Hell, I can't find this anywhere around Galaxy editor. It must be there.
I'm speaking about the W3 World Editor option that displayed blue and purple layers over the special terrain, shortcut "p". There was another one, too, shortcut "n2 for naval units.
Any idea on how to activate this on SC2?
And, in case the option isn't around, I have a new suggestion for Blizzard :P.
I'm trying to figure out a way to make a building production give
vespene (for the power mills). I'm thinking either a production that
directly increases vespene, or one that creates a unit that is then
turned into vespene by a trigger. So far, I haven't found a working
method.
Anyway, the latest info on the campaign showed an upgrade for refineries that made them collect without SCVs.
So, I just registered a few seconds ago (wanted to do so since some days) and I noticed this thing on my profile.
This is the first time I register in a Curse website, so I searched about it, and it seems these "reward points" are something like reputation points give by Curse to those who make addons.
My question is... will those points affect us map-developers in any manner, or can I disable them and don't care about them again?
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No ideas?
I'm sure the answer is a simple one, but I can't find it anywhere :(.
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Quoted for truth :).
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@vjeux: Go
I only have 1 one down, and you "can't" place units in it :S.
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Hell, I can't find this anywhere around Galaxy editor. It must be there.
I'm speaking about the W3 World Editor option that displayed blue and purple layers over the special terrain, shortcut "p". There was another one, too, shortcut "n2 for naval units.
Any idea on how to activate this on SC2?
And, in case the option isn't around, I have a new suggestion for Blizzard :P.
0
Anyway, the latest info on the campaign showed an upgrade for refineries that made them collect without SCVs.
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Thanks, didn't see that, but...
I can't add new heights, and the editor doesn't seem to change anything when I edit the existing fields :(.
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I don't know, if it has been designed specifically like that...
It's the "pit" that worries me, and the way the cliff layout has been designed around it.
Whatever, I don't understand why they didn't let us have some more cliff levels, I consider 6-8 the minimum level, and we only have 2 :(.
No way I'm gonna be able to make stair-style fortresses, and no way a lot of maps where there's high elevation will work.
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I supposed melee maps would only work with 3 levels: pit, normal, cliff1, cliff 2. Fine, no problem.
But I definitely didn't expect that rule to be general.
Please, tell me there's a way to have more than the 3 levels of cliffs.
If not, my siege map project just got owned :(.
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@Sixen: Go
I can't find the option in my profile now that I activated it :S.
It asked if i wanted to sign in the "Curse reward points". I wasn't sure what it was about, so I just left it activated just in case.
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So, I just registered a few seconds ago (wanted to do so since some days) and I noticed this thing on my profile.
This is the first time I register in a Curse website, so I searched about it, and it seems these "reward points" are something like reputation points give by Curse to those who make addons.
My question is... will those points affect us map-developers in any manner, or can I disable them and don't care about them again?
Greetings and nice to be here ;) :P.