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    posted a message on Regions

    The trigger to add a rectangle to a region. Does that add to whats arleady there or does it replace. And if it only adds is there a way to reset the region?
    Again, the trigger to add a rectangle requires 4 points, does this mean that the points I enter dont have to form a rectangle or does GE check if the do?
    Also how does GE calculate the center of a region? I'm trying to attach a region, by the way of one of its vertexs, to a unit. This region rotates with the unit so I need to know how to calculate the offset.

    Posted in: Miscellaneous Development
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    posted a message on [Tentative Title]Survive!

    I'd like to do the color thing, but I don't think that's possible. I'm defenitly doing the different forms, probably using the changling.

    Posted in: Project Workplace
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    posted a message on [Tentative Title]Survive!

    Your ideas sound great, but its really getting off the idea of original The Thing from SC. I'm planing on making this game nice and simple with a few extra touches to enhance replayability.

    Posted in: Project Workplace
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    posted a message on Tutorial Request

    Galaxy Code?

    Posted in: Tutorials
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    posted a message on [Tentative Title]Survive!

    Pretty much.
    I'm considering adding items that can be used by the Survivors, such as a map, smoke bomb, flare, ammo, sword, better gun, etc.

    Posted in: Project Workplace
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    posted a message on [Tentative Title]Survive!

    If any of you played The Thing from SC thats what this game is like. To an extent.
    There will be two teams. The Survivors and the Things/Assassins/Killers/etc, but not in the normal sense.

    • Victory is shared
    • Sight is not
    • All players are considered enemies, however there is no auto-attack

    Survivors - Survive till the time runs down.

    • Have a custom sight radius that is not full 360 degrees
    • Can shoot in the dark if they think someone is there, can only do this once in awhile.
    • Have limited ammo.

    Things - kill all the Survivors before the timer runs down.

    • Can burrow
    • Can Sneak - Slows speed greatly, but makes it so they are harder to find. Survivors can see them if they are in direct line of sight for to long(this also applies to burrow).
    • Distract/Throw Rock - can make the Survivors think someone is there

    General
    There will be ammo packs lying around the map; Survivors have shared vision with the packs (small sight radius).
    After you die you can stay and watch, however chat will be disabled. There will be two different views.

    • See all - there is no more fog of war and you can see the entire map at once.
    • Actual vision - see what all the players see.

    I most likely will be needing help with scripting the vision properly. If anyone is willing I need some help with understanding how to code in pure Galaxy since this GUI is really a pain.

    Posted in: Project Workplace
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    posted a message on New AoS style map in concept phase.

    Ugh, I'm sorry, but the last thing I want in sc2 are DoTA games. I had enough of it becoming so competitive that they kick for dling. And plus the game system was to sparse and there wasn't much to do.
    If anything I think you should take a page from Custom Hero Wars from sc. Now that was a great game. The game was fun and balanced, sure it was annoying when someone left, but you still had fun anyway. I really liked fighting in the arena, buying custom waves, and having a shot at getting the "Game Ender" or whatever it was called depending on the version.

    Just my 2 cents though, don't have to listen to me.

    Posted in: Project Workplace
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    posted a message on SC mapster logo

    Maybe make the texture closer to the SC2 text in the trailer Insidiuos posted, right now it feels a bit flat. Other than that the animation looks really amazing.

    Posted in: Artist Tavern
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    posted a message on Map Language issue...

    Are those maps made before the patch? It might be that the bug is still residing in older maps, so they need to be resaved with the new editor.

    Posted in: Miscellaneous Development
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    posted a message on Add same weapon to unit twice? (Now: How to make triggered effects persistent?)

    You could try looking at a carrier and see how it houses multiple units and then exchange those units with baneling missiles.

    Posted in: Miscellaneous Development
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    posted a message on Unit light

    Just set the range larger than the sight radius. That should work for any weapons/skills you might be using and that's the only thing I can think of that might help.

    Posted in: Miscellaneous Development
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    posted a message on [Contest] Clock

    Really simplistic, but that's how I like it.
    Its a clock based out of the Energy, Shield, and Life stats of a Zerg Egg. This could easily be modified to become a countdown timer on a bomb.
    I'm currently trying to figure out if I can change the name of the stats.

    Posted in: Project Workplace
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    posted a message on How to make a Flashlight?

    You could create a pseudo flashlight using triggers that modify the Fog of War.

    Posted in: Miscellaneous Development
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    posted a message on Building on Ramps?

    If you mean for players I'm pretty sure you can just path it in.

    Posted in: Miscellaneous Development
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    posted a message on Camera Follow Unit

    There's a trigger to set the camera to a certain unit. O.o

    Posted in: Miscellaneous Development
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