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0
AT TD is a single player Tower defence it will contain 10 Tower 30 waves and 3 boss level
UPDATE: I uploaded my current status http://www.sc2mapster.com/maps/attd/files/1-at-tower-defence-alpha/
Done: Tower Trigger Mapping Loading screen
WIP: Add Upgrades Add special ability s to towers Balance waves Loading screen defenCe and dont defenSe :D
Here some screens
i know that the colliding size of structures is set with foot prints but how about units they got no foot print and i cant figure out how to set it
There is a way
http://forums.sc2mapster.com/development/map-development/440-simple-question/#p3
i cant figure out how to do this all i got is
((Unit 1 from Unit Group) is alive) == ((Unit 1 from Unit Group) is alive)
and now i am got stuck and all i want is
((any Unit from Player 2) is alive) == true
for example go to abilitys search there for "Probe - build"
there you go to ability "commands - Build"
then double click on an empty slot "build9"
First row add a button
scroll down to resource "up to you"
@ the bottom select the structure you want to build and the build time
thats the first now go to units select the probe
scroll down to unit commands
add a new button
Ability Probe-build
Abillity command warp/build/mutate your structure
Thanks got it next time i bedder open my eyes its under effect/arclikeshock under search filter remove the check mark @ player ...
i already tryed there to exclude structures but did not work :D
Is there a way to turn off the friendly fire of the siege tank weapon ae my tower kill them self when creeps come to near :/
Thanks it works now
Unit - Set Destructible Rocks - 2x4 Horizontal [42.00, 14.00] Life to ((Destructible Rocks - 2x4 Horizontal [42.00, 14.00] Life (Current)) - 100.0)
But is think it is not to 100% that what you did mean :/
I got a simple question how i can damage a unite with a trigger only think i found is how to set units live :/
Unit - Set Destructible Rocks - 2x4 Horizontal [42.00, 14.00] Life to 100.0
works for me with "lazy launcher"
Here you go
http://www.sc2mapster.com/api-docs/getting-started-with-galaxy-edit/creating-your/
got working timer in my map watch there i did it like in my description in the post above
http://sc2.nibbits.com/maps/project/74549/little-survivor
Yes but your timer windows set to last started and not for variable
You should attach the timers to variables
First add new Variable Type Timer and name it
now Create a Timer in your Initialization (Timer is here the name of the Variable)
Timer - Start Timer as a One Shot timer that will expire in 30.0 Game Time seconds
Right behind this the Timer window (Timer is again the Variable)
Timer - Create a timer window for Timer, with the title "Next Wave", using Remaining time (initially Visible)
Repead this two times and you should get your two timer
Ok here is the first "well playable" release i would be lucky about some critique
Chance log 1.0
Improved enemy path finding
Balanced the waves
Removed useless stuff
Added useful stuff
Added one boss level
Added a minimalistic intro
Increased time between some waves
Map is now beatable
http://sc2.nibbits.com/maps/view/132221/little-survivor-10
0
AT TD is a single player Tower defence it will contain 10 Tower 30 waves and 3 boss level
UPDATE: I uploaded my current status http://www.sc2mapster.com/maps/attd/files/1-at-tower-defence-alpha/
Done:
Tower
Trigger
Mapping
Loading screen
WIP:
Add Upgrades
Add special ability s to towers
Balance waves
Loading screen defenCe and dont defenSe :D
Here some screens
0
i know that the colliding size of structures is set with foot prints but how about units they got no foot print and i cant figure out how to set it
0
There is a way
http://forums.sc2mapster.com/development/map-development/440-simple-question/#p3
0
i cant figure out how to do this all i got is
((Unit 1 from Unit Group) is alive) == ((Unit 1 from Unit Group) is alive)
and now i am got stuck and all i want is
((any Unit from Player 2) is alive) == true
0
for example go to abilitys search there for "Probe - build"
there you go to ability "commands - Build"
then double click on an empty slot "build9"
First row add a button
scroll down to resource "up to you"
@ the bottom select the structure you want to build and the build time
thats the first now go to units select the probe
scroll down to unit commands
add a new button
Ability Probe-build
Abillity command warp/build/mutate your structure
0
Thanks got it next time i bedder open my eyes its under effect/arclikeshock under search filter remove the check mark @ player ...
i already tryed there to exclude structures but did not work :D
0
Is there a way to turn off the friendly fire of the siege tank weapon ae my tower kill them self when creeps come to near :/
0
Thanks it works now
Unit - Set Destructible Rocks - 2x4 Horizontal [42.00, 14.00] Life to ((Destructible Rocks - 2x4 Horizontal [42.00, 14.00] Life (Current)) - 100.0)
But is think it is not to 100% that what you did mean :/
0
I got a simple question how i can damage a unite with a trigger only think i found is how to set units live :/
Unit - Set Destructible Rocks - 2x4 Horizontal [42.00, 14.00] Life to 100.0
0
works for me with "lazy launcher"
0
Here you go
http://www.sc2mapster.com/api-docs/getting-started-with-galaxy-edit/creating-your/
0
got working timer in my map watch there i did it like in my description in the post above
http://sc2.nibbits.com/maps/project/74549/little-survivor
0
Yes but your timer windows set to last started and not for variable
0
You should attach the timers to variables
First add new Variable Type Timer and name it
now Create a Timer in your Initialization (Timer is here the name of the Variable)
Timer - Start Timer as a One Shot timer that will expire in 30.0 Game Time seconds
Right behind this the Timer window (Timer is again the Variable)
Timer - Create a timer window for Timer, with the title "Next Wave", using Remaining time (initially Visible)
Repead this two times and you should get your two timer
0
Ok here is the first "well playable" release i would be lucky about some critique
Chance log 1.0
Improved enemy path finding
Balanced the waves
Removed useless stuff
Added useful stuff
Added one boss level
Added a minimalistic intro
Increased time between some waves
Map is now beatable
http://sc2.nibbits.com/maps/view/132221/little-survivor-10