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    posted a message on World of Starcraft - Public Engine Released

    @helixdnb: Go

    I will be using the bank storage feature to transfer everything about a person's characters between maps, its a functionality that writes XML files with categories and variables to a persons documents and I will be creating an encryption/decryption back-end that will make sure that no one can tamper with the details to the banks for my game. Save/Load codes are a hassle, both for the creator and the user to deal with, and they store little to no information because of size constraints. This type of storage will restrict a person from playing from the same computer unless they carry a disk drive with the bank with them, but it is a small inconvenience for the powerful game changing storage capabilities it opens up.

    Player's banks will be accounts, and those accounts will store every detail of information needed about the characters.

    Posted in: Trigger Libraries & Scripts
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    posted a message on World of Starcraft - Public Engine Released

    @xeavien: Go

    User has full control over the camera angle he views his character from using the mouse, but more importantly not every style of game is for everyone lol.

    Posted in: Trigger Libraries & Scripts
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    posted a message on World of Starcraft - Public Engine Released

    @ephixa: Go

    This was the direction I was aiming in for my design, but every time I think about it I keep coming back to the problem of eventually having people only playing the higher end maps, snuffing out any chance for new people to get a start up so If i do take the route of just having a map be a section of the game and people picking and choosing what they play I will need to find a sweet spot of how much content is in a map to make it playable for a large percentage of players. Right now the actual challenge will be to create my own encryption methods for the data that will be going from map to map. The banks unfortunately only put the data into an XML file, without putting in any safeguards against tampering, so all data that will be stored will have to be scrambled.

    Posted in: Trigger Libraries & Scripts
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    posted a message on World of Starcraft - Public Engine Released

    @dra6o0n: Go

    That would be very exciting, if an alternative connection server is made possible that will completely change the way I design this game.

    Posted in: Trigger Libraries & Scripts
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    posted a message on World of Starcraft - Public Engine Released

    @ephixa: Go

    Yes I plan to work towards creating the full experience, I don't expect to make instances per say, but there will be world bosses with their own fights.

    Posted in: Trigger Libraries & Scripts
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    posted a message on World of Starcraft - Public Engine Released

    http:www.sc2mapster.com/maps/smooth-3rd-person-movement/

    This is a full conversion project I am working on and I am creating this thread to get its name out there and to also take in any suggestions the community might have, in return I will be willing to go in depth how I achieved any of the things you spot in the video, and can also serve as a general person to answer any trigger related questions you might have. So far my plans are to include the data editor as little as possible until I hit a coding roadblock. That may also change in the future. I will need some volunteers to beta test once publishing goes live so I can tweak settings to play well with networking and such. For now this project brainstorm thread will just serve as a place where you guys can ask me questions and also give suggestions.

    Posted in: Trigger Libraries & Scripts
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