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    posted a message on [SOLVED] Team Color and Transparency

    Are you talking about in game changing the texture? Or, in 3dsmax?

    If you do a texture swap, it will only work if alpha channel is enabled already. Alpha channel is what is used to make teamcolors.

    In max, you just select your diffuse, and click the team color alpha channel.

    Posted in: Artist Tavern
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    posted a message on Help! Locating all Civilian models and textures.

    Not sure about import/exporting but.

    Assets/Units/ColonistFemale_00-2

    In the previewer type ColonistFemale with no space and hit enter, it will bring you the first one. Then click ColonistFemale_RequireAnim.m3a right about it and click add.

    Requires campaign dependency.

    Posted in: Artist Tavern
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    posted a message on Autodesk Texture Export
    Quote from Telik0: Go

    Eh? Are you sure? I just looked at them in Photoshop and they seem to be fine. And if anything, the textures that get applied to the wings are the only ones that are actually working. It's the body that's bugging.

    If you remove the emissive from the body texture, it will work fine. You're using the Diffuse as the Emissive. Emissive is for like glowy lines and stuff.

    http://img594.imageshack.us/img594/3487/roachtt.jpg

    Posted in: Artist Tavern
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    posted a message on Autodesk Texture Export

    Ok, I got it. It wasn't corrupt my bad.

    Basically. The emissive map on the first material makes your model glow alot. And, secondly make sure your textures are in assets/Textures.

    Posted in: Artist Tavern
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    posted a message on How do I create a custom animation, Step by Step
    Quote from Triceron: Go

    It's what I explained previously. The script is buggy with any sort of particles. You really have to be careful using units or models that have particle effects, some will just not work the way you want and there are few workarounds other than removing the particle effect completely.

    hololines isn't a particle though, it is the emissive map. Which is the same thing really going on here. I shouldn't of posted those pictures. My fault.

    Here is a better example of what I am trying to ask. Sorry for being confusing. I really don't understand much of what I am talking about.

    Emissive lines on imported model. Do not fade out, static color.
    http://img163.imageshack.us/img163/4316/41559937.jpg

    Emissive lines on in game model. This does fade and glow.
    http://img714.imageshack.us/img714/4471/39641230.jpg

    Posted in: Artist Tavern
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    posted a message on Autodesk Texture Export

    Something is wrong with the HDR specularity, what is it set at for your model?

    You should upload the map so we can look at it. Really not enough info to find the problem. But, its probably a spec/emissive problem. A host of things could contribute to it doing that. In game lighting, to actors not properly attuned values, to material issues.

    Posted in: Artist Tavern
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    posted a message on How do I create a custom animation, Step by Step

    I have a question about animations. Don't really know much about animating. But, for some reason whenever I an import a file with nintoxicated, that I exported from SC2. Anything with an animation like the hololines on placement objects, become distorted.

    Am, I doing something wrong? Do I have to manually do all animations like this. Never done animations in my life. Actually trying to learn how to make a makeshift reflective metal surface by moving UV coords. But, anyway. Any ideas why it does this?

    Here is an example with the Xel'Naga Obelisk

    What the animation should look like, swirls around the obelisk. Just look @ the gaseous part.
    http://img692.imageshack.us/img692/1236/26467049.jpg

    What happens when it goes through NiNtoxicated export. Gravitates to the center.

    http://img155.imageshack.us/img155/8150/35580727.jpg

    Seems to do it with all animations similar to this. HoloLines for example, just flashes, instead of gliding down the holographic placement model.

    Posted in: Artist Tavern
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    posted a message on Before you flame Blizzard. . . again. . .
    Quote from ProzaicMuze: Go

    Raging at Blizzard is not an effective method for change.

    Wrong, its actually this way, and constructive feedback is disregarded most of the time.

    Posted in: General Chat
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    posted a message on Texture sugestions? Model I made.

    Here it is in game.

    Embed Removed: https://www.youtube.com/v/BibSwGNXL4A?fs=1

    I probably can run 2024 by 2024 textures , with 10k polys.

    Posted in: Artist Tavern
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    posted a message on Texture sugestions? Model I made.

