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    posted a message on 0 Mineral patch ramp block
    Quote from Honor646: Go

    @ghoohg: Go

    Obviously, you don't get it.

    It's a puzzle I assume. If he's already holding minerals, then he can't mine another patch to open more "gates".

    Makes two types of patches. Gold and Regular minerals.
    Or make an object that can only be attacked by workers.

    Posted in: Miscellaneous Development
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    posted a message on [Model Showcase] Warcraft 3 Heros Revamped

    How big are the files?
    EDIT: estimated files size after animation?

    Posted in: Artist Tavern
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    posted a message on Thank You Blizzard!
    Quote from Forge_User_20981173: Go

    @BrotherLaz: Go

    to make a pacman map ofcourse!

    Or Bubble Bubble ^.^

    Posted in: Miscellaneous Development
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    posted a message on Patch 16 Patch Notes
    Added actual weapon speed to the UI, thank God.
    Posted in: General Chat
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    posted a message on Beta Usernames
    zifoon.868 So there is no unique ID for the first part? For real? x_x EDIT: US
    Posted in: General Chat
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    posted a message on Thank You Blizzard!
    Only really like the utility robot though; even has 'attack' animation although it looks like healing animation
    Posted in: Miscellaneous Development
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    posted a message on Thank You Blizzard!
    authenticating the account... wow it's taking long
    Posted in: Miscellaneous Development
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    posted a message on How to set a Walk animation?
    If you want to know how to set up in the data editor What you do is Search: 'walk animation' you will find at least 2 solutions on the first page http://www.sc2mapster.com/search/?search=walk animation Here's one. http://forums.sc2mapster.com/development/map-development/3264-roach-twitching-movement/#p4 maybe you like this one http://forums.sc2mapster.com/development/map-development/4413-inibhit-walk-animation-start/#p2
    Posted in: Artist Tavern
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    posted a message on Korean Gamers Are Faster Than A Speeding Bullet
    Quote from Clord: Go

    @zifoon: Go Expect basketball is completely different kind of game.

    If basketball was the same kind of game it would not be an analogy. http://en.wikipedia.org/wiki/Analogy

    I'll break it down for you
    - They are both competitive
    - Requires many key factors [Examples used in analogy: APM for SC; hand-eye co-ordination for Basketball]
    - Missing one of the key factor means they cannot be great at particular activity
    - Being great at that one factor does not mean they will be great at particular activity
    Conclusion:
    If you have bad hand-eye co-ordination, you are going to suck at Basketball. If you have great hand-eye co-ordination it doesn't necessarily mean you will be great at Basketball, since it's just one of the factors that makes a good player.
    Analogy
    If you have bad APM, you are going to suck at SC. If you have great APM it doesn't necessarily mean you will be great at SC, since it's just one of the factors that makes a good player.

    Posted in: General Chat
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    posted a message on Girl Commentator Wants UMS maps
    Quote from BrotherLaz: Go

    I wonder how many people clicked on this thread because it said 'girl' instead of 'ums commentator'.

    Actually I clicked here to see images of popular internet memes such as 'There are no girls on the internet', 'why is the man driving in the kitchen?' and 'TITS OR GTFO'.
    Shame on all of you, shame on you not spreading internet memes and keeping them alive! And you call yourselves patriots of the internet. BRB 4chan.

    Posted in: General Chat
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    posted a message on [Triggers] CatalogFieldValueGet / Set
    Quote from s3rius: Go

    @ArcadeRenegade: Go

    It's prohibited to modify certain field values. Sadly button positions are one of them. Unless Blizz devs change that (if it's even possible that easily) there's nothing we can do about.

    Isn't it because CatalogFieldValueSet works like upgrade? I'm sure you can only change what you can change through upgrades. I find this a pain, because in world editor it was easier to add new abilities through triggers.

    Posted in: Tutorials
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    posted a message on Giving a unit more than 31 abilitys
    Quote from Antimatterthunder: Go

    Different abilities, up until now i have programmed in to my map so each hero sorta has their item shop built in to themselves, So like i made a dummy ability, "But Photon Cannon" gave it requirements so that you can only use it when you have an open inventory slot, then made triggers to that when a unit uses that ability it gives them the item. sooooo, yeah it would be a huge pain to have to go back and redo everything to make real shops.

    why not use a custom UI? Would be much easier

    Posted in: Miscellaneous Development
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    posted a message on Korean Gamers Are Faster Than A Speeding Bullet
    Quote from Clord: Go

    That is just nuts, I'm sure they make some waste clicks and moves too sometimes.

    Not too often. Only during the early phase for warm up. If they spam click they lose one action that may cost them the game. If you look at SC tournaments not all SCVs are at work nor have the action to do every macro. We are talking about the top level, even Flash and Jaedong. If you played SC in ICCup, you will realise there is no click to spare.

    Regarding APM and whether it makes a good player
    There is no low APM players in star league, absolute zero. Yes good player usually has high apm but to become a great player you must have high APM, no way of going around it. So if you cap at 90 APM sadly you can't become a top SC player. Using basketball as analogy, people can't become a great basketball player if they you have bad hand-eye co-ordination. It doesn't mean if you have great hand-eye co-ordination you are good basketball since it's just one of the factors that makes the person good at basketball.

    Posted in: General Chat
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    posted a message on Blizzard owns our maps.

    Double posting time!
    Well new information

    They made the ToS so that it gives Blizzard "the right" to stop, reject and control all user created contents. Blizzard do not have ownership over them. Also it gives them right to pursue anyone who wrongfully use the user created content.

    This is for Korean ToS only although they are still violating copyright laws in other countries too (same laws for any country that signed the international copyright laws).

    More information here
    http://www.teamliquid.net/forum/viewmessage.php?topic_id=132008

    Something the TL OP didnt' mention
    게임내에서 보여지지 않고 게임과 일체화되지 않은 귀하의 이용자 콘텐츠 (예컨대, 일반게시판등에의 게시물)에 대하여는 블리자드가 귀하의 명시적인 동의가 없이 상업적으로 이용하지 않으며, 귀하는 언제든지 이러한 이용자 콘텐츠를 삭제할 수 있습니다.
    다만, 이러한 이용이 법률에 의하여 제한을 받을 경우, 블리자드는 해당 법률 규정에 따릅니다.

    There is no more "moral right waiving". Blizzard may delete any user content and people to have follow the general law regarding user contents (possibly to prevent replays/user maps being sold illegally).

    Can't stress this enough FOR KOREAN ToS ONLY!

    Posted in: General Chat
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    posted a message on Attack Speed
    Quote from 7MM3: Go

    @zifoon: Go

    Really? Does this apply to custom set attack speed values as well? Or just a melee thing.

    Also where could you find these values, if they are changeable.

    It's for all weapons

    You can change the values in the data editor
    Weapon - Random Delay minimum
    Weapon - Random Delay maximum
    I'm guessing you didn't change them ^.^

    Posted in: Miscellaneous Development
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