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    posted a message on [data] Moving from wc3 editor to sc2 editor (part 3)- abilties

    not sure about some thing. Exclude + value + etc.

    One other thing. When i do the cooldown, it shows up on the spell ingame, but doesnt actually cause a cooldown.

    Posted in: Tutorials
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    posted a message on Changeling RPG recruiting Team members

    ah my bad =)

    Posted in: Team Recruitment
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    posted a message on Changeling RPG recruiting Team members

    thanks . So where do i like send my ideas and whatnot.

    edit: as strange as this sounds i think a pretty cool place to set a mission when you play as the zerg would be the inside of a nydus worm. =P

    Posted in: Team Recruitment
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    posted a message on [FREE] Sc2 Beta Keys 25

    @FlashnoXii: Go

    i love you (not literally) thanks so much for the key... Where did you get them all from. That does confuse me.

    Posted in: General Chat
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    posted a message on How do the forum users work?

    i 'spose i was pretty close.

    Posted in: General Chat
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    posted a message on Timestoppers

    is there anyway to play this without a beta key looks funs =P.

    Posted in: Project Workplace
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    posted a message on How do the forum users work?

    I always thought that the author was just a person who made maps, programmes etc. A premium user is somone that has payed for the curse premium pack ( recieved it some other way)

    edit: forgot to mention the Regular Shmoe (as demonstrate by meh) is just a person who has just started and posts, but not much else (downloads and stuff too) and doesnt publish.. (i think =P)

    Posted in: General Chat
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    posted a message on Changeling RPG recruiting Team members

    i'll go for a brainstormer if you still need one. i'm better with story writing stuff, abilities and characters. (i write books....not officially big publishing o course)

    edit: if you need icons i can give it a go at editing some icons, im not great at it.But it's something

    Posted in: Team Recruitment
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    posted a message on Believes [A short Starcraft Machinima]

    ah well then. If you know that stuff already then well =) theres nothing wrong with it =P

    Posted in: Project Workplace
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    posted a message on [FREE] Sc2 Beta Keys 25

    DUUDE have you got any left i woiuld love one. I have bought all the games from blizzard hoping i would get one. (there was me thinking that may improve my chances) I would really appreciate it. =) edit: forgot to mention entered every contest so far. Either i dont get it or i'm too late.. Funnily enought he contest for the free beta key giveawaya earlier on got my into this site. I was also hoping for it because i was planning on become a creator of some maps on sc2 and i was hoping for some early practice too =P. So yeah. Oh yeah random reason because im the only DUCk on here =)

    Posted in: General Chat
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    posted a message on Believes [A short Starcraft Machinima]

    very cheesy =P. VERY EPIC. I would have to say .... I dunno really the only problem i had with it was the animation (even that was small) (and you did say rebirth ones are already better). I thought the effects were good (if possible) try to make them more polished. (e.g beggining of the explosion). The different viewpoints worked effectively together, and allowed things to appear more detailed then someone would normally risk. I would have to say is be careful about going to close. SOMEONE is going to complain about the graphics if you go too close to the ingame models (i'm not complaining i'm aware its the game not you, and even then the graphics are still great :P). Other then that... Bloody amazing. Wish I could do something like that.

    Posted in: Project Workplace
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    posted a message on Starcraft-Rebirth of the Swarm (Machinima)

    bugger.... another thing i find too late... Just my luck. Any positions at all left. I wouldnt mind filling something -.- (FML for my lateness =S )

    Posted in: General Chat
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    posted a message on Golem Map

    alright. I'll give it a shot =P.

    What about making other units to start off with. If im correct (which im probably not knowing my luck.) There were 3 golemmain types split into three subtypes or something. Since i only played the origional a couple of time, could you explain to me what each beacon means because that really confused me. (like the left one middle and right =S )

    Posted in: Project Workplace
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