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    posted a message on [Picture] Anyday on SC2Mapster

    Looks more to me like there are at least a couple hundred members in there :P

    (ie. the Generic avatars)

    Posted in: Off-Topic
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    posted a message on Dependencies compared to WC3 Editor

    You can make your own folders?

    Just change the path for import, and it will create any necessary folders.

    Posted in: General Chat
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    posted a message on Pokemon-style game with SC2 Units + Full Banking

    I think he means as the name for the game.

    Posted in: Project Workplace
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    posted a message on [Updated] HiveMind Melee - Team vs Team, team players share control of 1 base... everything else is standard SC2

    It isn't possible unless you either get another european CD Key, or get someone who is on the EU servers to upload it.

    Posted in: Project Workplace
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    posted a message on The Nemoid - Fourth Army of SC2

    This sounds like a really cool idea, but maybe a bit to specified. It doesn't seem like it would work well with the other races in Sc2.

    Posted in: Project Workplace
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    posted a message on When the world ends:

    Reestablish the Postal Service! :P (No not actually, the movie was quite terrible)

    I'd probably try to find someone who knows something about farming, then get crackin'

    I mean as long as you have food, water shouldn't be too difficult to find (and can be boiled with some wood), then other things can be tackled. Or you can just live out the rest of your life in a nice simple lifestyle.

    Posted in: Off-Topic
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    posted a message on Seriously , Map Editor#%$#?

    Just to be clear, when you said you didn't change anything. You didn't change anything in seemingly unrelated areas right?

    Personally the only "error" I have found was my terrain cells always being shown, but it turned out that was just a view option.

    Posted in: General Chat
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    posted a message on [Solved!]Reverse Graviton Beam: Negitive Height

    If you absolutely cannot work this out. I believe there is a trigger action that changes height. You could set up a trigger to activate whenever the ability is cast.

    Posted in: Data
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    posted a message on Why don't people like SotIS?
    Quote from Dustin374: Go

    @Ardnived: Go

    Wrong, I don't like Sotis cause it's not good. I love dota and hon and other aos maps.

    Well obviously I can't speak for everyone.

    Posted in: Off-Topic
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    posted a message on Why don't people like SotIS?
    Quote from RCIX: Go

    This kinda shows that ecko can't win: if he doesn't innovate, then there are complaints that he's just copying DotA. If he does, then people complain because it's not similar enough...

    Well I think those must be different people, but yes, that seems true.
    ______

    People have an unreasonable hate of SotIS/DotA, because other people have an unreasonable love of SotIS/DotA.

    Yes it's a pretty good game. But it isn't the BEST game, or the most impressive.

    As well, map makers get annoyed when people go on and on about AoSs (DotA/SotIS), because people obsess over them to the exclusion of other games. Other games made by those mappers.

    Posted in: Off-Topic
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    posted a message on [Updated] HiveMind Melee - Team vs Team, team players share control of 1 base... everything else is standard SC2

    You can address the allied chat issue, by simply using the default method for team set up in the Lobby. I see no reason for you to use this custom method you have set up.

    Also, has the repair problem been fixed because I don't see it listed as an issue.
    ___

    Ally Activity messages would be quite cool. But don't do things like "player selected # units".
    That information isn't very useful. However things like:

    "Player began construction on a Roach Warren" is very useful.

    Here are some other possible suggestions: Some might be a little difficult to implement.

    "Player is controlling % of the army" - Only activates if they are using over 20% of non workers that can do damage (Whether via an attack or ability)
    "Player has queued production of X units, X units, and X units." - It's good to have it as a list so that it doesn't spam messages.
    "Player is scanning" - By which I mean the Orbital Command ability, maybe also add a ping
    "Player is calling down a Tactical Nuke" - Maybe also a ping
    "Player is controlling the Mothership"

    Also when I say controlling, you should only activate it when they give a command, not when they select. And obviously it would need a cooldown.

    ___

    I just noticed that you said "If anyone has a better name for the map I am open to suggestions!"

    If you want you could call it Team Melee, which was the name of this mode in Sc1

    Posted in: Project Workplace
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    posted a message on [Data] Button Tooltip Referencing

    Hmm... I wonder if it is possible to use references like these in Dialog Items, but by referencing variables.

    Posted in: Tutorials
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    posted a message on Why don't people like SotIS?

    There is no way that I would consider SotIS the most impressive map out there. Heck I'm more impressed with Smashcraft.

    It seems to me that AoS are great in concept, and I have seen some that I really liked. But Dota clones are often an attempt by the developer to hop on the popularity of DotA, which is fine, but it often results in an unwillingness to add unique game elements, or in anyway do something original with it besides different heroes.

    Posted in: Off-Topic
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    posted a message on [Updated] HiveMind Melee - Team vs Team, team players share control of 1 base... everything else is standard SC2

    Well I mean't if players agree amongst themselves. I think allowing the to map assign roles would be a bad idea.

    I played several games of this with some friends of mine. I found two extremely annoying problems.

    You don't get the Warp Gate hotkey if you play as protoss. I think you could probably add this though. Create a screen button, with the hotkey W, and when people use it, just make them select all Warp Gates owned by the player.

    The other problem was a lack of team chat. We had to enter private bnet channels to communicate with our allies secretly, but even then when you need to get something out quickly it is easy to accidentally chat to everyone. Probably the easiest way to fix that is to let people actually set up their teams using the standard lobby method.

    (<- - - My BNet info is on the side bar)

    Posted in: Project Workplace
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