    Sorry, got held up with real life. Here is the diffuse, there is no normal map.

    Everything is 100% hand drawn. No stenciling, no AO mapping. Comments/criticism welcome. Since this is my first real texture, I am still learning.

    http://img193.imageshack.us/img193/225/wirem.jpg

    http://img687.imageshack.us/img687/2339/sidedn.jpg

    http://img51.imageshack.us/img51/910/backph.jpg

    http://img16.imageshack.us/img16/5369/frontfc.jpg

    http://img6.imageshack.us/img6/4831/topdown.png

    Posted in: Artist Tavern
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    posted a message on Texture sugestions? Model I made.
    Quote from Alrik1989: Go

    @ALphaShadow

    Yes, but the proportions have to be kept in mind. If you would look at this model from a 70° angle it would look shitty because the arms are waaay to small for those legs for example. I THINK ;)

    Arms are actually are slightly shorter and thinner than I intended, Abs are need to be streched upwards a bit. Nothing to crazy. Thanks for pointing that out. Otherwise I would of missed it.

    I am almost done the full texture. Took me awhile to do since I am not an artist. But, I am really proud of it because, everything is hand drawn, and I have never drawn really drawn anything before. Will update soon.

    Posted in: Artist Tavern
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    posted a message on Reasons for leaving SC2 mapping

    I think this thread would be completely different if there was no popularity system.

    Fact of the matter is that, there is no legit opportunities for the average modder, to test or play with the SC2 general community. With maps monopolizing the front page, not even the best of the best maps can become playable. That in itself I think makes modding SC2 pointless. Which, we already know since this community is less active than WC3 Modding community and the whole SC2 Bnet failure tainted Blizzard name pretty badly.

    Posted in: General Chat
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    posted a message on Blizzard Interview: "At the top of the list right now is improving the custom game experience."

    Don't care anymore, I'll believe it when I see it. Blizzard had a year to properly talk to the modder community about this stuff. But, they seem to not give a fuck, just really dumb or resent us all together.

    I find it ironic how, they complained about WC3 DotA Popularity, but, created their own popularity list with SC2. Its like, WC3 customs were bad because DotA, footmen frenzy, etc was popular. But, its completely OK, to have only 5-8 popular maps for SC2 that are the only option to play.

    I mean, really, sometimes I wonder how these people make money at all with decisions like that.

    Posted in: General Chat
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    posted a message on Let's talk about money...

    $0.00 None, if I want to play a single player story mode game. I would play ME. If the story mode can beat Mass Effect caliber gameplay and graphics I would consider. But, most likely, I wouldn't even try it if you payed me. Just being brutally honest, its nothing against you, you could be the best modder in the world for all I know. Also, the quality of the Blizzard campaign was really bad, any good modder on this site could probably do leaps and bounds ahead of what Blizzard released. Wasn't it Programmer whom embarrassed Blizzard by releasing the DotA hero selection screen the day after it was presented? Blizzard was all smug about that too lol.

    If I want to play fun mini games, I'll play WC3 Custom games.

    If I want to play FPS games, I would play BC/BF, ET or CoD.

    If I want to play DotA style games, I would play on a real platform for those games.

    The only thing SC2 has in terms of current marketing value is its tournament scene, and the potential of the custom map scene. And, I wouldn't consider any of those in its current state as a growing success.

    That said, SC2 has no market value for me. Other than the initial SC2 purchase, and future negative purchases on other Blizzard products.

    Posted in: General Chat
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    posted a message on Dota 2
    Quote from ProzaicMuze: Go

    And again, you're wrong. The customer is NOT always right. In fact, that customer is usually wrong. If you honestly believe the customer is always right then you will forever be plagued by this horrible saying. It does not help your business, it does not help the customer and it certainly doesn't help you.

    No what you're talking about is denial and arrogance. Fact, there is no other way, other than to sell perishable goods that are in demand. Demand = Want, and the more "the customer" wants, the more of it will sell, because demand is high. This means whatever "the customer" wants is always right. If people do not want to buy the product they won't. Are you really this dumb, or am I getting trolled.

    Posted in: Off-Topic
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