Blizzard was lucky DotA was created, its their fault they didn't take advantage of that. Icefrog has every right to do whatever he wants with it. There has always been a separation between Blizzard and the community. Hopefully this wakes up their eyes.
Ok check this out, I can't seem to make sense of it.
The first two images are just show. I pick all players in this group, display the number on the screen. I apply the player number 1 to an array that carries images.
This time I apply the player number to the image array, via picked players. Yet, it sets the image as default null image.
As you can see its returning the value 1, but, not working for some reason. It only works if I specify.
I think I could possibly do anything I wanted in the editor with the right resources. There are more variables to check down in this editor than before, which makes it overwhelming.
However, the biggest problem with the editor itself is terminology for most. That is the barrier most have an issue with, I believe.
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@OneTwoSC: Go
The only difference is you're running your persistent all the time, while an augment would only run when a unit is close enough.
Augment, autocast ability, search aoe @ source, modify unit fraction
Edit: My bad, I meant to say effect target not augment.
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Blizzard was lucky DotA was created, its their fault they didn't take advantage of that. Icefrog has every right to do whatever he wants with it. There has always been a separation between Blizzard and the community. Hopefully this wakes up their eyes.
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Theres a better way to do this,
Augment, autocast ability, search, modify unit fraction
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Sure you can! Just create a dialog, then a dialog item(image). Pop it right over the image.
However, it wouldn't stop it showing up from other sources.
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Why does this mean anything? Its just a name. Icefrog will beable to hand over the intellectual rights of what hes created, which isn't much.
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The only way to set a hero box is to have a vet behavior on it.
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The shadow of text is really messing up the look. I can't find anything about shutting off the shadows for dialogs, only text tags.
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What gets you into the moment? Some ambient liquid of course.
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Need more details, you're asking us to help you blind here.
Check if the units have vision at all.
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nvm I am an idiot, its recalling all 5 images overtop of each other, and 4 of those values have no image hence the default null image.
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Ok check this out, I can't seem to make sense of it.
The first two images are just show. I pick all players in this group, display the number on the screen. I apply the player number 1 to an array that carries images.
This time I apply the player number to the image array, via picked players. Yet, it sets the image as default null image.
As you can see its returning the value 1, but, not working for some reason. It only works if I specify.
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They will sit in the same position to that which they are placed. Its like saying, +10 from the side.
The drop down menu on the right is attached to the top right corner.
4:3 ratio http://img143.imageshack.us/img143/6628/screenshot2010110220373.jpg
16:10 ratio http://img7.imageshack.us/img7/6306/screenshot2010110220031.jpg
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I think I could possibly do anything I wanted in the editor with the right resources. There are more variables to check down in this editor than before, which makes it overwhelming.
However, the biggest problem with the editor itself is terminology for most. That is the barrier most have an issue with, I believe.
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I figured it out, restore window in window mode works.
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I am attempting to recreate the battle UI and I was wondering if you could preview your map in 4:3 somehow to see minimal boarders.