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    posted a message on Problem associating costs with towers

    I'm not the best with the editor, but did you try setting one of those costs to 0? If the Tower itself is costing 4, and the construction of the tower costs 4, then it makes sense for it to cost 8. Just a guess, I didn't actually try it.

    Posted in: Miscellaneous Development
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    posted a message on Skizot's "How to Model" livestream.

    I'd recommend going with either the ammo box from the end of the campaign, the one with the cool looking screen, if you remember it, (for those of you who aren't that far yet, no, that isn't a spoiler of some sort. lol), a barricade, or a weapon of some sort. I don't have any plans for these items, I just thought they'd be cool looking and someone might be able to use them in a project. Or maybe something flowing, I was curious how that worked. How to not make something static, like.. if you have a ribbon tied to your head and you start running, the tail will flow, you know what I mean? Either way, I hope you find something. I think it's awesome that you're helping people.

    Posted in: Artist Tavern
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    posted a message on EPIC Released in NA

    How does it scale? Depending on how it scales could make for an entirely different game. Say, for example, if I'm on the Protoss team, and I gain a level, does all of my teams creep gain levels? or maybe a fraction of my teams creep gains a level? Or maybe if I level, the enemies creep level up, or partially level up? If your creep levels up with you, then it could just make the slant even greater. If its against you, then if one person levels up more than the rest, you have the potential of making it harder for your teammates to level. Just asking.

    Posted in: Project Workplace
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    posted a message on How do the forum users work?

    I'm pretty sure gray and green names work in a similar manner. Green if you've submitted something to the site, gray if you haven't.

    Posted in: General Chat
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    posted a message on Voliar's Revenge

    @deleted_4447329: Go

    Were you being sarcastic? Because I've literally fallen asleep during some boss fights and woken up later to find out I've lost.. lol. But I don't really get your reference to FFXIII's battle system. (I've had that game since release and I still haven't gotten through the 7th chapter. I don't like how it works very much.)

    Posted in: Project Workplace
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    posted a message on Voliar's Revenge

    @SquarelyCircle: Go

    Not too sure why I was replied to on that one, but irregardless, it's a good point. FFVIII's battles took way too long.

    Posted in: Project Workplace
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    posted a message on Voliar's Revenge

    Are you asking which model as in which game? Or are you asking where you're going to find a model for Bahamut? If you're wondering about which game, I like FFX's Bahamut the best, but VII's Regular Bahamut was good too. About where to find them, I haven't the slightest, I don't even know where you'd find an Odin model.

    Posted in: Project Workplace
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    posted a message on Voliar's Revenge

    Bahamut with Mega Flare. Maybe using Helion's infernal Flamethrower stacked a couple times so it's thicker? I'm looking for a better beam attack.

    Posted in: Project Workplace
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    posted a message on Voliar's Revenge

    Wow, that's pretty intense. And I was disappointed when they said they didn't have plans to actually remake FFVII, they'd just made a tech demo.

    Posted in: Project Workplace
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