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    posted a message on Timer Event does not react for one Trigger

    hiho,

    lol dude, that is the thing which does not work. i know you want to help me - but pls read first. the trigger i showed you here is the one with the work arround which works. but i want to know why the real event which you stated does NOT work... :-(

    as i said: "im not a noob in coding"

    Robbepop

    Posted in: Miscellaneous Development
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    posted a message on Animation, Sounds and Missiles are lost when changing Weapons

    hiho,

    bump - i still did not get it working. is here nobody who already made a missile weapon!?

    Robbepop

    Posted in: Miscellaneous Development
  • 0

    posted a message on Timer Event does not react for one Trigger

    hiho,

    so nobody here has got a clue? is it then a blizzard bug?

    Robbepop

    Posted in: Miscellaneous Development
  • 0

    posted a message on Auto Unit Train

    hiho,

    yeah but i want it to be a button which can be clicked AND auto-cast. =) thats perhaps the difficulty with it. if i use your "strategy" there would also be a problem. if you reach the supply limit the structure still trains units until you deactivate it and everytime the errormessage would show up. xD

    Robbepop

    Posted in: Miscellaneous Development
  • 0

    posted a message on Auto Unit Train

    hiho,

    could you get the map for me if it isn't locked? i don't play on US but on EU... there are other popular maps.^^

    Robbepop

    Posted in: Miscellaneous Development
  • 0

    posted a message on Timer Event does not react for one Trigger

    hiho,

    well perhaps you are right. here we go...

    http://peeeq.de/gui.php?id=1964

    Robbepop

    Posted in: Miscellaneous Development
  • 0

    posted a message on Auto Unit Train

    hiho,

    thank you for your reply. i will look if i can get it! :D

    Robbepop

    edit: seems that i can not find this map anywhere. can you tell me who created the map? or where to get it from?

    Posted in: Miscellaneous Development
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    posted a message on Animation, Sounds and Missiles are lost when changing Weapons

    hiho,

    bump

    i will show you a screen shot. my "hydralisk" mutated to something like a big bug which is a half of a unit. >.<

    now the armor icon also doesn't show up right. but im actors everything is set to the right values - i compared it with other units. T.t

    http://img41.imageshack.us/img41/1673/builderbug4.jpg

    btw: this is not the weapon attack i want for this unit. in data editor i set up another weapon. but now i got 2 - my custom and the standart. in editor everything seems to be fine until i test the map or restart the editor. >.<

    the missile of my custom attack still does not show up. i tried so many things to get it work but nothing helps...

    Robbepop

    Posted in: Miscellaneous Development
  • 0

    posted a message on Timer Event does not react for one Trigger

    hiho,

    bump

    it still does not work. im now using a periodic event which looks how much time left on my timer - that works but it is a shit work arround which i hate...

    Robbepop

    Posted in: Miscellaneous Development
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    posted a message on Auto Unit Train

    bump

    Posted in: Miscellaneous Development
  • 0

    posted a message on Auto Unit Train

    hiho,

    i have got an idea for a funmap. there some players must train huge armies and now i decided on making an auto train ability. so you have got one button. when you just click on it, the structure will create a single type of this unit. but if you rightclick on it you activate an autocast ability, which trains 4 units of that type within one second.

    is this possible - and how? i really can't imagine to make a button with 2 different effects. i already looked how blizzard did the carriers with their auto-cast but it seemed for me to be built up from another concept...

    Robbepop

    Posted in: Miscellaneous Development
  • 0

    posted a message on Windwalk for 10 seconds ...

    hiho,

    ok thanks i will try out it tomorrow! :D edit will say if it worked.

    Robbepop

    Edit: tried and worked perfectly, thanks!

    Posted in: Miscellaneous Development
  • 0

    posted a message on Windwalk for 10 seconds ...

    hiho,

    i just want a new spawned unit to become invisible without colission for 10 seconds. the data editor would be a nice tool for such an "ability" i think. but i really don't understand how to make it.

    my first though is an ability without a button which gives the unit a buff when it is activated. this buff makes the unit initially invisible and has a duration of 10 seconds. finish effect removes the invisible effect again. well - just though how it COULD work but as i said im a noob with data editor and don't really understand it. could you tell me what i have to create in data editor to create such an effect?

    Robbepop

    Posted in: Miscellaneous Development
  • 0

    posted a message on Timer Event does not react for one Trigger

    hiho,

    i made a trigger which should execute when a timer elapses. well i created that timer and even a window for it, so that i can see when it is done. but when the timer reaches 0 nothing happens.

    im not a noob im coding and i know how to make such a thing but this really just don't work. i use the same event in other maps - there it works !? -> wtf

    i already tried it with another timer variable and another creation func of the time - nothing worked for me... now im using a periodic event which counts itself down to 0. this works but it is not what i wanted. T.t

    can anybody help me or is this a random bug which happens when the editor hates his user? xD

    Robbepop

    Posted in: Miscellaneous Development
  • 0

    posted a message on Animation, Sounds and Missiles are lost when changing Weapons

    hiho,

    as the thread title says... when i change the weapon of a unit the whole animations, sound and even the missile of the attacks got lost. even if the new weapon is a copy of the old one!

    i already tried to change events etc in actors but only with some melee units im able to restore animations. sounds and more important MISSILES are still lost! :-(

    i don't really know what i can do else... the data editor is also extremely bugged. my hydralisk copy with the custom weapon always gets the ranged attacked which i then have to remove which has no effect - when i test the map the weapon is there again BUT not in editor! when i restart the editor the weapon is shown again. no sense to remove it at all - it will be there next game test or editor restart. T.t

    Robbepop

    Posted in: Miscellaneous Development
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