I can't believe it! I finished a map! Lol. I copy+paste what I posted at Teamliquid: http://www.teamliquid.net/forum/viewmessage.php?topic_id=363270
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Strategist is tournament map which combines micromanagement and tactics. You must choose your troops well, and then micro them to win. I'm from EU so beta is locked there for now, but I plan on releasing it everywhere once it's ready (soon, I promise).
What makes Strategist different from the other maps of the same style?
-You choose the units you want to play with each round, from a list of squads. Once you use one squad, you can't use it again, so you'll need to play your cards carefully. You won't know what did your opponents choose until you face them.
-You fight each player each round with the same units. There's no "I'm always paired against the stronger player" problems, the luck factor is all on player hands.
-There's a computer player fighting against the human players, too. It works as some kind of "bonus wave" and makes sure all players have someone to fight against. The unit combinations of the computer are unique and somewhat challenging, so don't overstimate it.
-All players get 1 gas after each round, which they can use to buy attack/defense upgrades, reinforcements, minerals or spy the units of the computer. Detector reinforcements are pretty important if you suspect your opponents have cloaked units, and minerals are useful for some units, so don't forget to get some each round.
-Squads are divided in races, which are divided in tiers. T2 and T3 are initially locked, and you'll need to play with 2/4 squads of that race to unlock T2/T3. Don't rush to T3 on a sigle race, it's usually a bad idea and it's going to backfire in the long term.
-You get 1 gas after each round, but you can get more if you choose a race-random squad (2) or a total-random squad (4). It's up to you to decide if the risk is worth or not. Remember to spend gas, upgrades are important, as are detector reinforcements.
-You'll probably die in your first game, and complain about fights not being fair. Don't forget the game isn't just about micromanagement, there's strategy, tactics and predicting the moves of your enemy, too. Remember the squads your enemy chose, and use units you know he can't counter anymore. The computer and the ability to spy it help predict the decisions of your enemy, too, supposing they spy it.
That's my introduction to the map. It's beta for a reason, so feel free to give your suggestions, opinions and criticism on whatever aspects you want, be them balance or the UI style. The map is pretty much finished, excepting some texts on the dialogs and the banks, that aren't enabled for now.
The map is public, so you don't need me online as host to play it. Maximum of players is 6, and spectators are allowed by default.
If you don't have anyone to play the map with, give it a check on single player against the AI to see how it works, or just add me (Lonami.315) or organize a group in this same thread. I'll hang around the "Strategist" chat channel (I'll be pretty busy this week, but I'll log in when I can to check if there's people online at the chat channel to play the map with the rest of you and get your feedback in-game).
All the games played during the closed beta were pretty positive, so I hope you guys like the map ;).
PS: Since the map is public now, please use this thread instead of PMs to contact me if you need so. I know we worked well with PMs before, but I think using this thread would be better for everyone.
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Any kind of feedback is welcomed :D.