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I got a trigger that first set a variable to the ammount of units of type x in a region and then spawn units for the ammount in a other region
my problem is i got 9 build regions for each player and there 6 players so it will be get very huge
3 spezies 15 buildings 9 regions and this for 6 players
http://peq.pe.ohost.de/gui.php?id=2735
(this is the code for 2 of 15 terran units for player 1)
Sounds complicated to me i tought about a script like this
For every unit of type X in Region A Spawn a unit i in Region B
so far it is no problem but the units should spawn in the same position of the Buildung
there will be between 1 and 230 buildings
For example P is the pool Z is zerg and X empty space
Region A with buildings
XXPXXPXX
XXXXXXXX
XXXPPXXX
Region B where the units spawn
XXZXXZXX
XXXZZXXX
I cant figer out how to get the coordinates of a building in a region and to spawn a unit with this coordinates in a other region.
(sorry for my bad english i hope the image help to understand what i want to do)
Great maps here my fav atm is the clock from Sl1v3r
After i finally made my map unplayable and made every unit look i a sentry/disrupter i have to start over with my first release my goal is to release the map at the end of the week and get it finally done so i can start a new project...
I think it is easy to do with the road toll just make a road from one corner to the other
http://yfrog.com/0iunbenanntvlcnj
24h over problem still not solved
"little push"
There is no footprint but you can chance the Radius
http://forums.sc2mapster.com/development/map-development/503-colliding-size-of-units/#p4
How do i add a build animation to a structure i try it in the actors tab but this dont work when i build it the unit is hidden
here is where i try to chance the build model
http://img30.imageshack.us/img30/7553/unbenanntve.jpg
still trying it i want the sentry weapon with slow effect thats what i got now >_>
Bugged tower :D
nice but better but i think tutorials is a better place for it
http://forums.sc2mapster.com/development/tutorials/
http://forums.sc2mapster.com/development/map-development/459-creating-a-building/#p3
Think you can set up the cliff level there
http://img228.yfrog.com/img228/4166/unbenannt3v.jpg
and maybe add new cliffs
Thanks man :D
Ok when i scale down the size of units also the colliding size goes down but i dont want a horde pygmies still cant find a separate value for this :/
0
I got a trigger that first set a variable to the ammount of units of type x in a region and then spawn units for the ammount in a other region
my problem is i got 9 build regions for each player and there 6 players so it will be get very huge
3 spezies 15 buildings 9 regions and this for 6 players
http://peq.pe.ohost.de/gui.php?id=2735
(this is the code for 2 of 15 terran units for player 1)
0
Sounds complicated to me i tought about a script like this
For every unit of type X in Region A Spawn a unit i in Region B
so far it is no problem but the units should spawn in the same position of the Buildung
there will be between 1 and 230 buildings
For example P is the pool Z is zerg and X empty space
Region A with buildings
XXPXXPXX
XXXXXXXX
XXXPPXXX
Region B where the units spawn
XXZXXZXX
XXXXXXXX
XXXZZXXX
0
I cant figer out how to get the coordinates of a building in a region and to spawn a unit with this coordinates in a other region.
(sorry for my bad english i hope the image help to understand what i want to do)
0
Great maps here my fav atm is the clock from Sl1v3r
0
After i finally made my map unplayable and made every unit look i a sentry/disrupter i have to start over with my first release my goal is to release the map at the end of the week and get it finally done so i can start a new project...
0
I think it is easy to do with the road toll just make a road from one corner to the other
http://yfrog.com/0iunbenanntvlcnj
0
24h over problem still not solved
"little push"
0
There is no footprint but you can chance the Radius
http://forums.sc2mapster.com/development/map-development/503-colliding-size-of-units/#p4
0
How do i add a build animation to a structure i try it in the actors tab but this dont work when i build it the unit is hidden
here is where i try to chance the build model
http://img30.imageshack.us/img30/7553/unbenanntve.jpg
0
still trying it i want the sentry weapon with slow effect thats what i got now >_>
Bugged tower :D
0
nice but better but i think tutorials is a better place for it
http://forums.sc2mapster.com/development/tutorials/
0
http://forums.sc2mapster.com/development/map-development/459-creating-a-building/#p3
0
Think you can set up the cliff level there
http://img228.yfrog.com/img228/4166/unbenannt3v.jpg
and maybe add new cliffs
0
Thanks man :D
0
Ok when i scale down the size of units also the colliding size goes down but i dont want a horde pygmies still cant find a separate value for this :/