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    posted a message on HERO ATTACK version 2.29 has been released

    That seriously looks really great. I love how you can choose your race and use the sc:bw units as heroes. Also it's pretty cool to have 4 different maps that differs from the classic dota map. I will probably try it.

    Posted in: Project Workplace
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    posted a message on Epidemic ORPG

    @LinkD: Go

    Wow that looks so damn great. The best looking rpg i've seen for now.

    Good luck

    Posted in: Project Workplace
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    posted a message on [M] Count: Sharks!

    Yeah sharks are so great. A lot of people don't understand them.

    And they are so cute :D

    cheers

    Posted in: Project Workplace
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    posted a message on [M] Count: Sharks!

    I don't know about feeding frenzy. But the map is currently multiplayer (4 players).

    Posted in: Project Workplace
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    posted a message on [M] Count: Sharks!

    Okay thanks guys.

    But, sharks don't always swim close to the surface and I tried different lightning to get it brighter but it's quite messy. Thanks for the suggestion, i'll continue to check this.

    Posted in: Project Workplace
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    posted a message on [M] Count: Sharks!

    Count: Sharks! is a unique map with a relaxing underwater atmosphere. The goal is simple, count the designated shark.

    There's 4 type of sharks: - Great white shark - Hammerhead shark - Thresher shark - Whale shark

    10 rounds to win consisting of 3 easy rounds at start, followed by 4 medium rounds and the rest is hard rounds. There's an overtime system if it happens to have a tie between some players.

    I made this map because I love sharks. Who doesn't :) ?

    Good luck and have fun.

    PS: The terrain is based on the SC2Mapster weekly terraining exercise: "under da sea".

    Embed Removed: https://www.youtube.com/v/wUBQHVz5bzY?fs=1
    Posted in: Project Workplace
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    posted a message on Question about WoW models.

    @dddarrenccc: Go

    Thanks a lot, it worked.

    Posted in: Artist Tavern
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    posted a message on Question about WoW models.

    Hi there, I have a question on WoW models, specifically animations.

    When you extract the whole model with the animations that you want with the model viewer, how can you use them on your unit.

    For example, I have a model which always have his idle animation even when walking, how can I change it to the run one? Same goes for attacks, etc...

    Thanks a lot.

    Posted in: Artist Tavern
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    posted a message on [Release] SC Capture Assault Pwn! - Infernal

    Damn, I cant find anyone to play this map. I hope Blizzard will release chat rooms soon so we can make one for this map. I would really like to play it with some people, this map is great.

    Cheers!

    Posted in: Project Workplace
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    posted a message on [Release] Shape Wars - BlizzCon Contest Map

    I saw it this afternoon on the news page while I was at school and my first impression was "wow". I mean, it looked so simple yet with so much variety in the gameplay, I wanted to try it.

    So here I am, fresh finished a game vs bot (yes I know, but no one joined and my friends are offline :P) and I tried to figure out everything that was possible to do in this map. Well, I totally enjoyed it, it's simple, clean graphics because the colors are so easy to recognize, I really liked the competitive aspect (It's always my first condition for a map to be great for me) and there was a lot of simple possibilities with the upgrades

    You did a great job, I just hope it'll get popular because you deserve it. I really like the concept. Just one suggestion: Don't add too many complex things in future versions! A lot of things that kill maps (in my opinion) are simple great maps that adds leveling, plenty of new spells, more resources types... well you see where I'm going with this. Keep it like this and focus on the balancing and the announcements of it so this map become more popular.

    If you are open to more suggestions, I'll play it more often and tell you what I think, and of course, you decide what you do with your map. :)

    Cheers!

    Posted in: Project Workplace
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    posted a message on What Music do you guys all like =P

    I like these topics. I'll go :

    - Ensiferum (Folk Metal): Favorite band for a long time, their songs goes form ballads to real metal music with always folk instruments implemented, amazing guitar melodies. It goes from female clean vocals to male clean vocals to male harsh vocals, sometimes in the same song, so much variety.

    - Wintersun (Extreme Metal): Epic music, best solos ever, everything in this band is so well done, the musicians are REALLY skilled. Only 1 album tho, Jari, the founder of the band as well as an ex-member of Ensiferum have problems so he can't record the second album for now.

    - Nightwish (Symphonic Metal): Female vocals, amazing synths sounds as well as music in general. The musical aspect of this band is pretty much their highlights.

    - Alestorm (Pirate Metal): Epic pirate feeling while listening to this. Someone in the thread already pointed this band out. :)

    I listen to a lot of bands and a lot of genre but I prefer "musical" metal I could say, where the music shine and is special. Well, these are the 4 bands I prefer over the rest I listen to.

    Cheers!

    Posted in: Off-Topic
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    posted a message on How to create a unit that gonna die at 20% for example in the editor

    I did something like this for my project, the idea is to simply put a condition as this: ("YOUR UNIT" Life (Current) <= "20% of the maximum health of your unit") and in the actions, you put the show/hide unit trigger and there you go.

    Example (in my map): if (Archon [31.97, 220.33] Life (Current)) <= 4500.0) then (blabla...)

    Hope this helped!

    Cheers!

    EDIT: for the 20% of your unit, for example, if your hydralisk has 100 base health, then your condition be as this: (Hydralisk Life (Current)) <= 20.0)

    Posted in: Miscellaneous Development
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    posted a message on Simple question about UI

    Okay thanks, I'll try something else then.

    Posted in: Miscellaneous Development
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    posted a message on Simple question about UI

    Hi there,

    I want to know if it is possible to add back the attack bind when you hide the starcraft 2 default UI. By this I mean that when I click "A" with a unit, it just won't let me give him the order to attack. I hope someone will be able to help me.

    Cheers!

    Posted in: Miscellaneous Development
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    posted a message on Battletanx - Looking for a modeler

    Informations here: http://www.sc2mapster.com/maps/battletanx/

    I have a beta key for the person willing to help us.

    Cheers!

    Posted in: Artist Tavern
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