Was using this method to unlock a map, problem is map has multiple dependencies upon opening it with the editor, which require the user to log on Battlenet in order to download the mod dependencies. I am doing this simply to learn how a map's script is loaded. Now is Blizzard going to ban my account if they knew I've unlocked a map, but not using it to publish, and claiming it as my own?
think there is a way to adjust it using triggers. Haven't looked at the menu itself yet.
(doubt that you can change anything but perhaps the background images and button images. although I find that also not very possible)
Yeah I looked into modifying the images and background with SC2Layout method and so far there's no way.
There is a way to modify the F10 Game Menu. You use triggers to do it.
There are two versions for the following items. One for normal game menu and one for custom game menu.
UI - Set the text of Menu Item to No Textfor (All players)
UI - Hide Menu Item for (All players)
This one opens the custom game menu.
UI - Show the Game Menu with Title No Text for (All players)
You happen to know how to modify the background/images of game menus?
I'm experiencing an issue with the new SC2Layout override method. All adjusted frames/buttons/panels disappear after a cinematic mode is on and off. There are still there because mousing over the infopanel for example still yields tooltip descriptions, it's just that they are not visible. If anyone know how to fix this, please do tell.
As the title says, how to not show the resource costs of abilities/buying items on the tooltip of the abilities, while still retaining the requirement costs?
Hi Helral. Good tutorial. Been using the old method for a while now, and is time to port over to this new method as Blizz will disable old way in the future.
A question I have is how do one change a given template? An example would be I'd like to resize the 3 minimap buttons:
Ok. This is fixed. Putting in here for those who might not know how. Every time a major patch updates, Blizz may have tweaked the GameUI.SC2Layout file. So the thing to do is to pull the updated GameUI.SC2Layout file with MPQ Editor, edit it and reimport to your map. The location is here in the computer:
Ok. This is fixed. Putting in here for those who might not know how. Every time a major patch updates, Blizz may have tweaked the GameUI.SC2Layout file with MPQ Editor. So the thing to do is to pull the updated file, edit it and reimport to your map. The location is here in the computer:
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Was using this method to unlock a map, problem is map has multiple dependencies upon opening it with the editor, which require the user to log on Battlenet in order to download the mod dependencies. I am doing this simply to learn how a map's script is loaded. Now is Blizzard going to ban my account if they knew I've unlocked a map, but not using it to publish, and claiming it as my own?
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Yeah I looked into modifying the images and background with SC2Layout method and so far there's no way.
You happen to know how to modify the background/images of game menus?
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@SphereOfSilence: Go
Ok I found the way. Posting here just in case anyone wants to know.
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Also, is there a way to change the TimerWindow under the file TriggerWindowPanel.SC2Layout? It isn't a child of either GameUI or TriggerWindowPanel.
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@Helral: Go
No, none of the stubs are hidden. Anyways it's fine, map now doesn't need cinematic mode no more.
BTW Helral, is there a way to modify the Game Menu UI (when you press F10)?
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I'm experiencing an issue with the new SC2Layout override method. All adjusted frames/buttons/panels disappear after a cinematic mode is on and off. There are still there because mousing over the infopanel for example still yields tooltip descriptions, it's just that they are not visible. If anyone know how to fix this, please do tell.
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@Helral: Go
Thanks Helral! :)
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@Eiviyn: Go
Yeah came to the same idea. Thanks guys.
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Do you mean 'cost display' checkboxes? Aren't those for the text displays that pops out of the unit using the ability?
What I'm looking for is to hide the cost requirements in the tooltip when you mouse-over an ability button.
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As the title says, how to not show the resource costs of abilities/buying items on the tooltip of the abilities, while still retaining the requirement costs?
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@SphereOfSilence: Go
Bump. Anyone?
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Hi Helral. Good tutorial. Been using the old method for a while now, and is time to port over to this new method as Blizz will disable old way in the future.
A question I have is how do one change a given template? An example would be I'd like to resize the 3 minimap buttons:
<Frame type="Button" name="GameUI/UIContainer/ConsoleUIContainer/MinimapPanel/MinimapButton" file="GameUI"> <Width val="33"/> <Height val="33"/> </Frame>
<Frame type="Image" name="GameUI/UIContainer/ConsoleUIContainer/MinimapPanel/MinimapButton/NormalImage" file="GameUI"> <Width val="37"/> <Height val="37"/> </Frame>
<Frame type="Image" name="GameUI/UIContainer/ConsoleUIContainer/MinimapPanel/MinimapButton/HoverImage" file="GameUI"> <Width val="37"/> <Height val="37"/> </Frame>
Which doesn't work...
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Ok. This is fixed. Putting in here for those who might not know how. Every time a major patch updates, Blizz may have tweaked the GameUI.SC2Layout file. So the thing to do is to pull the updated GameUI.SC2Layout file with MPQ Editor, edit it and reimport to your map. The location is here in the computer:
Starcraft II/Versions/base-highestID/patch.SC2Archive
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Ok. This is fixed. Putting in here for those who might not know how. Every time a major patch updates, Blizz may have tweaked the GameUI.SC2Layout file with MPQ Editor. So the thing to do is to pull the updated file, edit it and reimport to your map. The location is here in the computer:
Starcraft II/Versions/base-highestID/patch.SC2Archive
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If you use custom GameUI.SC2Layout for since patch 1.3, game crashes at loading. Anyway to fix this, guys?