Posted in: Triggers
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    Jun 14, 2011
    _ForgeUser4348178 posted a message on Starcraft II Modding

    Don't worry, my team and I have a good mod in the works, which will go with our game. Hang tight.

    Posted in: General Chat
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    Jun 14, 2011
    _ForgeUser4348178 posted a message on Locking the Camera to a unit

    How do I get it so the Default Game Camera locks to my Hero so when I move him the camera automatically follows him. I want it so it won't have delay or drag, I simply want the camera locked to the unit. How can I do this?

    Posted in: Triggers
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