I kinda understand. When I had the idea for protector, it was morning, and I couldn't get on SC2 until late afternoon. I nearly lost my sanity.
Also, the Viking Thor Battlecruiser sounds cool. Call it the Vikorcruiser. ;D
I can imagine some of these being tough. I've been using the SC2 map editor a couple hours a day for a while now, and I'm starting to get the hang of it. Trying to do so is fun.
EDIT: Also, a suggestion. Based off of your previous help topic, I'm assuming you are going to place units in an area and have the combination be as soon as they enter and fulfill the requirements. I don't recommend this. I mean, if you wanted to have a combination between 2 zealots, and a combination between 2 zealots and a stalker, the player would have to worry about putting his stalker in first. Instead, I recommend having it check once the player presses a key, or an ability in a specialized building.
Hi. I have 2 attributes that each work fairly well. One increases a unit's attack by one for every attribute of that it has, and the other is supposed to multiply that unit's attack. The second one doesn't really work though.
What I want is
Actual attack power = (Base attack + First attribute)*(1+0.3*Second Attribute).
However, it is giving me
Actual attack power = (Base attack*(1+0.3*second attribute)+First attribute)
I already have a unit with an attribute ATK, which multiplies their base attack power by 1.3 per point, but is there a way to increase it's base attack power through triggers?
If it ever came out, I would make a trailer for it that doesn't immediately make it obvious that it's a SC2 mod. I'd have a Peasant just finish building a barracks, then going on to build some farms, then zerglings attack, an army of footmen come in from off screen to defend, and it eventually scrolls up to show Peasants mining minerals.
The one thing is, how would we get them getting Vespene Gas? We could have them build some kind of Vespene Refinery that looks like a terran refinery, but with a straw roof and brick chimneys releasing green gas and such. Undead could have some kind of floating green orbs with runes, Night elves could have roots going into the holes, and Orcs could have something like what the humans have.
Though I don't want to talk about it too much. This is not about my mod idea. It's about the SC2 to SC1 mod idea.
Just asking, because I'd probably want to make a couple custom models (Never really used any 3d modelling program though, so I can't vouch for quality, but what I have done might be enough to do some simple, cartoony models)
I have 3dsmax, but is anyone willing to post exactly what is needed, not just for me, but for anyone looking to do this?
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I kinda understand. When I had the idea for protector, it was morning, and I couldn't get on SC2 until late afternoon. I nearly lost my sanity.
Also, the Viking Thor Battlecruiser sounds cool. Call it the Vikorcruiser. ;D
I can imagine some of these being tough. I've been using the SC2 map editor a couple hours a day for a while now, and I'm starting to get the hang of it. Trying to do so is fun.
EDIT: Also, a suggestion. Based off of your previous help topic, I'm assuming you are going to place units in an area and have the combination be as soon as they enter and fulfill the requirements. I don't recommend this. I mean, if you wanted to have a combination between 2 zealots, and a combination between 2 zealots and a stalker, the player would have to worry about putting his stalker in first. Instead, I recommend having it check once the player presses a key, or an ability in a specialized building.
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It worked! Thanks a bunch!
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That is what I did. The fraction part multiplies the base attack only and applies it as a bonus.
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So, does nobody know the answer? Or are you just not answering it for other reasons? I'm really at my wits end...
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I believe Unit Type might be what you're looking for. I don't know.
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The hydralisk made me laugh. But the part where the Collosus was chasing the zerglings was a little cheesy.
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Hi. I have 2 attributes that each work fairly well. One increases a unit's attack by one for every attribute of that it has, and the other is supposed to multiply that unit's attack. The second one doesn't really work though.
What I want is Actual attack power = (Base attack + First attribute)*(1+0.3*Second Attribute).
However, it is giving me
Actual attack power = (Base attack*(1+0.3*second attribute)+First attribute)
Any ideas?
0
I fixed my avatar. There was some problems on my end on how I made it.
EDIT: Or not... :(
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That's fine, but can I increase that Buff's damage through triggers? The attack power I want my guys to have is
(Base attack + A custom variabe) * (1 + (0.3*amount of points in Atk attribute))
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I already have a unit with an attribute ATK, which multiplies their base attack power by 1.3 per point, but is there a way to increase it's base attack power through triggers?
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I'd like a simple trigger to make a unit's attack power go up.
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The editor crashes a lot for me, usually bringing down Mozilla with it.
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If it ever came out, I would make a trailer for it that doesn't immediately make it obvious that it's a SC2 mod. I'd have a Peasant just finish building a barracks, then going on to build some farms, then zerglings attack, an army of footmen come in from off screen to defend, and it eventually scrolls up to show Peasants mining minerals.
The one thing is, how would we get them getting Vespene Gas? We could have them build some kind of Vespene Refinery that looks like a terran refinery, but with a straw roof and brick chimneys releasing green gas and such. Undead could have some kind of floating green orbs with runes, Night elves could have roots going into the holes, and Orcs could have something like what the humans have.
Though I don't want to talk about it too much. This is not about my mod idea. It's about the SC2 to SC1 mod idea.
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I haven't tested it, but try unchecking linked cooldown in the flags.
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Just asking, because I'd probably want to make a couple custom models (Never really used any 3d modelling program though, so I can't vouch for quality, but what I have done might be enough to do some simple, cartoony models)
I have 3dsmax, but is anyone willing to post exactly what is needed, not just for me, but for anyone looking to do this?