There's going to be multiple levels for multiple units and creating many identical units will be a huge pain if I have to edit other stuff of those units. Is there another way?
There's no supply stat option when i make a new upgrade for a unit.
The supply depot upgrade uses a behavior, which I'd rather not use. Unless there's a way to upgrade the modification stats on behaviors w/o stacking (I can't figure out this one either).
Like the melee and campaign script but those won't work correctly my map obviously. Is there a way to edit them?
I want the AI to only train specific units from available structures under some conditions (such as amount of minerals / gas / other variables). My buildings also have custom command cards and train unit abilities, so I'm not sure if the AI can recognize if it can train x unit from y building.
I can't find a native function that gives this type of customizing. I tried the AISetStock() function but the computer didn't build what I wanted.
Maybe im copying wrong but the copy always has a lot missing fields compared to the original. It's a pain to set all those blank fields the same as the original.
for ex: the copied unit is missing visual projectile effects and sounds
Essentially instead of building with a worker, just build from the graphic user interface.
Select some building on the user interface and plop down a building on some buildable area and it will automatically build itself.
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Maybe computers count as players or an exception for single user maps?
Because whenever I tried to start a multiplayer map alone many times, the # would stay the same.
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oh man it aint worth 60 bucks to publish in another region :/
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Can't imagine how laggy that'll be.
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I can login and enter the map editor but I can't publish.
I took a look at the Custom games list and there's only 3 maps that were successfully published by non-blizz authors.
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So anyone tried the xml thing? I really dont want to redo all the stats. I had a lot of them.
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Hmmm, how come there's a few published custom maps already?
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Can you login to publish maps yet? I keep getting stuck at connecting...
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They just need to change the formula for popularity and add more sorting options.
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There's going to be multiple levels for multiple units and creating many identical units will be a huge pain if I have to edit other stuff of those units. Is there another way?
0
There's no supply stat option when i make a new upgrade for a unit.
The supply depot upgrade uses a behavior, which I'd rather not use. Unless there's a way to upgrade the modification stats on behaviors w/o stacking (I can't figure out this one either).
0
Like the melee and campaign script but those won't work correctly my map obviously. Is there a way to edit them?
I want the AI to only train specific units from available structures under some conditions (such as amount of minerals / gas / other variables). My buildings also have custom command cards and train unit abilities, so I'm not sure if the AI can recognize if it can train x unit from y building.
I can't find a native function that gives this type of customizing. I tried the AISetStock() function but the computer didn't build what I wanted.
0
Maybe im copying wrong but the copy always has a lot missing fields compared to the original. It's a pain to set all those blank fields the same as the original. for ex: the copied unit is missing visual projectile effects and sounds
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Maybe TriggerPlayer function
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Essentially instead of building with a worker, just build from the graphic user interface. Select some building on the user interface and plop down a building on some buildable area and it will automatically build itself.
How would I do this?