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    posted a message on Warcraft: Armies Of Azeroth

    Hello there project members of WarCraft: Armies of Azeroth!

    Just today I saw the trailer and I got completely blown away, you guys are doing a fantastic job. For years long I have wanted a WarCraft 4 (haven't we all?) and now that I got to see the trailer I returned to the mapster from which I have been gone for more than a year now.

    What I would like to ask you is if there would be a spot on your team as a map-maker? Or just an external collaborator. I don't want to be part in the actual modding of the game but the application of it. I modded WC3 for more than five years (with some pauses of course) and SC2 for more than four years with som breaks here and there.

    Today I work as a professional level designer at my startup company on a team of five members as well as a part-time employment as a Level Design Teacher. I am confident I could create high quality maps and would have a helluva time doing so! :)

    So what do you say, might there be a possibility?

    Posted in: Project Workplace
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    posted a message on Hamachi, SVN and Subversion Setup Guide

    Hey everyone! I made a guide on how you setup Hamachi and SVN. It's super useful if you want to get some simple subversioning going without a server needed. Thought maybe someone here will find it useful!

    https://docs.google.com/document/d/1d24QLvPKEOj2LU9_Ms-dYqlWiGfOCOEPNYQmrk_Z0iU/edit

    I know how much of a hustle it is to setup proper subversioning and it's even worse if you don't have the resources for an FTP or a permanent server of any kind, therefore this kind of setup is a good option.

    Cheers!

    Posted in: Miscellaneous Development
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    posted a message on Custom Help Tab Icons not showing!

    Hello there fellow Mapsters!

    I am currently trying to add custom icons for the help tab (F12) but they are not showing up?

    The Icons I made are: - 113x113 pixels (just like blizzards default help-tab icons.) - .DDS - Looks fine in the preview.

    I'm really stuck so I need your help!

    Thanks in advance!

    Posted in: Data
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    posted a message on Undamagable Unity at 1HP

    Hello Mapsters!

    Recently I stumbled on something that either is a bug or an data error made by me, though I have no idea to create a reproduction case with this happening and I have NO idea why it happens.

    Have anyone here had a similar experience or an idea of what it could be?

    The only thing I came up with was that the Unit some how already has HP below zero when taking damage, so the editor says that it's already dead thus not taking any damage - or something like that.

    Edit 1: It should be noted that I am doing a lot of Catalog Field Value Set in runtime.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Thanks for everything!

    You do remember me, wohoo! :D

    Oh and ofc thanks to you Mozared, I said I missed someone! ^^

    Posted in: General Chat
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    posted a message on Thanks for everything!

    Hey everyone!

    I'm quite sure a very few (if anyone) remembers me at all here but I've been around for years, lurking, reading tutorials and even made a some replies.

    Before this I was at TheHiveWorkshop in the WC3 days and a lot have changed since then. I've decided to leave the SC2-modding and set my goals on something else, but that's not important.

    What's important is how much I want to thank you guys for helping out with issues I had, making tutorials and other kind of assets.

    You have been the finest and most hospital community I have been a part of and I hope you will stay alive for long, not just IRL.

    Thanks for everything, you will never seize to amaze me with new mods and ideas!

    Yours sincerely, Ice_bane aka @_Sjonsson

    Extra shoutout to: Sixen, Zeldarules, Wolflisk, OneTwo, MasterDinadan, Soulfilcher and Kueken531!

    (I probably missed someone.)

    Posted in: General Chat
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    posted a message on The Contamination

    Hello there everyone!

    The Contamination is a mod I've been working on back and forth for more than a year now. It's available for play on Battle.net EU.

    Currently I have the problem that there are sooo many components of the game and I find a hard time doing anything about it all cause I don't get any feedback from Battle.net.

    Heres the basics of the game:

    And here's the different mission modes:

    Feel free to leave any feedback!

    Best Regards, Icebane

    Posted in: Map Feedback
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    posted a message on The Contamination

    EDIT: Somehow I made a double post, any moderator; feel free to remove this thread.

    Hello there everyone!

    Here is a mod I've been working on back and forth for more than a year now. It's available for play on Battle.net EU.

    Currently I have the problem that there are sooo many components of the game and I find a hard time doing anything about it all cause I don't get any feedback from Battle.net.

    Heres the basics of the game:

    Feel free to leave any feedback!

    Best Regards, Icebane

    Posted in: Map Feedback
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    posted a message on How many are going Proffesional? Or are?
    Quote from TacoManStan: Go

    I am a senior in high school, and I am going into Computer Science as a major. But here's the thing...

    How do you measure success? People already mentioned this. Is success how much money you make? What company you work for? How far up in that company you are?

