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    posted a message on Strategist (tactical micro tournament) open beta

    I can't believe it! I finished a map! Lol. I copy+paste what I posted at Teamliquid: http://www.teamliquid.net/forum/viewmessage.php?topic_id=363270

    ----

    Strategist is tournament map which combines micromanagement and tactics. You must choose your troops well, and then micro them to win. I'm from EU so beta is locked there for now, but I plan on releasing it everywhere once it's ready (soon, I promise).

    What makes Strategist different from the other maps of the same style?

    -You choose the units you want to play with each round, from a list of squads. Once you use one squad, you can't use it again, so you'll need to play your cards carefully. You won't know what did your opponents choose until you face them.

    -You fight each player each round with the same units. There's no "I'm always paired against the stronger player" problems, the luck factor is all on player hands.

    -There's a computer player fighting against the human players, too. It works as some kind of "bonus wave" and makes sure all players have someone to fight against. The unit combinations of the computer are unique and somewhat challenging, so don't overstimate it.

    -All players get 1 gas after each round, which they can use to buy attack/defense upgrades, reinforcements, minerals or spy the units of the computer. Detector reinforcements are pretty important if you suspect your opponents have cloaked units, and minerals are useful for some units, so don't forget to get some each round.

    Basic tips:

    -Squads are divided in races, which are divided in tiers. T2 and T3 are initially locked, and you'll need to play with 2/4 squads of that race to unlock T2/T3. Don't rush to T3 on a sigle race, it's usually a bad idea and it's going to backfire in the long term.

    -You get 1 gas after each round, but you can get more if you choose a race-random squad (2) or a total-random squad (4). It's up to you to decide if the risk is worth or not. Remember to spend gas, upgrades are important, as are detector reinforcements.

    -You'll probably die in your first game, and complain about fights not being fair. Don't forget the game isn't just about micromanagement, there's strategy, tactics and predicting the moves of your enemy, too. Remember the squads your enemy chose, and use units you know he can't counter anymore. The computer and the ability to spy it help predict the decisions of your enemy, too, supposing they spy it.

    That's my introduction to the map. It's beta for a reason, so feel free to give your suggestions, opinions and criticism on whatever aspects you want, be them balance or the UI style. The map is pretty much finished, excepting some texts on the dialogs and the banks, that aren't enabled for now.

    The map is public, so you don't need me online as host to play it. Maximum of players is 6, and spectators are allowed by default.

    If you don't have anyone to play the map with, give it a check on single player against the AI to see how it works, or just add me (Lonami.315) or organize a group in this same thread. I'll hang around the "Strategist" chat channel (I'll be pretty busy this week, but I'll log in when I can to check if there's people online at the chat channel to play the map with the rest of you and get your feedback in-game).

    All the games played during the closed beta were pretty positive, so I hope you guys like the map ;).

    PS: Since the map is public now, please use this thread instead of PMs to contact me if you need so. I know we worked well with PMs before, but I think using this thread would be better for everyone.

    ----

    Any kind of feedback is welcomed :D.

    Posted in: Map Feedback
  • 0

    posted a message on I just want everyone to see this...
    Quote from Neonsz: Go

    Because it's fucking awesome

    Not bad ;P.

    Posted in: Off-Topic
  • 0

    posted a message on Photon Cycles source

    No one will maintain it now?

    • sadface* :(
    Posted in: General Chat
  • 0

    posted a message on Is it possible to configure manual aiming?

    There's maps emulating first person shooters. Some quick-search examples:

    You have tutorials in the forum, too (just search "first person shooter").

    I suspect what you want is to aim in a third person shooter style, but the basics should be pretty much the same for both ;).

    Posted in: Galaxy Scripting
  • 0

    posted a message on Valencia is invaded by Zerg!

    Spanish pride :D.

    Posted in: General Chat
  • 0

    posted a message on Open Games List
    Quote from Karawasa: Go

    If you have access to the patch 1.5 beta...I highly recommend you load it up.

    OPEN GAMES LIST HAS ARRIVED!

