Alrighty used conjoined but after multiple testing, I decided to use a trigger editor instead for my ability. Here's why: Once a unit is killed, everyone is killed. There's no way to keep the maximum health of each separate unit the same, and decreasing each separately when one takes damage.
There's a setting for sounds 3D Relative world, whereby the player gets to only hear the sound when his screen is near the location of it. What I liked to do is to increase this region so that one can hear it from relatively further away. Like to avoid using 2D setting, as this transmit it to all players regardless of screen distance.
I've created buildings that have active abilities. When these buildings are created using Create Unit effect type, those abilities are there on the command card. But if I attempt to create the same buildings through the Build ability type, they're abilities just don't appear at all...why? And how to solve it?
Tested it. It's fine. Unable to determine what's the problem. Some of the players fixed the issue after updating their GFX drivers. But since 10% of players are causing lag to others, we just decided to rollback the map to earlier version since we can't find a sustainable solution.
Not sure if this should be at the data editor forum.
I'd like to prevent ranged attackers from attacking through walls, cliffs, what have you. E.g. unit standing on a tall cliff shooting through ground onto a unit beneath it, shooting through walls.
One way to solve the walls, is to put LOS blockers so to prevent having visibility in the first place. But this don't work on cliffs. Is there a one that fits all solution?
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@Builder_Bob: Go
Thanks for the idea. Will use it.
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Alrighty used conjoined but after multiple testing, I decided to use a trigger editor instead for my ability. Here's why: Once a unit is killed, everyone is killed. There's no way to keep the maximum health of each separate unit the same, and decreasing each separately when one takes damage.
But thanks anyway. Learn something new here.
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Ops. Ok, it's fixed. Got a trigger that turns created unit to other players...my bad :D
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Bump
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Sorry. Bump again.
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There's a setting for sounds 3D Relative world, whereby the player gets to only hear the sound when his screen is near the location of it. What I liked to do is to increase this region so that one can hear it from relatively further away. Like to avoid using 2D setting, as this transmit it to all players regardless of screen distance.
So how?
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Bump again.
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Bump
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I've created buildings that have active abilities. When these buildings are created using Create Unit effect type, those abilities are there on the command card. But if I attempt to create the same buildings through the Build ability type, they're abilities just don't appear at all...why? And how to solve it?
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Bump.
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@Kueken531: Go
Thanks. Will check it out.
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How to do this with data editor?
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@s3rius: Go
Tested it. It's fine. Unable to determine what's the problem. Some of the players fixed the issue after updating their GFX drivers. But since 10% of players are causing lag to others, we just decided to rollback the map to earlier version since we can't find a sustainable solution.
Thanks.
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Not sure if this should be at the data editor forum.
I'd like to prevent ranged attackers from attacking through walls, cliffs, what have you. E.g. unit standing on a tall cliff shooting through ground onto a unit beneath it, shooting through walls.
One way to solve the walls, is to put LOS blockers so to prevent having visibility in the first place. But this don't work on cliffs. Is there a one that fits all solution?
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@s3rius: Go
Alright will get back after trying it.