Quote from rtschutter: Go
First, thank you very much for the tutorial.
But I am having some trouble. Using your tutorial I was able to get it to alter the texture of a Hydralisk just like you did, but applying the same method to the Xel Naga Obelisk didn't yield any change. Do you think it might have something to do with the model variations of the Obelisk? It's the only thing I can think of.
No this one is tricky because the path of the dds files are differen.
Simply put this in substring or prefix, doesn't matter which one. XelNagaObeliskDiffuse.dds and it will work. You can even leave both it blank if you want, just make sure you have slot = main. You may want to do other things than diffuse for this model.