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    posted a message on Fastest Map Possible vSC2

    @Whitelegs: Go

    lmfao. Thanks for that.

    Posted in: Miscellaneous Development
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    posted a message on Fastest Map Possible vSC2

    I have already got the bare bones of the terrain down as well as the minerals. To get them to ignore the standard mineral distance you have to modify the pathing footprint in the data editor. Change it to footprint 2x2 placement only and the minerals will be able to stack on top of buildings, AFAIK. (It works for CC/Nexus/Hatch, you have to place them in the right spot though)

    All that needs to be done to finish the basic map is find a way to stack minerals & gas. One mineral field is by far not enough. I need to stack 50 of them and so far I can't think or find of a way. On a side note, the terrain is tricky, but you get used to it being 3D. Harder to work with, imo.

    And yes... I do intend to use the high yield ones. It'll be SC2 on crack, literally.

    Posted in: Miscellaneous Development
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