    My first intentions was just that if you are a proffessional it means that you are employed, that's it! :)

    If we are talking game development success I would say that the absolute success is when you have finished one of the project's you've always dreamed of, no matter what your position is.

    Posted in: General Chat
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    posted a message on How many are going Proffesional? Or are?
    Quote from cinicraft: Go

    I think with that metaphor it's safe to say that everyone here on sc2mapster is an artist or poet. Coming here to the sc2mapster club to show off what we create in our spare time not because we want money and fame, but because we love modding and building worlds.

    I think this is a good one! :)

    Posted in: General Chat
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    posted a message on How many are going Proffesional? Or are?
    Quote from EternalWraith: Go

    @Ice_bane: Go

    For game development, the title "professional" means nothing and is worth less without it being measured against a benchmark of success.

    Firstly, I want to respond to this. My intentions with this post was to ask how many here who did games for a living, not any prestige measurements.

    Quote from EternalWraith: Go

    @Ice_bane: Go

    Some areas of game development are very specialized, and no real formal training or studies can necessarily equip a person for such a field. This is obvious when you take a look at all the bad games out there(*cough diablo 3 cough), and those required skills are often innate.

    Secondly, I disagree with this as I am a student of The Game Assembly in Sweden which has over 80% of their students going directly into the business and staying. I am going to try not to make any opinions and just state simple facts, and take note: I AM NOT saying this to brag, I just want the game-dev world to change. Ubisoft Massive, a AAA studio here in Malmö, Sweden recently promoted a man named Ryan Hawkins as a Lead Artist, he came here just about a nine months ago. Hawkins is one of the starters of Polycount.com which is the world's biggest forum when it comes to game-dev 3D.

    He came here with very bad experience from educations involving game development. When he came here he was baffled by interns at Massive which the thought was employees, these in fact were new comers from our school. He openly said that schools educating game-dev in general is really bad but that ours is different.

    With this little story said my intentions was to state: it is NOT impossible to create an environment where the students get the conditions to learn enough to get into the business. It requires a lot of pure will power and many late nights from the students alone but it is definetly not impossible.

    Thanks for the response!

    Posted in: General Chat
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    posted a message on How many are going Proffesional? Or are?
    Quote from Monkalizer: Go

    @Ice_bane: Go I consider a career in game-development to be something like a rock-star dream. Lots of people want to work with it but few manage to get to a point where they can survive on it. I'd like to have a QA job or something administrative. I'm not much of a career-person. I'l have to finish my master in engineering (soon tm) and then see what state the economy is in. No matter what, though, I will continue to create games. I will probably finish my current project in the sc engine and then move on to android programming. I have a half-finished game that I want to continue working with.

    Edit: an alternative to the rock star thing is to see it as a form of cultural work. A lot of people in arts such as painting, acting and music cant survive on it. But they like it so that they work hard on other jobs so that they can afford to live out their passion. Thats probably the best description of where I'm at.

    A few years ago I had the exact same point of view as you do. Then I moved to Malmö (for you who don't know, the most southern city in Sweden) and started at The Game Assembly which is a higher vocational education (Yrkeshögskola). This school as since the examination of the first students (2010) had about 80% of the students getting work and stayed in the business. The game industry is currently exploding in Sweden and have been for the latest five years, I already have plenty of friends inside the business and I can tell you it is not the same thing as a musicians rock-star dream - at least not in our country.

    However, do not get me wrong, it is NOT a walk in the park. I have been working 10h+ every work day (and at some occasions on weekends) at this school for soon two years and there is a lot of crunching.

    Posted in: General Chat
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    posted a message on How many are going Proffesional? Or are?

    Heya guys!

    The question is simple how many of you are proffessionals when it comes to game development? Or aiming towards becoming?

    I'm currently a Level Designer student and I was thinking that I can't be the only one here aiming towards that right?

    Please speak up! I'm very curios!

    Posted in: General Chat
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    posted a message on Prevent resuming replay
    Quote from FunkyUserName: Go

    @Ahli634: Go

    but i need replays for bug fixing and besides that i want to be able to watch replays of other players.

    You can't have the cookie AND eat it mate! ;)

    Posted in: Triggers
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    posted a message on [List]New Features in 2.0 (HotS) Beta Editor

    The action "Dialog - Create Dialog Item" has been changed somehow, because at all the places in my code the Color value for these have been reset to White.

    I THINK the new thing with it is that they added "Automatic" as a color. What this means is that if you set the color to something else, lets say blue, the text item will be locked to blue - even though you set the dialog item text with an action to some text that is color formatted it will stay blue.

    Posted in: General Chat
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