    Took them 2 FUCKING GODDAMN YEARS.

    But yeah.

    FUCK YES.

    Now, let's hope they decrease the size of people in chats, now showing who's inside the lobby is worse than before...

    Posted in: General Chat
  • 0

    posted a message on SC2 Arcade Alpha
    Quote from Renee2islga: Go

    I'm not very good at english language

    “You may not copy, photocopy ....”

    What does this word "photocopy" means? Is screenshots forbidden? Or it is actually means "steal the art to another game?"

    Aren't those just the typical anti-piracy phrases?

    Posted in: General Chat
  • 0

    posted a message on SC2 Arcade Alpha

    Make sure you betatest it enough so we can't stop complaining about the system.

    Also, the game needs an "active lobbies" list, YES OR YES. We can't let this opportunity get wasted, we must get that list.

    Posted in: General Chat
  • 0

    posted a message on Wonderful year$ of photocycling
    Quote from Bounty_98: Go

    The shroud of Photon Cycles, has fallen.

    Begun, Photon Discs has.

    Wait for my Disc Cycles, and despair!

    Actually, that would be a good idea. Imagine Photon Cycles with bikes having the Photon Discs abilities with a bigger map and walls going up and down.

    Must patent it.

    Posted in: General Chat
  • 0

    posted a message on Sc2 mapster was hacked?
    Quote from Nebuli2: Go

    No one pays attention when I talk about something which is much more likely to be the site getting hacked.

    http://www.sc2mapster.com/forums/general/general-chat/35877-site-hacked/#p1

    Not as cool, I'm sorry :P.

    Posted in: General Chat
  • 0

    posted a message on Simple bank questions

    Anyway, no answer for the 5th question of the first post? :S

    Quote from Nerfpl: Go

    Quote from Lonami: Go

    So there's a default return value, that's interesting, may not need "check if exists" then.

    As for preload, I think I have some example map where it doesn't preload. Did I miss it, or there's situations where it isn't necessary?

    If you don't preload it means you don't use banks. Btw what's the deal. It's just 1 function call per player on init.

    Just curiosity :P.

    Quote from Ahli634: Go

    Preload creates a xml file named "BankList.xml" with bank names to load afaIk. The action itself might have no real effect (only in editor). Blizzard did the same placebo actions to configure stuff in Starcraft Broodwar with "Preserve Trigger" which only set a flag in the editor while the action itself did nothing.

    If you got no preload, you might have that file within your map already.

    Seems that's it, thanks.

    Posted in: Triggers
  • 0

    posted a message on Simple bank questions

    So there's a default return value, that's interesting, may not need "check if exists" then.

    As for preload, I think I have some example map where it doesn't preload. Did I miss it, or there's situations where it isn't necessary?

    Posted in: Triggers
  • 0

    posted a message on Simple bank questions

    After reading other threads and some tutorials, I understand how basic banks work, more or less. Still, I'm not sure what these functions are exactly for, because people give different explanations.

    So, some simple questions:

    -What is preload exactly for?

    -You need to save the bank each time you store something? what if you don't save after storing?

    -What are sections for? Do you really need them, or they're just to classify stuff better?

    -If you don't have a bank / section / key, it generates itself? what if you try to load something that doesn't exist?

    -Saving the bank on a variable is just to access it faster without needing to type the name? or you need to save it yes or yes if you're opening more than 2 banks?

    Yeah, stupid questions, but I want to have everything as clear as possible before starting to experiment.

    Posted in: Triggers
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    posted a message on asdfasdf
    Quote from xKenneth: Go

    DT + Observer + Phoenix

    Terran: thor + scan/raven/ghost. Zerg: corruptor + roach + overseer. Protoss: void rays with observer.

    Posted in: General Chat
  • 0

    posted a message on 'And' and 'or' conditions.
    Quote from Neonsz: Go

    Could someone post a screenshot where 'and' conditions and 'or' conditions are used correctly? I can't get them working.

    Or and And are just like any condition, only that you put normal conditions inside them.

    Posted in: Triggers
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