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    posted a message on M3 Exporter

    That's a lot of arcane words I'm not very familiar with haha, but I presume that you're talking about some kind of autosmoothing that the engine/model format does?

    I mean as long as I can have hard edges that's fine, but what you're talking about sounds pretty far beyond my skillset to do.

    At least sc2 doesn't auto-blur filter textures like wc3 does. That really pissed us off when we were trying to put high-rez textures into the game.

    Posted in: Third Party Tools
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    posted a message on M3 Exporter

    Actually I wanted to make absolutely sure there was no smoothing at all as most of my ships have hard edges and the smoothing groups really broke them in homeworld 2. I can mesh smooth stuff like my Hydromek if I absolutely need to.

    Posted in: Third Party Tools
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    posted a message on M3 Exporter
    Quote from NiNtoxicated01: Go

    @IskatuMesk: Go

    Try the updated exporter: M3 Plugins v1.1

    The original one, I was using code based off the MD5 exporter to gather tri's into submeshes which was really slow for 3ds max to do. I found a much more efficient way to do it. As an example, exporting the Zealot mesh would take 25 seconds in the old version, now it takes approximately 5 seconds. I don't know how quickly it'll do 80k tri's, but it won't take forever that's for sure. I'll respond to your PM soon, I'm still pretty busy with things.

    Okay, no problem. :) I thought you might be busy.

    I'll give it a try sometime soon. I was curious what the compression in m3 was like for a demonstration on how battle.net 2.0's size limit would hurt custom assets (there's already 4 textures per unit to worry about, 10mb won't hold much in custom content at all much less an actual mod).

    Oh, another question - does this plugin handle smoothing groups? In Homeworld 2, if I had no smoothing groups, the model's lighting would be really weird ingame and I had to apply a smoothing group without any smoothing groups.

    Posted in: Third Party Tools
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    posted a message on M3 Exporter

    @NiN Is there a poly limit on this exporter or is exporting big models fairly slow? Tried to export my 80k tri Mel Dreadnaught but max just sat there for a while and I gave up.

    Also I dunno if you saw my second PM or not. :)

    Posted in: Third Party Tools
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    posted a message on Best tool to record game videos?
    Quote from BrotherLaz: Go

    On the front page of sc2mapster it has those good looking videos that will probably contribute a lot to advertising a map. What do people use to record those? Google revealed several programs but they seem to be paid...

    Same Brother Laz from PK? If so, sup dude. Malkor here.

    Fraps is the best utility by far. Camstudio gives me stuttered video, camtasia destroys audio and video regularly on all of my attempts to use it.

    I've yet to find a recorder that plays nice with Age of Wonders 2, however.

    I use Sony Vegas for standard editing and megui for my final x264 encodes.

    Posted in: Off-Topic
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    posted a message on M3 Exporter

    Thanks for the reply!

    I would most appreciate it if you decided to update your import plugin to support the lick king format sometime in the future. That is pretty much the #1 thing on my list to get hammered out - a process of putting WoW models into sc2 (or, really, anywhere; getting them into max is a bridge to most games really).

    Keep up the excellent work.

    Posted in: Third Party Tools
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    posted a message on M3 Exporter

    Awesome! I might throw some of my ships into sc2 for yucks. We'll see how far I can push polies in sc2.

    I'd love to know how you got the WoW models into 3ds max. Do they have animations in 3ds max as well?

    Posted in: Third Party Tools
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    posted a message on Anahn Ships + Voice Acting

    Thank you for your comments! Here is a new VA demo.

    Posted in: Artist Tavern
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    posted a message on Anahn Ships + Voice Acting

    To catch your eye -

    http://th09.deviantart.net/fs70/300W/f/2010/064/2/4/Anahn_Leviathan_Alpha_A_by_IskatuMesk.jpg

    Some low-poly unfinished models of a race from my novel. Won't be put into sc2 most likely since I can't uv/texture/animate. The Leviathan in particular is extremely incomplete and will probably see major revisions as well as the engine block actually getting finished sometime in the future.

    Be sure to view at 1080p fullscreen.

    My voice acting demos in order from newest to oldest. I have 13 or so years of voice acting experience from the time I was just a wee pup to the modern day. I focus largely on villainous voices. I am also an exceptionally skilled sound engineer. I seek to perfect my methods and voices until they provide just the right emotion. This can take a long time... so much of what you are about to hear should not be considered final either.

    - Random Voice Demo 01, includes the voice of Legion from our community.
    - 2010 quarter 1 voice practice
    - Voice of the Destroyer (Armageddon Onslaught)
    - Not a voice demo, but rather the Destroyer in action so you can hear his voice ingame.
    - Major demo reel from 9 or so years of Starcraft modding.
    - Not a demo, but rather parted of a scrapped trailer for a dead Homeworld 2 mod of mine, featuring voiced narration.
    - A voice reel featuring Undead voices from my ITAS mod for starcraft. Also has the voice of CC Administrator Lavarinth.

    Here's an extra - a piece of music I created back when I was still composing.

    Posted in: Artist Tavern
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    posted a message on Hiya!

    Hey, I'll be lurking around and perhaps sharing my videos with you guys.

    I'm a veteran Starcraft modder of 10 years, creator of Armageddon Onslaught, ITAS, and many other large conversions. I am an accomplished voice actor, writer, and designer with (terrible) skills in asset creation like untextured/animated/uv'd models of ships and garbage. I've modded many other games as well.

    For the past while I've been releasing lots of commentaries on various Sc2 games, both my own and high-level replays of other players. I will be creating a multi-hour video series that totally covers every square inch of the editor and beyond.

    However no future projects I may or may not produce in terms of mods/campaigns will ever be made public again. I will only be releasing design-related information.

    My youtube channel -

    http://www.youtube.com/user/mancatcher

    My commentary is an acquired taste. You'll either love it or hate it.

    Bro.

    Posted in: Off-Topic
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    posted a message on 3D Models!

    Hi! I'm very interested in your WoW model converter. I look forward to trying it out when it comes. My future projects depend heavily on such a converter.

    I have a question for thee - does it support Lick King format models? The formats changed throughout the versions and the only tool that converts WoW to wc3 format was abandoned by its creator some time ago, and thus does not support Lick King m2s.

    Best regards and godspeed.

    Posted in: Artist Tavern
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