So if I got it right, I gotta have some kind of registry with all the toolclips as strings if I want to use the toolclip texts in a dialog for example?
I know this is solved but I just figured out why "Triggering Unit" by standard doesn't work with "Unit is Clicked"-event. Its because units by standard have the Unit - Flag "Cannot Be Clicked" filled in by default. Remove it and it will work just fine!
So I've been browsing around trying to findout a thread that can explain to me how to use the catalog function. As I've understod it could be used to both get and send data back and forth. What would it look like if I for example wanted to change the damage of a marines Gauss Rifle?
0
-0
I can't get this to work since I can't find "Value: Ability of Ability Command". Plz help mee! :<
0
So if I got it right, I gotta have some kind of registry with all the toolclips as strings if I want to use the toolclip texts in a dialog for example?
0
I know this is solved but I just figured out why "Triggering Unit" by standard doesn't work with "Unit is Clicked"-event. Its because units by standard have the Unit - Flag "Cannot Be Clicked" filled in by default. Remove it and it will work just fine!
0
Is there any way for me to fetch the toolclip of the ability as well and copy it into a string-variable?
Plix help me give you 1000+ internets. <3 <3
:D
0
bump
0
The question is simple:
How do I convert 'Triggering Ability Command' to a String. So that I can retrieve the name of the triggering ability that is.
Thanks in advance,
Ice_bane @ B.net EU
0
Oh right, that doesn't seem very hard at all thanks for response! :D <3
0
Hi there dear mapsters!
So I've been browsing around trying to findout a thread that can explain to me how to use the catalog function. As I've understod it could be used to both get and send data back and forth. What would it look like if I for example wanted to change the damage of a marines Gauss Rifle?
Sincerely Yours, Icebane
0
Same problem here! Bump bump!
0
We can really sum up with - the 1.1.1 is a real bitch! <.<
0
Anyone else had the same issues?
My mapping team is having serious issues.
Best Regards, Ice_bane
0
Problem solved!
Just remove "Minerals" from the "Acquire"-field in the "Gather - Mineral" ability.
0
Hi mapsters!
So I have a problem: I wan't my Workers NOT to automatically pick a new mineral field to harvest when a mineral field depletes.
Anyone have an idea?
Thanks in advance, Ice_bane @ B.net EU
0
@ rougelike: @ d3operator:
Yeah that's what I did, I used the resource field. But I'll have a look at that comparing resource amounts when a resource changes for a player.